Flash (Field Move)
Flash is a Field Move that Pokémon can use outside of Captures in Pokémon Ranger and Pokémon Ranger: Shadows of Almia.
Pokémon Ranger

Glossary
The chosen friend Pokémon will use its natural illuminating ability to light up dark places such as basements.
Pokémon
Here is a list of Pokémon that can use Flash.
| # | Pokémon | Group | Field Move | Poké Assist | Loops to capture | |
|---|---|---|---|---|---|---|
| R-112 | Staryu | Water | Flash |
Water | 5 loops | |
Uses
Used to light up the basement of Professor Hastings Research Lab during Mission 3.
Pokémon Ranger: Shadows of Almia
Glossary
N/A
Pokémon
Here is a list of Pokémon that can use Flash.
| # | Pokémon | Group | Field Move | Poké Assist | ||
|---|---|---|---|---|---|---|
| 071 | Electabuzz | Electric | 24000 | |||
Uses
Flash is an Area Move.
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
When the "?" is touched the message displayed is; "An Electabuzz should be able to light up the darkness!"
Flash can be used in the following locations;
Related articles
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |
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