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Reason: Move non-fixed distance effects to Bedrock Edition distance effects or move it to the buttom.
This page is a near-comprehensive list of all known distance effects throughout the game's history. A page that only accounts for those that affect the latest versions of the game can be found at Bedrock Edition distance effects.
| Added
|
Changed in
|
Change type
|
Was intended?
|
Error
|
Example
|
Notes
|
Severity before it was changed
|
Severity after it changed
|
| v0.1.0
|
v0.9.0 (build 1)
|
Changed
|
No
|
In this version, the player can teleport up to 2^128 (3.4x10^38) on the Y axis.
|
|
It is unknown if this also applies to the X and Z axes as well
|
Unknown
|
| v0.9.0
|
v0.10.0 (build 1)
|
Fixed
|
No
|
Chunk jittering at extreme coordinates occurs.
|
|
|
Negative
|
Positive
|
| v0.9.0
|
v0.12.1
|
Fixed
|
Unknown
|
The block selection highlight distorts at high coordinates.
|
|
|
| 1.0.0
|
1.2.0 (beta 1.2.0.2)
|
Fixed
|
No
|
The game freezes after a few seconds when the player is at a (very) high distance in all dimensions.
|
|
|
|
|
|
Not a distance effect
|
Yes
|
Access to high coordinates or the Far Lands without modifying the game or world files is feasible, due to the addition of the /tp command.
|
|
|
| v0.9.0
|
1.17.30 (beta 1.17.20.20)
|
Fixed
|
Probably No
|
The Far Lands occur.
|
|
However, 3D distortion, The Stripe Lands, non-solid blocks and other distance effects still occur.
|
| v0.9.0
|
1.21.60 (Preview 1.21.60.23)
|
Fixed
|
Unknown
|
Sunflower glitched at high distance.
|
|
|
| v0.9.0
|
Current
|
Current
|
Yes
|
Blocks render incorrectly at (very) high coordinates.
|
|
|
Positive
|
Negative
|
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