Time-based Evolution

Time-based Evolution refers to Pokémon that evolve during a certain time of the day. This method of Evolution was introduced in Generation II.

List of time-based Evolutions

Previous Evolution Time Evolution Later Evolution
Introduced in Generation II
Eevee is the lowest in its line Eevee
Eevee
 Normal 
Rare Candy + Soothe Bell +
Level up with high friendship
during the daytime
except when evolving into Leafeon, Glaceon, or Sylveon

Espeon
Espeon
 Psychic 
Espeon does not evolve
Rare Candy + Soothe Bell +
Level up with high friendship
during the nighttime
except when evolving into Leafeon, Glaceon, or Sylveon

Umbreon
Umbreon
 Dark 
Umbreon does not evolve
Introduced in Generation IV
Gligar is the lowest in its line Gligar
Gligar
 Ground  Flying 
Rare Candy + Razor Fang +
Level Up
holding Razor Fang during the nighttime
Gliscor
Gliscor
 Ground  Flying 
Gliscor does not evolve
Sneasel is the lowest in its line Sneasel
Sneasel
 Dark  Ice 
Rare Candy + Razor Claw +
Level Up
holding Razor Claw during the nighttime
Weavile
Weavile
 Dark  Ice 
Weavile does not evolve
Budew is the lowest in its line Budew
Budew
 Grass  Poison 
Rare Candy + Soothe Bell +
Level up with high friendship
during the daytime
Roselia
Roselia
 Grass  Poison 
Shiny Stone
Shiny Stone
Roserade
Roserade
 Grass  Poison 
Chingling is the lowest in its line Chingling
Chingling
 Psychic 
Rare Candy + Soothe Bell +
Level up with high friendship
during the nighttime
Chimecho
Chimecho
 Psychic 
Chimecho does not evolve
Happiny is the lowest in its line Happiny
Happiny
 Normal 
Rare Candy + Oval Stone +
Level up
holding Oval Stone during the daytime
Chansey
Chansey
 Normal 
Rare Candy + Soothe Bell
Level up with high friendship
Blissey
Blissey
 Normal 
Riolu is the lowest in its line Riolu
Riolu
 Fighting 
Rare Candy + Soothe Bell +
Level up with high friendship
during the daytime
Lucario
Lucario
 Fighting  Steel 
Lucario does not evolve
Introduced in Generation VI
Tyrunt is the lowest in its line Tyrunt
Tyrunt
 Rock  Dragon 
Rare Candy +
Level 39+
during the daytime
Tyrantrum
Tyrantrum
 Rock  Dragon 
Tyrantrum does not evolve
Amaura is the lowest in its line Amaura
Amaura
 Rock  Ice 
Rare Candy +
Level 39+
during the nighttime
Aurorus
Aurorus
 Rock  Ice 
Aurorus does not evolve
Introduced in Generation VII
Rattata is the lowest in its line Rattata
Rattata
Alolan form
 Dark  Normal 
Rare Candy +
Level 20+
during the nighttime
except there is no time requirement
in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Raticate
Raticate
Alolan form
 Dark  Normal 
Alolan Raticate does not evolve
Cubone is the lowest in its line Cubone
Cubone
 Ground 
Rare Candy + +
Level 28+
during the nighttime in Alola
Marowak
Marowak
Alolan form
 Fire  Ghost 
Marowak does not evolve
Yungoos is the lowest in its line Yungoos
Yungoos
 Normal 
Rare Candy +
Level 20+
during the daytime
Gumshoos
Gumshoos
 Normal 
Gumshoos does not evolve
Rockruff is the lowest in its line Rockruff
Rockruff
 Rock 
Rare Candy + + +  S  US /VIII+
Level 25+
with Keen Eye, Vital Spirit, or Steadfast during the daytime
in Pokémon Sun, Ultra Sun, and from Generation VIII onwards

Lycanroc
Lycanroc
Midday Form
 Rock 
Lycanroc does not evolve
Rare Candy + + +  M  UM /VIII+
Level 25+
with Keen Eye, Vital Spirit, or Steadfast during the nighttime
in Pokémon Moon, Ultra Moon, and from Generation VIII onwards

Lycanroc
Lycanroc
Midnight Form
 Rock 
Rare Candy + + +  US  UM /VIII+
Level 25+
with Own Tempo during the evening
in Pokémon Ultra Sun, Ultra Moon, and from Generation VIII onwards

Lycanroc
Lycanroc
Dusk Form
 Rock 
Fomantis is the lowest in its line Fomantis
Fomantis
 Grass 
Rare Candy +
Level 34+
during the daytime
Lurantis
Lurantis
 Grass 
Lurantis does not evolve
Introduced in Generation VIII (Pokémon Sword and Shield)
Zigzagoon
Zigzagoon
Galarian form
 Dark  Normal 
Rare Candy
Level 20+
Linoone
Linoone
Galarian form
 Dark  Normal 
Rare Candy +
Level 35+
during the nighttime
Obstagoon
Obstagoon
 Dark  Normal 
Obstagoon does not evolve
Milcery is the lowest in its line Milcery
Milcery
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
clockwise for less than 5 seconds during the daytime
Alcremie
Alcremie
Vanilla Cream
 Fairy 
Alcremie does not evolve
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
counterclockwise for less than 5 seconds during the daytime
Alcremie
Alcremie
Ruby Cream
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
clockwise for more than 5 seconds during the daytime
Alcremie
Alcremie
Caramel Swirl
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
counterclockwise for more than 5 seconds during the daytime
Alcremie
Alcremie
Ruby Swirl
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
clockwise for less than 5 seconds during the nighttime
Alcremie
Alcremie
Matcha Cream
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
counterclockwise for less than 5 seconds during the nighttime
Alcremie
Alcremie
Salted Cream
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
clockwise for more than 5 seconds during the nighttime
Alcremie
Alcremie
Lemon Cream
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
counterclockwise for more than 5 seconds during the nighttime
Alcremie
Alcremie
Mint Cream
 Fairy 
Strawberry SweetBerry SweetLove SweetStar Sweet
Clover SweetFlower SweetRibbon Sweet +
Spin holding a Sweet
counterclockwise for more than 10 seconds during the evening
Alcremie
Alcremie
Rainbow Swirl
Snom is the lowest in its line Snom
Snom
 Ice  Bug 
Rare Candy + Soothe Bell +
Level up with high friendship
during the nighttime
Frosmoth
Frosmoth
 Ice  Bug 
Frosmoth does not evolve
Introduced in Generation VIII (Pokémon Legends: Arceus)
Sneasel is the lowest in its line Sneasel
Sneasel
Hisuian form
 Fighting  Poison 
Rare Candy + Razor Claw +
Level Up
holding Razor Claw during the daytime
Sneasler
Sneasler
 Fighting  Poison 
Sneasler does not evolve
Teddiursa
Teddiursa
 Normal 
Rare Candy
Level 30+
Ursaring
Ursaring
 Normal 
Peat Block + +
Peat Block
during a full moon in Hisui
Ursaluna
Ursaluna
 Ground  Normal 
Ursaluna does not evolve
Introduced in Generation IX
Greavard is the lowest in its line Greavard
Greavard
 Ghost 
Rare Candy +
Level 30+
during the nighttime
Houndstone
Houndstone
 Ghost 
Houndstone does not evolve

List of other methods of Evolution

These are other methods of Evolution that can be used to evolve into the same species as the time-based Evolutions.

Previous Evolution Evolution Later Evolution
Introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Rattata is the lowest in its line Rattata
Rattata
Alolan form
 Dark  Normal 
Rare Candy +  P  E 
Level 20+
at all times in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Raticate
Raticate
Alolan form
 Dark  Normal 
Alolan Raticate does not evolve

In the core series games

With the introduction of time in Generation II, time-based Evolutions were also introduced. The table below summarizes the in-game times during which Pokémon that evolve based on time can evolve in various games across the generations.

Games Day Night
 G  S  C  4:00 a.m. - 5:59 p.m.
(04:00 - 17:59)
6:00 p.m. - 3:59 a.m.
(18:00 - 03:59)
 R  S  E  12:00 p.m. - 11:59 p.m.
(12:00 - 23:59)
12:00 a.m. - 11:59 a.m.
(00:00 - 11:59)
 D  P  Pt 
 HG  SS 
 X  Y 
 OR  AS 
4:00 a.m. - 7:59 p.m.
(04:00 - 19:59)
8:00 p.m. - 3:59 a.m.
(20:00 - 03:59)
 B  W 
 B2  W2 
Spring 5:00 a.m. - 7:59 p.m.
(05:00 - 19:59)
8:00 p.m. - 4:59 a.m.
(20:00 - 04:59)
Summer 4:00 a.m. - 8:59 p.m.
(04:00 - 20:59)
9:00 p.m. - 3:59 a.m.
(21:00 - 03:59)
Autumn 6:00 a.m. - 7:59 p.m.
(06:00 - 19:59)
8:00 p.m. - 5:59 a.m.
(20:00 - 05:59)
Winter 7:00 a.m. - 6:59 p.m.
(07:00 - 18:59)
7:00 p.m. - 6:59 a.m.
(19:00 - 06:59)
 S  US 
 M  UM *
6:00 a.m. - 5:59 p.m.
(06:00 - 17:59)
6:00 p.m. - 5:59 a.m.
(18:00 - 05:59)
6:00 p.m. - 5:59 a.m.
(18:00 - 05:59)
6:00 a.m. - 5:59 p.m.
(06:00 - 17:59)
 Sw  Sh  6:00 a.m. - 7:59 p.m.
(06:00 - 19:59)
8:00 p.m. - 5:59 a.m.
(20:00 - 05:59)

In Pokémon Sword and Shield, prior to becoming Champion, the time of day outside of the Wild Area is determined by the player's current point in the story, not the system time. This affects both the lighting of the environment and time-based Evolutions. However, even before becoming Champion, the time of day in the Wild Area is exclusively determined by the system time.

Eevee line

In Generation II, Eevee was given two new Evolutions to take advantage of the changing time: Espeon, which it would become if its friendship maxed out during the morning or day, and Umbreon, which it would become if its friendship maxed during the night.

In Pokémon Ruby, Sapphire, and Emerald, Eevee's time-based Evolutions are available even though there are no visible day and night periods in the overworld.

In Pokémon FireRed and LeafGreen, however, the time function is completely absent, allowing it to be more like the Generation I games. This also makes it impossible for Eevee to evolve into either Espeon or Umbreon in these games. In order to do so, the player would have to trade Eevee to Pokémon Ruby, Sapphire, or Emerald and have it evolve in one of those games.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, which only includes the Pokémon from the Kanto Pokédex, and lacks the time and friendship mechanics, Espeon and Umbreon are unavailable.

Alolan Rattata line

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, which is set in perpetual daytime, Alolan Rattata evolves regardless of the time of day.

Rockruff line

In Generation VII, Own Tempo Rockruff evolves into Dusk Form Lycanroc in Pokémon Ultra Sun and Ultra Moon by levelling up starting from Level 25 at any time from 5:00 p.m. to 5:59 p.m. in in-game time (equating to 5:00 p.m. to 5:59 p.m. in real-time for Ultra Sun and 5:00 a.m. to 5:59 a.m. in real-time for Ultra Moon).

In Generation VIII, Own Tempo Rockruff evolves into Dusk Form Lycanroc in Pokémon Sword and Shield from 7:00 p.m. to 7:59 p.m. in real-time.

In Generation IX, Own Tempo Rockruff evolves into Dusk Form Lycanroc in Pokémon Scarlet and Violet during the 3 minute evening period of the 72 minute in-game day/night cycle.

Milcery line

In Generation VIII, Milcery evolves into Rainbow Swirl Alcremie in Pokémon Sword and Shield from 7:00 p.m. to 7:59 p.m. in real-time.

Teddiursa line

This section is missing one or more images.
Please feel free to add any missing images to this section. Needed images can be uploaded to the Bulbagarden Archives.
Reason: Images of Moon Phases, see this github gist for information

In Pokémon Legends: Arceus, the moon phase now play a significant role, unlike in previous installments where they were purely cosmetic. Ursaring can only evolve into Ursaluna by using a Peat Block during a full moon. A full moon is also required to activate the event for Request 67: The Clefairy's Moonlit Dance.

There are eight different moon phases, and the moon phase naturally changes every two nights at 5:00 AM, and can be manually forced to change if the player sleeps to any time where the time would pass 5:00 AM.[1]

In the side series games

Pokémon Colosseum

In Pokémon Colosseum, Eevee is unable to evolve into either Espeon or Umbreon due to the absence of the time feature. However, the player character Wes starts the game with both Espeon and Umbreon.

Pokémon XD: Gale of Darkness

In Pokémon XD: Gale of Darkness, due to the absence of the time feature, Eevee can only evolve into Espeon or Umbreon via the Sun Shard or Moon Shard, respectively, a method that is not time-dependent.

In the spin-off games

Pokémon GO

In Pokémon GO, there are several time-based Evolutions. Daytime in GO approximately corresponds to the time between sunrise and sunset in the player's location; nighttime corresponds to the time between sunset and sunrise. To evolve Ursaring, there must be an in-game full moon, which typically corresponds to when there is a real-world full moon. Most Rockruff have two Evolution options (for either Midday Form Lycanroc or Midnight Form Lycanroc), though certain rarer Rockruff have one Evolution option for Dusk Form Lycanroc. Dusk Form Lycanroc must be evolved around sunset in the player's location.

As of July 9, 2024, the Adventure Effect of Sunsteel Strike allows any daytime Evolutions to evolve at any time, while the Adventure Effect of Moongeist Beam allows any nighttime Evolution (including Ursaring, regardless of a full moon). Both Adventure Effects allow Rockruff to evolve into Dusk Form Lycanroc at any time.

Pokémon Evolution method Pokémon
Eevee Eevee Eevee Candy25 + 10 km + Day mode Espeon Espeon
Eevee Candy25 + 10 km + Night mode Umbreon Umbreon
Sneasel Sneasel
(Hisuian Form)
Sneasel Candy100 + 7 km + Day mode Sneasler Sneasler
Ursaring Ursaring Teddiursa Candy100 + Night mode + Special Evolution during full moon Ursaluna Ursaluna
Tyrunt Tyrunt Tyrunt Candy50 + Day mode Tyrantrum Tyrantrum
Amaura Amaura Amaura Candy50 + Night mode Aurorus Aurorus
Yungoos Yungoos Yungoos Candy50 + Day mode Gumshoos Gumshoos
Rockruff Rockruff Rockruff Candy50 + Day mode Lycanroc Lycanroc
(Midday Form)
Rockruff Candy50 + Night mode Lycanroc Lycanroc
(Midnight Form)
Rockruff Rockruff Rockruff Candy50 + Dusk Lycanroc Lycanroc
(Dusk Form)
Fomantis Fomantis Fomantis Candy50 + Day mode Lurantis Lurantis
Cosmoem Cosmoem Cosmog Candy100 + Day mode Solgaleo Solgaleo
Cosmog Candy100 + Night mode Lunala Lunala
Snom Snom Snom Candy400 + 10 + Night mode Frosmoth Frosmoth

References

See also

  • Category:Pokémon that evolve based on time
    • Category:Pokémon that evolve only during the day
    • Category:Pokémon that evolve only at night
Game mechanics Evolution preventionDevolutionEvolution move
Methods of Evolution Level-based EvolutionEvolution item (Evolution stone) • Trade EvolutionFriendship Evolution
Gender-based EvolutionMove-based Evolution
Location-based EvolutionRegion-based EvolutionGame-based Evolution
Lists of Pokémon Evolutionary line (GO) • No evolutionary lineBranchedCross-generationLevels
Methods of Evolution by index number (Gen IGen IIGen IIIGen IV • Gen V • Gen VI • Gen VII • Gen VIII • Gen IX)
In spin-off games Evolution in Mystery Dungeon (items) • Evolution in Pinball (items)
Data structures Pokémon Evolution data structure (Gen IIIGen IV)
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.