Stone Button

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
No |
| Transparent |
Yes |
| Waterloggable | |
| Flammable |
No |
| Catches fire from lava |
No |
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"title": "Stone Button",
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"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
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{
"field": "Yes (64)",
"label": "Stackable"
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"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=Pickaxe|alt=|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>",
"label": "Tool"
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{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
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{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
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{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
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{
"field": "Yes",
"label": "(link to Opacity article, displayed as Transparent)"
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{
"field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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"invimages": [
"Stone Button"
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"images": [
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A stone button is a variant of the button, a non-solid block that produces a temporary redstone signal when pressed by a player or when hit by a wind charge.
Obtaining
Breaking
A stone button is most easily broken with a pickaxe. It drops itself as an item when broken using any tool.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.75 | |
| 0.4 | ||
| 0.2 | ||
| 0.15 | ||
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Speed.
A button is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed.
- water or lava flows into its space.[Java Edition only]
- a piston tries to push it or moves a block into its space.
Natural generation
Stone buttons are naturally generated in strongholds, next to iron doors.[JE only]
Stone buttons also generate in desert villages, in armorer houses attached to granite, as well as in trial chambers.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Stone |
Usage
Placement
Buttons can be placed by using it on a surface.
They can be attached to the side, bottom and top of any full opaque block.
If placed on the top or bottom of a block, the button can face any direction.[Java Edition only]
It can also be attached to the top of a fence in Bedrock Edition.
More information about placement on transparent blocks can be found at Opacity/Placement.
Redstone power
A button can be used as a monostable redstone power source (it automatically deactivates shortly after being activated).
Buttons are usually in an inactive state, but can be temporarily activated by players. A stone button is activated by a player using it or when hit by a wind charge. Mobs cannot activate buttons directly.
When activated, a stone button remains active for 1 second (10 redstone ticks; 20 game ticks).
While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Button clicks | Blocks | When a stone button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
| Button clicks | Blocks | When a stone button activates | block | subtitles | 0.3 | 0.6 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | When a stone button deactivates | random | 0.3 | 0.5 | |
| Blocks | When a stone button activates | random | 0.3 | 0.6 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
stone_button | Block & Item | buttons | buttons | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
stone_button | 77 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| face | wall | ceilingfloorwall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
| facing | north | eastnorthsouthwest | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
| powered | false | falsetrue | If true, the button is currently activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| button_pressed_bit | 0x8 | false | falsetrue | 01 | If the button is currently activated. |
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction it's facing.
|
Video
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.0.1 | |||||||
| This was the recipe used at the time: | |||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | Dropped button items no longer appear abnormally large. | |||||
| Stone buttons now generate next to iron doors in strongholds.[is this the correct version?] | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 5 | The texture of stone has been changed, which changes the edges of unpressed buttons. | |||||
| 1.4.2 | 12w34b | The crafting recipe for stone buttons has been changed. | |||||
| 12w37a | The redstone signal duration of the button has been changed from 9 to 12 redstone ticks. | ||||||
| 1.8 | 14w04a | Buttons are now able to be placed on the top and bottom of blocks, and can currently only face north. | |||||
| 14w10a | |||||||
| 1.9 | 16w02a | Stone buttons are broken more easily with pickaxes. | |||||
| 1.13 | 17w47a | Buttons can no longer be placed on top of pistons. | |||||
| Buttons can now be placed in all 4 rotations on the top and bottom of a block. | |||||||
| 1.14 | 18w43a | ||||||
| 18w44a | |||||||
| 1.20 | 23w14a | ||||||
| 1.20.3 Experiment | 23w45a | Stone buttons now generate in trial chambers. | |||||
| Pocket Edition Alpha | |||||||
| v0.13.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.4.0 | 1.2.20.1 | The stone button has been renamed to "Stone Button". | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.20.60 Experiment | Preview 1.20.60.20 | Stone buttons now generate in trial chambers. | |||||
| 1.21.50 | Preview 1.21.50.20 | Stone buttons no longer require a pickaxe to drop themselves and are faster to mine with any improper tool. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Stone buttons now generate next to iron doors in strongholds. | ||||||
| TU9 | The crafting recipe for stone buttons has been changed. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Buttons are now able to be placed on the top and bottom of blocks. | |
| 1.90 | |||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
-
First image of a button on a ceiling.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 77. | |||||
Issues
Issues relating to "Stone Button" are maintained on the bug tracker. Issues should be reported and viewed there.
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