Family
This article is about the list of families. For the target selector argument
family, see Target selectors § Selecting targets by family.This feature is exclusive to Bedrock Edition.
A family, or entity family, is a unique technical label for Bedrock Edition, which specifies the family to which an entity belongs. Families are defined by the minecraft:type_family component in the entities' behavior files. These labels are used for target selection in commands and entity behaviors.
List of families
| Family | Explanation | Entity in the family |
|---|---|---|
adult_piglin
|
– | |
allay
|
– | |
animal
|
– | |
armadillo
|
– | |
armor_stand
|
– | |
armorer
|
– | |
arthropod
|
– | |
artisan
|
An entity tag applied to butcher, leatherworker, and mason villagers. | |
aquatic
|
– | |
axolotl
|
– | |
baby_turtle
|
– | |
bat
|
– | |
bee
|
– | |
blacksmith
|
An entity tag applied to armorer, toolsmith, and weaponsmith villagers. | |
blaze
|
– | |
boat
|
– | |
bogged
|
– | |
breeze
|
– | |
butcher
|
– | |
camel
|
– | |
cartographer
|
– | |
cat
|
– | |
cavespider
|
– | |
chicken
|
– | |
cleric
|
– | |
cod
|
– | |
copper golem
|
– | |
cow
|
– |
|
creaking
|
– | |
creeper
|
– | |
dolphin
|
– | |
donkey
|
– | |
dragon
|
– | |
drowned
|
– | |
enderman
|
– | |
endermite
|
– | |
evocation_illager
|
– | |
farmer
|
– | |
fish
|
– | |
fisherman
|
– | |
fletcher
|
– | |
fox
|
– | |
frog
|
– | |
ghast
|
– | |
goat
|
– | |
guardian
|
– | |
guardian_elder
|
– | |
happy_ghast
|
– | |
hoglin
|
– | |
hoglin_adult
|
– | |
hoglin_baby
|
– | |
hoglin_huntable
|
– | |
horse
|
– | |
husk
|
– | |
illager
|
– | |
inanimate
|
– | |
irongolem
|
– | |
leatherworker
|
– | |
librarian
|
– | |
lightning
|
– | |
lightweight
|
An entity tag applied to entities that can stay on powder snow without sinking. | |
llama
|
– | |
magmacube
|
– | |
minecart
|
– | |
mob
|
– |
|
monster
|
– |
|
mule
|
– | |
mushroomcow
|
– | |
nitwit
|
– | |
npc
|
– | |
ocelot
|
– | |
pacified
|
An entity tag applied to bees that have lost their stingers. | |
panda
|
– | |
panda_aggressive
|
– | |
parrot_tame
|
– | |
parrot_wild
|
– | |
peasant
|
An entity tag applied to unskilled, farmer, fisherman, shepherd, fletcher, and nitwit villagers. | |
phantom
|
– | |
pig
|
– | |
piglin
|
– | |
piglin_brute
|
– | |
piglin_hunter
|
– | |
pillager
|
– | |
player
|
– | |
polarbear
|
– | |
priest
|
An entity tag applied to a cleric villager. | |
pufferfish
|
– | |
rabbit
|
– | |
ravager
|
– | |
salmon
|
– | |
sheep
|
– | |
shepherd
|
– | |
shulker
|
– | |
silverfish
|
– | |
skeleton
|
– | |
skeletonhorse
|
– | |
slime
|
– | |
sniffer
|
– | |
snowgolem
|
– | |
spider
|
– | |
squid
|
– | |
stone_mason
|
– | |
stray
|
– | |
strider
|
– | |
strider_adult
|
– | |
strider_baby
|
– | |
tadpole
|
– | |
tnt
|
– | |
toolsmith
|
– | |
trader_llama
|
– | |
tripodcamera
|
– | |
tropicalfish
|
– | |
turtle
|
– | |
undead
|
– | |
unskilled
|
– | |
vex
|
– | |
villager
|
– | |
vindicator
|
– | |
wandering_trader
|
– | |
wandering_trader_despawning
|
This family tag is applied after enough time has passed since the mob spawned. The minecraft:despawn component detects this to despawn the entity. | |
warden
|
– | |
weaponsmith
|
– | |
wind_charge
|
– | |
wind_charge_projectile
|
– | |
witch
|
– | |
wither
|
– | |
wolf
|
– | |
zoglin
|
– | |
zoglin_adult
|
– | |
zoglin_baby
|
– | |
zombie
|
– | |
zombie_pigman
|
– | |
zombie_villager
|
– | |
zombiehorse
|
– |