Deep Cold Ocean

For other variants, see Ocean (disambiguation).
Deep Cold Ocean

Deep_Cold_Ocean.png: Infobox image for Deep Cold Ocean the biome in Minecraft

Deep Cold Ocean Vibrant Visuals.png: Infobox image for Deep Cold Ocean the biome in Minecraft

Structures

Ocean Monument
Shipwreck
Ocean ruins
Mineshaft
Trial Chambers

Blocks

Water
Gravel
Seagrass
Kelp

Climate

Temperature

0.5

Downfall

0.5

Precipitation

Yes

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #3D57D6
[JE only]

 #2080C9
[BE only]

Underwater fog color


 #050533
[JE only]

 #185390
[BE only]

The deep cold ocean is a deep cold variant of oceans.

Description

The separate colors of each ocean variant in Java Edition.

The deep cold ocean generates in deeper waters. Being twice as deep, ocean monuments can generate, and there are higher amounts of tall seagrass.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper1005204
Skeleton1005204
Slime[note 1]1005204
Spider1005204
Zombie955204
Enderman105201–4
Drowned[note 2]55201
Witch55201
Zombie Villager55201
Underground water creature category
Glow Squid14–6
Water creature category
Nautilus[note 3]361–3
Squid361–4
Water ambient category
Cod15303–6
Salmon15301–5
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
  2. In Mounts of Mayhem[upcoming], adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  3. [upcoming Mounts of Mayhem]
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Drowned[note 1]1002–4
Slime[note 2]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Glow Squid102–4
Nautilus[note 3]81–3
Squid82–4
Dolphin73–5
Water creature category
Cod754–7
Salmon263–5
  1. In Mounts of Mayhem[upcoming], adult drowned wielding a trident have a 50% chance of spawning mounted on a zombie nautilus.
  2. Spawn attempt succeeds only in slime chunks.
  3. [upcoming Mounts of Mayhem]

Sounds

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
axolotl.ogg Underwater "Axolotl"
dragon_fish.ogg Underwater "Dragon Fish"
shuniji.ogg Underwater "Shuniji"

Data values

ID

Java Edition:

NameIdentifierTranslation key
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft Deep Cold Oceandeep_cold_oceanbiome.minecraft.deep_cold_ocean

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite deep-cold-ocean.png: Sprite image for deep-cold-ocean in Minecraft [No displayed name]deep_cold_ocean49

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused).40Gold

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Adventuring TimeDiscover every biome The advancement is only for Overworld biomes. Other biomes may also be visited, but are ignored for this advancement.

Video

History

Java Edition

Java Edition
1.1318w08aAdded ocean variants, including cold deep ocean.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w10aCold deep ocean is now required for the "Adventuring Time" advancement.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
18w19aRenamed "Cold Deep Ocean" to "Deep Cold Ocean".
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aDeep cold ocean biomes generate with a stone floor below Y=50 instead of a gravel floor.[1]
21w15aDeep cold oceans generate with a gravel floor once again.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2Added deep cold oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56Deep cold oceans generate with a stone floor below Y=51 instead of a gravel floor behind the Caves & Cliffs experimental gameplay toggle.[2] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23Deep cold oceans generate with a gravel floor once again.
1.21.60Preview 1.21.60.23Kelp now generates more frequently and in denser patches.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including cold deep oceans.
Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.13pre5Changed the ID cold_deep_ocean to deep_cold_ocean.
1.1821w37aPrior to the removal of numerical biome IDs, this biome's numerical ID was 49.

Issues

Issues relating to "Deep Cold Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

Screenshots

See also

References

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MCPE-125235 — Ocean floors are generated with stone floors

External links

Navigation