Obstacle
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- If you were looking for the the game mechanic from the core series games, see Obstacles.
Obstacles, also known as targets, can be interacted with in Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs. Usually found blocking the players path, Field Moves are needed to get past them. There are many different kinds of obstacles shown in the series and each require a different move to clear.
In the games
Pokémon Ranger
Glossary
Target
A target is an obstacle in the field such as Bundle Hay or a Metal Fence. A target may also be a useful object. Touch a target in the field to see what Field Move is needed to burn, crush, or do other things to it.
Target Clear
Any friend Pokémon can clear a target if it has the right Field Move for the target. First, touch the target to see what Field Move is needed to clear it.
Next, capture a wild Pokémon that has the Field Move for clearing the target. The Pokémon's Field Move must have at least the same number of Field Move icons as the target to clear it.
Touch the friend Pokémon with the necessary Field Move, then draw a line to the target you want to clear. If you draw the line properly, you will be presented with "Yes/No" choices.
Select "Yes" to make the chosen Pokémon clear the target using its Field Move. Once a wild Pokémon has used its Field Move, it is automatically released according to Ranger rules.
While in the field, your friend Pokémon are listed with their Field Moves on the top screen. There's no need to touch friend Pokémon in the field to check what Field Moves they have.
Types
Here is a list of obstacles found in Pokémon Ranger.
| Image | Name | Description | Location | Field Move | Hidden Pokémon |
|---|---|---|---|---|---|
| Big Cage | This very sturdy cage is made of steel. It would take a master to break it. | Dusk Factory | Cut |
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| Big Mushroom | This rare mushroom is often found to have moved locations overnight. | Krokka Tunnel | Gust |
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Big Tree | This tree grows straight and true. If it's shaken, Pokémon may fall out! | Fall City, Lyra Forest, Dusk Factory | Tackle |
(Lyra Forest only) |
| Boulder | A Pokémon that can break a boulder of this size earns the respect of others. | Krokka Tunnel, Jungle Relic, Panula Cave | Crush |
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| Bundled Hay | Surprisingly heavy and hard to move, this can be easily burned to ashes. | Lyra Forest | Burn |
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Burning Tree | It would be terrible if the fire spreads! Douse these flames with water. | Lyra Forest | Soak |
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| Cage | This cage is made for Pokémon. Only cutting it will break it. | Dusk Factory | Cut |
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| Cavern Wall | This rock slab, saturated with water, would crumble from a strong shock. | Krokka Tunnel | Crush |
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| Chunky Rock | This looks like an ordinary rock, but it is abnormally heavy. It's rarely seen in rain. | Krokka Tunnel | Soak |
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| Citrus Stone | This odd obstacle disappears in response to a Pokémon's tackle. | Jungle Relic | Tackle |
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| Crate | This bulky crate is tough to move, but it's sturdy and unbreakable. | Fall City, Dusk Factory | Tackle |
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| Dead Tree | There are Pokémon that knock down dead trees like this one to make a bridge. | Olive Jungle, Sekra Range | Tackle |
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| Fallen Log | This tall tree fell in a storm. It can be burned if it's in the way. | Lyra Forest | Burn |
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Fiery Door | This ancient door is said to open from a Pokémon's powerful blast of fire. | Fiore Temple | Burn* |
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| Huge Flower | This plant blooms in secluded spots and grows the world's biggest flower. | Sekra Range | Gust |
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| Ice | Only strong flames can melt this slab of ice formed over many years. | Panula Cave, Sekra Range | Burn |
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Jungle Tree | Shake this branchless, broad-leaved tree... and a Pokémon may fall out! | Olive Jungle | Tackle |
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| Lava Pool | Lots of water is needed to harden this extremely hot pool of bubbling lava. | Jungle Relic | Soak |
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| Lotus Plant | The surface of its leaf repels water. It shivers subtly when the wind blows. | Olive Jungle | Gust |
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| Marine Stone | This odd obstacle disappears in response to being cut by a Pokémon. | Jungle Relic | Cut |
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| Metal Fence | It requires power to cut down this sturdy fence made of extremely hard metal. | Krokka Tunnel, Waterworks, Olive Jungle, Go-Rock Base | Cut |
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| Post | A Pokémon can sling vines on this post to leap across holes and gaps. | Krokka Tunnel, Waterworks, Panula Cave, Sekra Range | Cross |
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| Rock | Ordinary rocks like this are everywhere. Pokémon break them to test their power. | Lyra Forest | Crush |
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| Rock Wall | This rock slab with deep fissures would crumble from a strong shock. | Sekra Range | Crush |
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Rockfall | This giant boulder is extremely hard. A lot of power is needed to crush it. | Krokka Tunnel, Jungle Relic, Sekra Range | Crush |
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| Rose Stone | This odd obstacle disappears in response to a Pokémon's crushing move. | Jungle Relic | Crush |
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| Rugged Rock | This rugged, hard boulder doesn't shatter when rolling off mountaintops. | Krokka Tunnel, Jungle Relic, Go-Rock Base | Soak |
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| Scrap Metal | This is melted here and there as if Pokémon breathed fire on it for fun. | Dusk Factory | Burn |
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| Shrub | This can be easily cut down, so it's ideal for Pokémon to use when making nests. | Lyra Forest | Cut |
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| Sign | This sign is mysteriously replaced if it is cut into tiny pieces. | Lyra Forest, Krokka Tunnel, East Road, Fall City, Panula Cave, Olive Jungle, Dusk Factory, Sekra Range, Waterworks | Cut |
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| Smelly Flower | This flower has a terrifically smelly pistil. It shakes to scatter its pollen. | Olive Jungle | Gust |
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Steelix | It's asleep and can't be captured. A heavy blast of water may awaken it. | Panula Cave | Soak |
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| Strange Weed | People have witnessed this odd plant walking about on blustery days. | Waterworks, Olive Jungle | Gust |
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| Topaz Stone | This odd obstacle disappears in response to a Pokémon's strong tackle. | Jungle Relic | Tackle |
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| Trash Can | Pokémon sometimes hide inside this can. A good thump can send one scurrying out. | Fall City | Tackle |
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| Undergrowth | Olive Jungle | Cut |
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| Vine | This vine is still growing. All it needs is some water. | Olive Jungle, Sekra Range | Soak |
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| Waterworks Wall | This freshly made concrete wall would crumble from a strong attack. | Waterworks | Crush |
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| Wood Fence | This ordinary wooden fence can be seen anywhere. It's so easy to cut down. | Fall City, Krokka Tunnel, Jungle Relic, Dusk Factory | Cut |
- The Charizard from the Jungle Relic opens the Fiery Door for the player without capture.
Pokémon Ranger: Shadows of Almia
Glossary
Field Moves and Targets
A Field Move is a move a Pokémon can use on a target. Touch any Pokémon in the field to check its Field Moves; it is identified by an icon and name. The number beside the icon goes up with the move's power.
A target is an obstacle, device, or object such as a Crate or Wood Fence. A target can be destroyed or removed using a Field Move. Touch the target to see what Field Move is needed to remove or destroy it.
Target Clear
"Target Clear" refers to the removal or destruction of a target using the Field Move of a Ranger's Friend Pokémon. To clear a target, first, touch it and see what field move is needed.
Next, capture a Pokémon that has the needed Field Move for the Target Clear. Also, the Field Move must be strong enough for the target. (The number beside its icon must be at least equal to the target's icon number.)
Next, touch the Friend Pokémon that has the required Field Move. Draw a line from the Pokémon to the target. If the line is properly drawn, two buttons, "Yes" and "No," will appear.
Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target. Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.
For a quick reference, you can display a list of your Friend Pokémon with their Field Moves on the upper screen. Touch the Change Screen button at the bottom left of the Touch Screen to display your Friend Pokémon.
Types
Here is a list of obstacles found in Pokémon Ranger: Shadows of Almia.
| Image | Name | Description | Location | Field Move | Hidden Pokémon |
|---|---|---|---|---|---|
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Boulder | An extremely hard and big boulder. Not many kinds of Pokémon can break this. | Hippowdon Temple, Peril Cliffs | Crush |
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Boulder | A big boulder that rests on the seafloor. Though fissured, it can't be broken easily. | Sea of Wailord | Crush |
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Burning Log | A fallen log that's caught fire. It is burning too fiercely to be easily extinguished. | Vien Forest | Soak |
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| Chunky Rock | A round, easily carried rock. It is not often seen around water. | Marine Cave, Peril Cliffs | Soak |
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Circuit Ball (Blue) | A machine that generates a barrier. It puts out a high volume of energy. | Altru Tower | Electrify |
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Circuit Ball (Red) | A machine that generates a barrier. It puts out a high volume of energy. | Altru Tower | Soak |
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Circuit Ball (Yellow) | A machine that generates a barrier. It puts out a high volume of energy. | Altru Tower | Crush |
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| Crate | An empty wooden crate. It is easily shattered with little force. | Ranger School, Vientown, Volcano Cave | Crush |
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| Curious Tree | A tree with tough, rocklike bark. Oddly, none can be seen on rainy days. | Chroma Road, Haruba Village | Soak |
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| Electric Door | A door with no keyhole, knob, or handle. It will only open if it gets electricity. | Cargo Ship | Electrify |
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| Fallen Leaves | A raked-together pile of fallen leaves. Let's burn it before winds blow it apart. | Ranger School | Burn |
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| Fallen Log | A tree toppled by a force of nature. It is heavy, so should be cut into small pieces. | Vien Forest | Cut |
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| Fallen Tree | Its bark is extremely tough. It would be a difficult challenge to split it in half. | Vien Forest, Chroma Road | Cut |
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| Fiery Wall | A wall of flames spouting from the ground. It would take a lot of water to put it out. | Volcano Cave | Soak |
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Forest Tree | A mature tree with thick branches and broad leaves. Pokémon may be hiding in it. | Ranger School, Chicole Path, Vien Forest, Union Road, Chroma Road | Tackle |
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| Gate | Three horizontal bars block the path. There are no signs of a switch anywhere. | Pueltown, Oil Field Hideout | Electrify |
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Gateway | A large stone slab placed on the ground. There are drag marks on the ground by it. | Chroma Highlands | Tackle |
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| Gigaremo (Blue) /Strange Machine | A sinister machine making eerie noises. It appears too heavy to move. | Pueltown, Cargo Ship | Electrify |
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| Gigaremo (Green) /Strange Machine | A sinister machine making eerie noises. It appears too heavy to move. | Pueltown | Burn |
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| Gigaremo (Red) /Strange Machine | A sinister machine making eerie noises. It appears too heavy to move. | Pueltown, Ranger Union, Marine Cave | Soak |
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| Gigaremo (Yellow) | A sinister machine making eerie noises. It seems to run on Electric-group power. | Peril Cliffs, Cargo Ship, Haruba Village | Crush |
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| Green Switch | A switch for moving containers. The lever is heavy, perhaps because it is rusted. | Cargo Ship | Tackle |
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Heavy Boulder | A boulder that is not only huge but also heavy. It will not be easily budged. | Volcano Cave | Tackle |
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| Hot Boulder | A boulder made hot by magma. It must be cooled before it can even be touched. | Volcano Cave | Soak |
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| Huge Flower | This flower has the world's biggest petals. It spouts a cloud of poison if it's disturbed. | Chroma Highlands | Tackle |
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Ice Block | A looming, mountainous wall of ice. Weak flames won't begin to melt its surface. | Almia Castle | Burn |
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| Ice Statue | A statue crafted out of ice. A strange power emanates from it. | Almia Castle | Burn |
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| Ice Wall | An imposing ice wall that formed overnight. It can often be seen in cold regions. | Shiver Camp | Burn |
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Kingston Valve | Opening this valve floods the ship until it sinks. It must never be removed. | Cargo Ship | Tackle |
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Large Cage | A special cage for restraining Pokémon. It can't be opened using impact force. | Altru Building | Cut |
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Metal Fence | A fence placed underwater by someone. It's hard to cut its metal construction. | Sea of Wailord | Cut |
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| Moving Tree | A tree that never seems to stay rooted in any one place. It is rumored to move about. | Vien Forest | Tackle |
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| Planted Tree | No one knows who planted this tree or when. It is said to cry when watered. | Ranger School, Vien Forest | Soak |
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Pledge Stone | It is engraved with dreams of graduates. There are drag marks on the ground by it. | Ranger School | Tackle |
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| Power Generator | A generator with quickly rotating parts. it seems to be feeding power to something. | Oil Field Hideout | Electrify |
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| Rock | A plain rock that can be seen anywhere. It breaks surprisingly easily when hit hard. | Ranger School, Marine Cave, Chroma Ruins | Crush |
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| Rock | A plain rock that can be seen anywhere. Damaged by magma heat, it crumbles easily. | Volcano Cave | Crush |
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| Rock Statue | A statue crafted out of rock. A strange power emanates from it. | Vien Forest | Crush |
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| Rope | A rope bound a smidgeon tightly in a coil. It appears easier to cut off than undo. | Cargo Ship | Cut |
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| Round Rock | While heavy, this rock is smooth and round. Once pushed it rolls a long way. | Chroma Ruins | Tackle |
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| Rugged Rock | A kind of boulder that often rolls down mountains. It is lumpy and very rugged. | Marine Cave, Peril Cliffs, Volcano Cave | Soak |
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| Sand Cover | It's a suspicious-looking mound of sand. there appears to be something beneath it. | Hippowdon Temple | Tunnel |
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| Sealed Door | A door with an eerie pattern seemingly floating on it. It reacts only to Psy Power. | Volcano Cave, Chroma Ruins | Psy Power |
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| Sealed Door | A door with an eerie pattern seemingly floating on it. It reacts only to Psy Power. | Chroma Ruins | Psy Power |
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| Sealed Door | A door with an eerie pattern seemingly floating on it. It reacts only to Psy Power. | Almia Castle, Chroma Ruins | Psy Power |
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| Small Rock | An ordinary rock often found beside the road. Break it because it impedes traffic. | Marine Cave | Crush |
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| Small Rock | A rock that is swept along by underwater currents. Shatter this unsafe obstacle. | Puel Sea | Crush |
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| Smelly Flower | This flower has an extremely foul aroma. Its stench travels well over a mile. | Chroma Highlands | Tackle |
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| Smoke Detector | It reacts to fire and sounds an alarm. Do not use fire around it. | Altru Building | Burn |
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Snow Tree | A tree covered with snow. Shaking it may cause Pokémon to fall out. | Hia Valley | Tackle |
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| Soft Soil | A loose patch of soil on the ground. It should be easy to dig up. | Chroma Ruins | Tunnel |
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| Solid Ice | A big block of ice that came crashing down. While impervious to force, it's weak to heat. | Crysta Cave, Ice Lake | Burn |
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| Solid Snow | A pile of heavy snow. There are often seen after blizzards. | Ice Lake | Tackle |
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| Steel Frame | A bulky frame transported from a garbage dump. It is rusty and difficult to cut. | Sea of Wailord, Altru Building | Cut |
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| Steel Statue | A statue crafted out of steel. A strange power emanates from it. | Chroma Ruins | Cut |
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| Strange Cactus | While trekking through a desert, travelers may suddenly find one in bloom behind them. | Haruba Desert | Tackle |
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| Strange Plant | A plant that looks like a gaping mouth. It looks poised to bite. | Chroma Highlands | Tackle |
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| Strange Weed | A clump of grass that shivers if touched. It's said to be seen moving around at night. | Union Road | Tackle |
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| Torch | An unlit torch. It only needs some fire to light it. | Ice Lake, Almia Castle | Burn |
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| Trap | A cruel device holding Wailord captive. This should be smashed as soon as possible. | Sea of Wailord | Crush |
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| Vine | A thick vine that can be cut and used like a rope. It should support even heavy loads. | Peril Cliffs, Haruba Desert | Cut |
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Wire Fence | It barricades the power generator room. Cut it down to free the Pokémon inside. | Cargo Ship | Cut |
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Wood Block | A broken, waterlogged piece of driftwood. Don't hurt yourself on its sharp edges. | Puel Sea | Cut |
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| Wood Fence | A crude fence assembled of wood. It's flimsy build makes it easy to cut down. | Ranger School, Marine Cave | Cut |
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| Wood Fence | A neatly crafted fence made of wood. It is somewhat difficult to cut down. | Chroma Highlands | Cut |
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| Yellow Switch | A switch for moving containers. The lever is heavy, perhaps because it is rusted. | Cargo Ship | Tackle |
Pokémon Ranger: Guardian Signs
Glossary
Target Clear
"Target Clear" refers to the removal or destruction of a target.
You can clear targets using the Field Moves of your Friend Pokémon.
When you touch a target, the Field Move needed to clear it is indicated on the top screen.
The Friend Pokémon that can clear the target will be indicated with a blue frame on the top screen.
If you don't have and Pokémon that can clear the target, you'll need to capture one that has the required Field Move.
Make sure the number on the Field Move icon is equal to or larger than the number on the target, or you wont be able to clear it.
Select the Friend Pokémon that has the required Field Move. Draw a line from that Pokémon to the target.
If the line is properly drawn, two buttons, "Yes and "No," will appear.
Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target.
Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.
Team Target Clear
Some Targets require multiple Pokémon to clear them.
Touch the target and you'll learn the required Field move as well as the number of Pokémon you need. Try it and see.
Draw a line from a Pokémon to the target.
You'll see "OK!" above the Pokémon's head.
Continue to connect Pokémon that have the required Field Moves to the Target.
If you change your mind while you are connecting Pokémon to the target, select one of the Pokémon with an "OK!" above its head or press the B Button. You'll be asked if you want to cancel the Field Move. Select "Yes" to cancel.
When all the required moves are connected for a Target Clear, you will be asked "Yes" or "No."
When you select "Yes," the team of Pokémon will use their Field Moves to clear the target.
Types
Here is a list of obstacles found in Pokémon Ranger: Guardian Signs.
Related articles
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