Field Move (Ranger)

This article contains old or outdated information, or has not been updated in a while.
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Reason: information from Guardian Signs.

This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the core games, see Field move.

Field Moves (Japanese: フィールドわざ Field Move) are special moves Pokémon can use outside of battles in Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.

Pokémon Ranger

Artwork of Torchic using the Burn Field Move

They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.

Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".

Move Function
Burn Set objects on fire
Cross Cross a gap
Crush Destroy an object with physical force
Cut Slice objects
Flash Light up dark areas
Gust Blow things away with a strong wind
Recharge Restore the styler's energy
Soak Shoot out water
Tackle Push an object

Pokémon Ranger: Shadows of Almia

Artwork of some Field Moves

In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called Map Moves and Area Moves. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.

Field Moves

Move No. Specific Function
Burn Magmortar Set objects on fire
Crush Garchomp Destroys an object using force
Cut Gallade Cut objects or bring down vines
Electrify Luxray, Magnezone, Electivire, Electrode, Jolteon and Ampharos Send electricity to power objects
Psy Power Gengar, Gardevoir, Dusknoir and Mismagius Open psychically sealed doors
Soak Pelipper, Vaporeon, Seadra and Omastar Shoot water
Tunnel Sandshrew and
Sandslash
Burrow through a sandy floor to expose a hole
Tackle Rampardos Push an object

Map Moves

Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.

Move No. Specific Function
Agility Doduo Speed over the land at a higher speed
Fly Staraptor Fly to different places on the map
Recharge Magneton Restore the HP of the styler
Teleport Espeon, Kirlia, Mr. Mime, Alakazam, Chingling and Jynx Return to the entrance of a location

Area Moves

Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
To determine if a Pokémon has an Area Move, touch it to see.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
If you can't tell that Area Move should be used, touch the "?" to obtain a hint.

Move No. Specific Function
Airlift Drifloon Float and cross over a river of lava
Dark Power Darkrai Send others to the Dark Void
Demist Skarmory Blow away mist in an area
Elevate Drifblim Rise through a hole in a cave to a higher level
Flash Electabuzz Lights up dark areas
Magma Flow Torkoal Ride through lava
Rain Dance Blastoise Make heavy rains fall on a large area
Sand Fill Hippowdon Fill a hole with sand
Stink Skuntank Drive away anything with a nose
Swim Mantine Swim over abysses in the depths of the ocean
River Flow 1 Floatzel Ride across a clear river
River Flow 2 Empoleon Ride across cold waters and break icebergs

Pokémon Ranger: Guardian Signs

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

In Pokémon Ranger: Guardian Signs, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.

Move No. Specific Function
Burn Salamence Set objects on fire
Crush Toxicroak, Kingdra, Glaceon, Ambipom, Hariyama, Blaziken, Tyranitar, Walrein, Drapion, Lucario, Hippowdon and Froslass Destroys an object using force
Cut Venusaur, Mantine, Leafeon, Gliscor, Gallade, Sceptile, Weavile, Scizor, Ludicolo, Armaldo and Absol Cut objects or bring down vines
Electrify Jolteon, Manectric, Electrode, Electivire and Luxray Send electricity to power objects
Fly Staraptor Fly to different places on the map
Psy Power Gardevoir, Mismagius and Gengar Open psychically sealed doors
Recharge Ampharos Restore the HP of the styler
Soak Floatzel, Gastrodon, Swampert, Quagsire, Politoed and Blastoise Shoot water
Tackle Aggron, Torterra, Bastiodon, Mamoswine and Rhyperior Push an object
Teleport Wobbuffet, Smoochum, Chingling, Chimecho and Slowking Return to the entrance of a location

In the manga

Pokémon Ranger the Comic: Double Mission

Pokémon Ranger: The Comic – Shadows of Almia

In other languages

Language Title
French Capacité Terrain
German Fähigkeit
Italian Mossa
Portuguese Movimento de campo
Spanish Movimiento de campo

Related articles

Pokémon Ranger BurnCrossCrushCut
FlashGustRechargeSoak
Tackle
Shadows of Almia Field Moves BurnCrushCutElectrify
Psy PowerSoakTackleTunnel
Map Moves AgilityFlyRechargeTeleport
Area Moves AirliftDark PowerDemistElevate
FlashMagma FlowRain DanceSand Fill
StinkSwimRiver Flow
Guardian Signs BurnCrushCutElectrify
FlyPsy PowerRechargeSoak
TackleTeleport
None No Field Move
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.