Cargo Ship
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| Map description: | A ship that was originally built for transporting ordinary cargo. It was pressing into service by Team Dim Sun in an attempt to spirit away large numbers of Pokémon from Boyleland. | |||
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| Location: | North of Volcano Cave* East of the Ranger School* | |||
| Region: | Almia | |||
| Generations: | IV | |||
![]() Location of Cargo Ship in Almia. | ||||
| Pokémon world locations | ||||
The Cargo Ship (Japanese: かもつせん Cargo Ship) is a location in Pokémon Ranger: Shadows of Almia.
When Barlow is reported missing in Boyleland, the player is sent to find him. Traveling to the back of Volcano Cave, they discover a hidden harbor where the Cargo Ship is docked and witnesses Barlow being carried onto it as a hostage. Sneaking past the guards, the player boards the ship in order to rescue him.
Upon reaching the deck, Mr. Kincaid comes out of the bridge and introduces himself as Kincaid, underboss of Team Dim Sun. He brings out his Drapion and Barlow challenges him, while the player must battle several Team Dim Sun grunts who all jump overboard upon defeat. The Team Dim Sun grunts send numerous Pokémon, including many Rhyhorn. Kincaid's Drapion breaks Barlow's styler, so the player must capture it. Once Kincaid is defeated, he orders a massive valve called the Kingston Valve to be pulled so the ship will sink. He then leaves riding his Gliscor. The player goes to put the valve back in place as Barlow crash-lands the ship at the Ranger School port, saving all the Pokémon of Boyleland.
Wild Pokémon
Team Dim Sun
Obstacles
- Main article: Obstacle
| Image | Name | Description | Field Move | Hidden Pokémon |
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| Electric Door | A door with no keyhole, knob, or handle. It will only open if it gets electricity. | Electrify |
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| Gigaremo (Blue) /Strange Machine | A sinister machine making eerie noises. It appears too heavy to move. | Electrify |
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| Gigaremo (Yellow) | A sinister machine making eerie noises. It seems to run on Electric-group power. | Crush |
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| Green Switch | A switch for moving containers. The lever is heavy, perhaps because it is rusted. | Tackle |
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Kingston Valve | Opening this valve floods the ship until it sinks. It must never be removed. | Tackle |
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| Rope | A rope bound a smidgeon tightly in a coil. It appears easier to cut off than undo. | Cut |
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Wire Fence | It barricades the power generator room. Cut it down to free the Pokémon inside. | Cut |
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| Yellow Switch | A switch for moving containers. The lever is heavy, perhaps because it is rusted. | Tackle |
Layout
Cargo Bay
| Game | South | Central | North | ||
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| Shadows of Almia |
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Upper Level
| Game | Generators | Halls | West Room | East Room | Northwest Room | Northeast Room |
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| Shadows of Almia |
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Deck, Helm, and Flooded Cargo Bay
| Game | Deck | Helm | Cargo Bay (Flooded) | ||
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| Shadows of Almia |
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File:Cargo Ship 03 Flooded Ranger2.png |
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Trivia
- It is possible to die here if time runs out. When four minutes pass, the ship shakes, the screen fades to black and says the ship was pulled under the waves. This marks the first and only time a player can die in the Pokémon games.
- The cargo ship is portrayed inconsistently as the story progresses.
Related articles
| Almia | |||||||
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This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. |
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