Family

This article is about the list of families. For the target selector argument family, see Target selectors § Selecting targets by family.
This feature is exclusive to Bedrock Edition.
 

A family, or entity family, is a unique technical label for Bedrock Edition, which specifies the family to which an entity belongs. Families are defined by the minecraft:type_family component in the entities' behavior files. These labels are used for target selection in commands and entity behaviors.

List of families

Family Explanation Entity in the family
adult_piglin
allay
animal
armadillo
armor_stand
armorer
arthropod
artisan An entity tag applied to butcher, leatherworker, and mason villagers.
aquatic
axolotl
baby_turtle
bat
bee
blacksmith An entity tag applied to armorer, toolsmith, and weaponsmith villagers.
blaze
boat
bogged
breeze
butcher
camel
cartographer
cat
cavespider
chicken
cleric
cod
copper golem
cow

creaking
creeper
dolphin
donkey
dragon
drowned
enderman
endermite
evocation_illager
farmer
fish
fisherman
fletcher
fox
frog
ghast
goat
guardian
guardian_elder
happy_ghast
hoglin
hoglin_adult
hoglin_baby
hoglin_huntable
horse
husk
illager
inanimate
irongolem
leatherworker
librarian
lightning
lightweight An entity tag applied to entities that can stay on powder snow without sinking.
llama
magmacube
minecart
mob
monster
mule
mushroomcow
nitwit
npc
ocelot
pacified An entity tag applied to bees that have lost their stingers.
panda
panda_aggressive
parrot_tame
parrot_wild
peasant An entity tag applied to unskilled, farmer, fisherman, shepherd, fletcher, and nitwit villagers.
phantom
pig
piglin
piglin_brute
piglin_hunter
pillager
player
polarbear
priest An entity tag applied to a cleric villager.
pufferfish
rabbit
ravager
salmon
sheep
shepherd
shulker
silverfish
skeleton
skeletonhorse
slime
sniffer
snowgolem
spider
squid
stone_mason
stray
strider
strider_adult
strider_baby
tadpole
tnt
toolsmith
trader_llama
tripodcamera
tropicalfish
turtle
undead
unskilled
vex
villager
vindicator
wandering_trader
wandering_trader_despawning This family tag is applied after enough time has passed since the mob spawned. The minecraft:despawn component detects this to despawn the entity.
warden
weaponsmith
wind_charge
wind_charge_projectile
witch
wither
wolf
zoglin
zoglin_adult
zoglin_baby
zombie
zombie_pigman
zombie_villager
zombiehorse

External links