Swim (Field Move)

Swim is a Field Move that Pokémon can use outside of Captures in Pokémon Ranger: Shadows of Almia.

Pokémon Ranger: Shadows of Almia

Glossary

N/A

Pokémon

Here is a list of Pokémon that can use Swim.

# Pokémon Group Field Move Poké Assist
091 Mantine Mantine Water Swim - Swim - Water 24000

Uses

Swim is an Area Move.
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
When the "?" is touched the message displayed is; "A Mantine should be able to swim across deep chasms underwater!"

Swim can be used in the following locations;

Related articles

Field Moves
Pokémon Ranger BurnCrossCrushCut
FlashGustRechargeSoak
Tackle
Shadows of Almia Field Moves BurnCrushCutElectrify
Psy PowerSoakTackleTunnel
Map Moves AgilityFlyRechargeTeleport
Area Moves AirliftDark PowerDemistElevate
FlashMagma FlowRain DanceSand Fill
Stink • • River Flow
Guardian Signs BurnCrushCutElectrify
FlyPsy PowerRechargeSoak
TackleTeleport
None No Field Move
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.