It is recommended for the player to have a relatively powerful (or "beefy", as said in the world type's description) computer to mitigate long loading times and intense lag spikes on amplified, as world generation uses a large amount of memory, CPU power, and other resources.
Generation
Amplified worlds generate many large hills and mountains, which dwarf even the mountains biomes seen in default world types, and often reach the world height limit. Deep caverns often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, unprepared players can find it quite difficult to survive in this world type. Certain biomes (e.g. oceans and rivers) may see no obvious change in height. Villages still generate in this world type regardless of the shape of the terrain underneath them, often causing the buildings to generate in bizarre ways.
Amplified terrain can also be generated on the Xbox One Edition and PlayStation 4 Edition by selecting the "Amplified World" option when creating a new world, but as with the normal worlds in these editions, terrain only generates up to Y level 128. These worlds can be transferred to the respective console's version of Bedrock Edition, though normal terrain will generate after the already-generated amplified terrain.