Target

| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
0.5 |
| Hardness |
0.5 |
| Luminous |
None |
| Transparent |
No |
| Flammable |
Yes (15) |
| Catches fire from lava |
No |
| Map color (JE) |
|
{
"title": "Target",
"rows": [
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Hoe Required.png article, displayed as 32x32px|link=Hoe|alt=|class=pixel-image|This block can be broken with any tool, but a hoe is the quickest)</span>",
"label": "Tool"
},
{
"field": "0.5",
"label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)"
},
{
"field": "0.5",
"label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)"
},
{
"field": "None",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
},
{
"field": "Yes (15)",
"label": "(link to Flammable article, displayed as Flammable)"
},
{
"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(255, 252, 245); border: 1px solid #888; border-radius: 0.3em; color: transparent; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 14 QUARTZ</span>",
"label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>"
}
],
"invimages": [
"Target"
],
"images": [
"Target.png"
]
}
A target is a block that produces a temporary redstone signal when hit by a projectile. Unlike most other conductive blocks, it also redirects adjacent redstone dust toward it.
Obtaining
Breaking
Targets can be mined using any tool or by hand, but using a hoe is the fastest way to break it.
| Block | ||
|---|---|---|
| Hardness | 0.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.75 | |
| 0.4 | ||
| 0.2 | ||
| 0.15 | ||
| 0.15 | ||
| 0.1 | ||
| 0.1 | ||
| 0.1 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
In ancient cities, the target can be found integrated into circuitry within a secret room at the city center.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Redstone Dust + Hay Bale |
Usage
Targets emit a redstone signal when hit by projectiles. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.
The following projectiles can activate a target block:
Arrow
Bottle o' Enchanting
Dragon Fireball
Egg
Ender Pearl
Fireball
Firework Rocket (including when boosting a gliding player)[1]
Fishing Bobber
Lingering Potion
Llama Spit
Shulker Bullet
Snowball
Small Fireball
Splash Potion
Trident
Wind Charge
Wither Skull
Redstone component

When struck by most projectiles, the target emits redstone power for 8 game ticks (0.4 seconds). Arrows and tridents instead cause the target to emit power for 20 game ticks (1 second), similar to stone buttons. A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.
In Java Edition, the target changes its power state when hit, meaning that an observer can detect if the target has been hit and has produced a redstone signal.[2]
Being a power source, a target redirects adjacent redstone wires to point to itself. As targets are also conductive, this property can be used to compact redstone circuits.
Sounds
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
| Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
target | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
target | 494 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| power | 0 | 0123456789101112131415 | Redstone power output of the target. |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Bullseye | Hit the bullseye of a Target block | — | 15 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. |
Video
History
| September 28, 2019 | |||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.16 | 20w09a | ||||||
| 20w10a | Targets are now flammable. | ||||||
| Targets can now be activated by ender pearls and bottles o' enchanting. | |||||||
| 20w11a | Targets can now be broken faster using hoes. | ||||||
| 20w18a | Targets now conduct redstone power. | ||||||
| 1.19 | 22w13a | Targets now generate in ancient cities. | |||||
| Bedrock Edition | |||||||
| 1.16.0 Experiment | beta 1.16.0.51 | ||||||
| Targets are currently available only through Experimental Gameplay. | |||||||
| 1.16.0 | beta 1.16.0.57 | Targets are no longer behind Experimental Gameplay. | |||||
| Targets can now be broken faster using hoes. | |||||||
| 1.17.30 | beta 1.17.20.20 | Targets are no longer transparent. | |||||
| 1.19.0 | beta 1.19.0.26 | Targets now generate in ancient cities. | |||||
Issues
Issues relating to "Target" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
The target block shown at MINECON Live 2019. -
An arrow at the center of a target block
In other media
-
Official target block artwork.
References
- ↑ "Hermitcraft 9 Ep 44: Scarland's MEGA Entrance Build!! @ 4:42" – GoodTimesWithScar on YouTube, August 15, 2023
- ↑ MCPE-84391 — Observers don't detect target block updates
External links
- Block of the Week: Target – Minecraft.net on June 18, 2020
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