Spawn event
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A spawn event, also known as a mob event, is a way to spawn entities under certain event conditions. Spawn events are used in commands such as /summon and /event.
List of spawn events
| Event | Explanation | Can be applied to |
|---|---|---|
abort_sheltering
|
Entity is no longer seeking shelter. | |
admire_item_started_event
|
Entity starts admiring item. | |
admire_item_stopped_event
|
Entity stops admiring item. | |
ageable_grow_up
|
Entity grows up. | |
attack_cooldown_complete_event
|
Entity has completed attack cooldown. | |
attacked
|
Entity is attacked. | |
be_sheared
|
Entity is sheared. | |
become_angry
|
Entity has become angry. | |
become_angry_event
|
Entity has become angry. | |
become_calm_event
|
Entity has become calm. | |
become_cow
|
Entity becomes a cow. | |
become_pregnant
|
Entity becomes pregnant. | |
become_stray_event
|
Entity becomes a stray. | |
become_witch
|
Entity becomes a witch. | |
become_zombie
|
Entity becomes the zombie variant of it. | |
become_zombie_event
|
Entity is transforming into the zombified counterpart. | |
calmed_down
|
Entity has calmed down. | |
change_to_skeleton
|
Entity starts transforming into a skeleton. | |
collected_nectar
|
Entity has collected nectar. | |
countdown_to_perish_event
|
Countdown to entity perishing. | |
dried_out
|
Entity has dried out. | |
enter_water
|
Entity has entered water | |
escaped_event
|
Entity has escaped. | |
fed_open_eyeblossom
|
Entity has been fed an open eyeblossom. | |
fed_wither_rose
|
Entity has been fed a wither rose. | |
find_flower_timeout
|
Timeout for entity finding flower. | |
find_hive_event
|
Entity has found hive. | |
find_hive_timeout
|
Timeout for entity finding hive. | |
from_explosion
|
The entity got triggered by an explosion. | |
from_village
|
Entity has spawned from an abandoned village. | |
go_back_to_spawn_failed
|
Entity fails to go back to its spawn point. | |
got_in_powder_snow
|
Entity is in powder snow. | |
got_out_of_powder_snow
|
Entity is out of powder snow. | |
grow_up
|
Entity becomes an adult. | |
hive_destroyed
|
Entity's hive has been destroyed. | |
important_block_destroyed_event
|
Entity has noticed an important block has been destroyed. | |
in_desert
|
Entity has a desert skin. | |
in_snow
|
Entity has a snow skin. | |
killed_enemy_event
|
Entity has killed an enemy. | |
laid_egg
|
Entity has laid an egg. | |
minecraft:add_attributes
|
Entity's color and strength are randomized. (Works with /event; bugged with /summon)
|
|
minecraft:add_biome_and_skin
|
Entity gets a variant depending on the biome. | |
minecraft:add_can_ride
|
Entity has the ability to be ridden. | |
minecraft:add_damage_timer
|
A countdown of random length starts, at the end of which the entity begins taking damage. | |
minecraft:add_periodic_damage
|
Entity begins taking periodic damage. | |
minecraft:ageable_grow_up
|
Entity becomes an adult. | |
minecraft:ageable_set_baby
|
Entity turns from an adult to a baby. | |
minecraft:ambient_night
|
Entity is displaying behavior for ambient sleep. | |
minecraft:ambient_normal
|
Entity is displaying behavior for ambient normal. | |
minecraft:ambient_sleep
|
Entity is displaying behavior for ambient sleep. | |
minecraft:as_adult
|
Entity is an adult. | |
minecraft:as_baby
|
Entity is a baby. | |
minecraft:ate_allium
|
Entity is fed an allium. | |
minecraft:ate_bluet
|
Entity is fed a bluet. | |
minecraft:ate_closed_eyeblossom
|
Entity is fed a closed eyeblossom. | |
minecraft:ate_cornflower
|
Entity is fed a cornflower. | |
minecraft:ate_daisy
|
Entity is fed a daisy. | |
minecraft:ate_dandelion
|
Entity is fed a dandelion. | |
minecraft:ate_lily
|
Entity is fed a lily. | |
minecraft:ate_open_eyeblossom
|
Entity is fed an open eyeblossom. | |
minecraft:ate_orchid
|
Entity is fed an orchid. | |
minecraft:ate_poppy
|
Entity is fed a poppy. | |
minecraft:ate_rose
|
Entity is fed a rose. | |
minecraft:ate_torchflower
|
Entity is fed a torchflower. | |
minecraft:ate_tulip
|
Entity is fed a tulip. | |
minecraft:baby_on_calm
|
Entity becomes calm. Only executable on the baby versions. | |
minecraft:become_aggressive
|
Entity becomes aggressive. | |
minecraft:become_aggro
|
Entity becomes aggro. | |
minecraft:become_anenonme
|
Entity becomes an anenonme. | |
minecraft:become_angry
|
Entity has become angry. | |
minecraft:become_armorable
|
– | |
minecraft:become_armorer
|
Entity becomes an armorer. | |
minecraft:become_black_tang
|
Entity becomes a black tang. | |
minecraft:become_blue_dory
|
Entity becomes a blue dory. | |
minecraft:become_brown
|
Entity becomes brown. | |
minecraft:become_brown_adult
|
Entity becomes brown. | |
minecraft:become_butcher
|
Entity becomes a butcher. | |
minecraft:become_butterfly_fish
|
Entity becomes a butterfly fish. | |
minecraft:become_calm
|
Entity becomes calm. | |
minecraft:become_cartographer
|
Entity becomes a cartographer. | |
minecraft:become_cc_betta
|
Entity becomes a cotton candy betta. | |
minecraft:become_charged
|
Entity has become charged. | |
minecraft:become_cichlid
|
Entity becomes a cichlid. | |
minecraft:become_cleric
|
Entity becomes a cleric. | |
minecraft:become_clownfish
|
Entity becomes a clownfish. | |
minecraft:become_dog_fish
|
Entity becomes a dog fish. | |
minecraft:become_e_red_snapper
|
Entity becomes an emperor red snapper. | |
minecraft:become_farmer
|
Entity becomes a farmer. | |
minecraft:become_fisherman
|
Entity becomes a fisherman. | |
minecraft:become_fletcher
|
Entity becomes a fletcher. | |
minecraft:become_goat_fish
|
Entity becomes a goat fish. | |
minecraft:become_hostile
|
Entity is becoming hostile. | |
minecraft:become_leatherworker
|
Entity becomes a leatherworker. | |
minecraft:become_librarian
|
Entity becomes a librarian. | |
minecraft:become_mason
|
Entity becomes a mason. | |
minecraft:become_moorish_idol
|
Entity becomes a moorish idol. | |
minecraft:become_neutral
|
Entity is becoming neutral. | |
minecraft:become_ornate_butterfly
|
Entity becomes an ornate butterfly. | |
minecraft:become_parrot_fish
|
Entity becomes a parrot fish. | |
minecraft:become_pregnant
|
Entity becomes pregnant. | |
minecraft:become_queen_angel_fish
|
Entity becomes a queen angel fish. | |
minecraft:become_red
|
Entity becomes red. | |
minecraft:become_red_adult
|
Entity becomes a red adult. | |
minecraft:become_red_cichlid
|
Entity becomes a red cichlid. | |
minecraft:become_red_lipped_benny
|
Entity becomes a red lipped benny. | |
minecraft:become_red_snapper
|
Entity becomes a red snapper. | |
minecraft:become_scared
|
Entity becomes scared. | |
minecraft:become_sheperd [sic]
|
Entity becomes a shepherd. | |
minecraft:become_stunned
|
Entity becomes stunned. | |
minecraft:become_threadfin
|
Entity becomes a threadfin. | |
minecraft:become_tomato_clown
|
Entity becomes a tomato clown. | |
minecraft:become_toolsmith
|
Entity becomes a toolsmith. | |
minecraft:become_triggerfish
|
Entity becomes a triggerfish. | |
minecraft:become_unskilled
|
Entity becomes unskilled (loses its profession). | |
minecraft:become_weaponsmith
|
Entity becomes a weaponsmith. | |
minecraft:become_yellow_tail_parrot
|
Entity becomes a yellow tail parrot. | |
minecraft:become_yellow_tang
|
Entity becomes a yellow tang. | |
minecraft:born_default
|
Entity spawns as a normal goat. | |
minecraft:born_screamer
|
Entity spawns as a screamer goat. | |
minecraft:calm
|
Entity stops attacking. | |
minecraft:camel_saddled
|
Entity becomes saddled. | |
minecraft:camel_unsaddled
|
Entity becomes unsaddled. | |
minecraft:cat_gifted_owner
|
Entity has gifted the owner. | |
minecraft:clear_add_raid_omen
|
Entity gets Bad Omen effect removed. | |
minecraft:cold_color
|
Entity is dyed a cold color. | |
minecraft:command_block_activate
|
Activates the command block from entity. | |
minecraft:command_block_deactivate
|
Deactivates the command block from entity. | |
minecraft:convert_to_drowned
|
Starts to transform the entity to a drowned. | |
minecraft:convert_to_zombie
|
Starts to transform the entity to a zombie. | |
minecraft:crumble
|
Entity crumbles. | |
minecraft:crumble_and_notify_creaking_heart
|
Entity crumbles. | |
minecraft:crystal_explode
|
Entity explodes. | |
minecraft:damaged_by_entity
|
Entity is hit by an entity. | |
minecraft:damaged_by_player
|
Entity is hit by a player. | |
minecraft:defend_wandering_trader
|
Entity defends a wandering trader. | |
minecraft:donkey_saddled
|
Entity becomes saddled. | |
minecraft:donkey_unsaddled
|
Entity becomes unsaddled. | |
minecraft:emerged
|
Entity has finished emerging. | |
minecraft:end_roar
|
Entity ends its roar. | |
minecraft:entered_bubble_column_down
|
Entity shakes as though it has entered a downward bubble column. | |
minecraft:entered_bubble_column_up
|
Entity shakes as though it has entered an upward bubble column. | |
minecraft:entity_born
|
Entity has been born (entity is a baby). If it is an axolotl that is being summoned, it turns blue. If it is a wolf, it becomes dyeable.[verify] | |
minecraft:entity_born_wild
|
Entity is born wild. | |
minecraft:entity_spawned
|
Entity has spawned. Some entities may change skin. If it is an ocelot or a cat, they may change age. If it is an ocelot, it may duplicate. |
|
minecraft:entity_spawned_with_default_jockey
|
Entity spawns with a skeleton rider if it's nighttime or underground. | |
minecraft:entity_spawned_with_biome_specific_jockey
|
Entity spawns with a rider depending on the biome they're in. If executed in a swamp or mangrove swamp biome during nighttime, entity has a bogged rider. If executed in a snowy biome during nighttime, entity has a stray rider. If executed in The Nether, entity has a wither skeleton rider. | |
minecraft:entity_spawned_by_creaking_heart
|
– | |
minecraft:entity_transformed
|
Entity has transformed. | |
minecraft:exited_bubble_column
|
– | |
minecraft:exited_disturbed_hive
|
Entity has exited a disturbed hive. | |
minecraft:exited_hive
|
Entity has exited hive. | |
minecraft:exited_hive_on_fire
|
Entity has exited hive that is on fire. | |
minecraft:explode
|
Exploding entity. | |
minecraft:flowerless
|
Entity has not been fed any flower. | |
minecraft:fox_configure_day
|
Entity has day behavior. | |
minecraft:fox_configure_defending
|
Entity is defending. | |
minecraft:fox_configure_docile_day
|
Entity is docile (day). | |
minecraft:fox_configure_docile_night
|
Entity is docile (night). | |
minecraft:fox_configure_night
|
Entity has night behavior. | |
minecraft:fox_configure_thunderstorm
|
Entity has thunderstorm behavior. | |
minecraft:from_full_puff
|
– | |
minecraft:from_player
|
Entity is from a player. | |
minecraft:from_village
|
Entity is from a village. | |
minecraft:from_wandering_trader
|
Entity is from a wandering trader. | |
minecraft:gain_raid_omen
|
Entity gains raid omen. | |
minecraft:go_lay_egg
|
Entity goes to lay an egg. | |
minecraft:has_target
|
Entity has a target. | |
minecraft:hatch_cold
|
Entity become cold variant. | |
minecraft:hatch_warm
|
Entity become warm variant. | |
minecraft:hive_full
|
Entity's hive is full | |
minecraft:hopper_activate
|
Entity spawns with an activated hopper. | |
minecraft:hopper_deactivate
|
Entity spawns with a deactivated hopper. | |
minecraft:horse_saddled
|
Entity becomes saddled. | |
minecraft:horse_unsaddled
|
Entity becomes unsaddled. | |
minecraft:increase_max_health
|
– | |
minecraft:increment_swaying_ticks
|
– | |
minecraft:join_caravan
|
Entity joins a caravan. | |
minecraft:laid_egg
|
Entity laid an egg. | |
minecraft:leave_caravan
|
Entity leaves a caravan. | |
minecraft:lost_target
|
Entity lost the target. | |
minecraft:mad_at_wolf
|
Entity is mad at a wolf. | |
minecraft:make_black
|
Makes the entity a black color. | |
minecraft:make_brown
|
Makes the entity a brown color. | |
minecraft:make_chestnut
|
Makes the entity a chestnut color. | |
minecraft:make_creamy
|
Makes the entity a creamy color. | |
minecraft:make_darkbrown
|
Makes the entity a darkbrown color. | |
minecraft:make_gray
|
Makes the entity a gray color. | |
minecraft:make_white
|
Makes the entity a white color. | |
minecraft:melee_mode
|
Entity goes into melee mode. | |
minecraft:mule_saddled
|
Entity becomes saddled. | |
minecraft:mule_unsaddled
|
Entity becomes unsaddled. | |
minecraft:no_threat_detected
|
– | |
minecraft:on_anger
|
– | |
minecraft:on_calm
|
Entity is calm. | |
minecraft:on_chest
|
Entity is wearing a chest. | |
minecraft:on_deflate
|
Entity gets deflated. | |
minecraft:on_eat_block
|
Entity eats a block. | |
minecraft:on_full_puff
|
– | |
minecraft:on_half_puff
|
Entity puffs halfway. | |
minecraft:on_hurt_event
|
– | |
minecraft:on_instant_prime
|
Entity spawns instantly primed and detonates. | |
minecraft:on_leash
|
Entity is leashed. | |
minecraft:on_normal_puff
|
If aggravated, entity puffs halfway. | |
minecraft:on_not_riding_player
|
Entity is not riding a player. | |
minecraft:on_prime
|
Entity spawns primed. | |
minecraft:on_riding_player
|
Entity is riding on a player. | |
minecraft:on_saddled
|
Entity is saddled. | |
minecraft:on_scared
|
Entity is scared. | |
minecraft:on_sheared
|
Entity is sheared. | |
minecraft:on_tame
|
Entity is tamed.
Note: When used on a wolf, the wolf becomes dyeable. |
|
minecraft:on_take_flower
|
Entity takes flower. | |
minecraft:on_target_start_looking
|
Entity stops moving. | |
minecraft:on_target_stop_looking
|
Entity starts moving. | |
minecraft:on_trust
|
Entity is trusting. | |
minecraft:on_unleash
|
Entity is unleashed. | |
minecraft:panda_aggressive
|
Entity is aggressive. | |
minecraft:panda_brown
|
Entity is brown. | |
minecraft:panda_lazy
|
Entity is lazy. | |
minecraft:panda_playful
|
Entity is playful. | |
minecraft:panda_weak
|
Entity is weak. | |
minecraft:panda_worried
|
Entity is worried. | |
minecraft:pet_slept_with_owner
|
Entity has slept with owner. | |
minecraft:promote_to_illager_captain
|
Entity gets promoted to illager captain. | |
minecraft:promote_to_patrol_captain
|
Entity gets promoted to patrol captain. | |
minecraft:raid_expired
|
Entity's raid has expired. | |
minecraft:randomize_sound_variant
|
Entity's sound type is randomized.[verify] | |
minecraft:ranged_mode
|
Entity goes into ranged mode. | |
minecraft:remove_persistence
|
Entity's persistence gets removed. | |
minecraft:remove_raid_trigger
|
The "trigger raid" event gets removed from the entity. | |
minecraft:reset_swaying_ticks
|
Entity resets swaying ticks. | |
minecraft:resupply_trades
|
Entity resupplies its trades. | |
minecraft:roll_up
|
Entity enters its shell. | |
minecraft:schedule_bed_villager
|
Entity schedules a bed villager. | |
minecraft:schedule_gather_villager
|
The entity schedules a gather villager. | |
minecraft:schedule_home_villager
|
Entity schedules a home villager. | |
minecraft:schedule_play_villager
|
Entity schedules a play villager. | |
minecraft:schedule_wander_villager
|
Entity schedules a wander villager. | |
minecraft:schedule_work_farmer
|
Entity schedules a work farmer villager. | |
minecraft:schedule_work_fisher
|
Entity schedules a work fisher. | |
minecraft:schedule_work_librarian
|
Entity schedules a work librarian. | |
minecraft:schedule_work_pro_villager
|
Entity schedules a work pro villager. | |
minecraft:scheduled
|
Entity schedules. | |
minecraft:set_trap
|
Entity sets a trap. | |
minecraft:sink
|
Entity sinks. | |
minecraft:spawn_adult
|
Entity spawns as an adult. | |
minecraft:spawn_armorer
|
Entity spawns as an armorer. | |
minecraft:spawn_as_illager_captain
|
Entity spawns as an illager captain. | |
minecraft:spawn_as_patrol_follower
|
Entity spawns as a patrol follower. | |
minecraft:spawn_as_strider_jockey
|
Entity spawns with a warped fungus on a stick. | |
minecraft:spawn_baby
|
Entity spawns as a baby. | |
minecraft:spawn_baby_strider_jockey
|
Entity becomes a baby. | |
minecraft:spawn_butcher
|
Entity spawns as a butcher. | |
minecraft:spawn_cleric
|
Entity spawns as a cleric. | |
minecraft:spawn_cold
|
Entity spawns as the cold variant. | |
minecraft:spawn_emerging
|
Entity emerges from the ground. | |
minecraft:spawn_farmer
|
Entity spawns as a farmer. | |
minecraft:spawn_for_raid
|
Entity has spawned for a raid. | |
minecraft:spawn_for_raid_with_evoker_rider
|
Entity spawns for a raid with an evoker rider. | |
minecraft:spawn_for_raid_with_pillager_rider
|
Entity spawns for a raid with a pillager rider. | |
minecraft:spawn_from_village
|
Entity has spawned from a village. | |
minecraft:spawn_librarian
|
Entity spawns as a librarian. | |
minecraft:spawn_midnight_cat
|
Entity has spawned black in color. | |
minecraft:spawn_skilled_adult
|
Entity spawns as a skilled adult. | |
minecraft:spawn_tame_adult
|
Entity becomes tamed. Affected llamas get a random skin. Affected baby cats become incorrectly sized adults. | |
minecraft:spawn_tame_baby
|
Entity becomes tamed and a baby. | |
minecraft:spawn_temperate
|
Entity spawns as the temperate variant. | |
minecraft:spawn_warm
|
Entity spawns as the warm variant. | |
minecraft:spawn_wild_adult
|
Entity spawns neutral and is an adult. | |
minecraft:spawn_wild_ashen
|
Entity becomes ashen variant. | |
minecraft:spawn_wild_baby
|
Entity spawns neutral and is a baby. | |
minecraft:spawn_wild_baby_or_adult
|
Entity has a 95% chance to spawn as an adult or 5% as a baby. | |
minecraft:spawn_wild_black
|
Entity becomes black variant. | |
minecraft:spawn_wild_chestnut
|
Entity becomes chestnut variant. | |
minecraft:spawn_wild_pale
|
Entity becomes pale variant. | |
minecraft:spawn_wild_rusty
|
Entity becomes rusty variant. | |
minecraft:spawn_wild_snowy
|
Entity becomes snowy variant. | |
minecraft:spawn_wild_spotted
|
Entity becomes spotted variant. | |
minecraft:spawn_wild_striped
|
Entity becomes striped variant. | |
minecraft:spawn_wild_woods
|
Entity becomes woods variant. | |
minecraft:spawn_with_pillager_captain_rider
|
Entity spawns with a pillager captain rider. | |
minecraft:spawn_with_pillager_rider
|
Entity spawns with a pillager rider. | |
minecraft:spawn_with_vindicator_captain_rider
|
Entity spawns with a vindicator captain rider. | |
minecraft:spawn_with_vindicator_rider
|
Entity spawns with a vindicator rider. | |
minecraft:spring_trap
|
Entity turns into a spring trap. (Entity becomes immune to lightning damage.) | |
minecraft:start_celebrating
|
Entity starts celebrating. If an illager, dances; if a villager, sets off fireworks. | |
minecraft:start_death
|
Entity initiates death behavior. | |
minecraft:start_despawn
|
Entity starts despawning. | |
minecraft:start_exploding
|
Entity has started to explode. | |
minecraft:start_exploding_forced
|
Entity has started to force explode. | |
minecraft:start_fly
|
Entity is starting to fly. | |
minecraft:start_full_puff
|
Entity puffs fully. | |
minecraft:start_half_puff
|
Entity puffs halfway. | |
minecraft:start_johnny
|
Entity starts being johnny. | |
minecraft:start_land
|
Entity is starting to land. | |
minecraft:start_peeking
|
Entity starts peeking. | |
minecraft:start_playing_idle_ground_sound
|
– | |
minecraft:start_roar
|
Entity starts its roar. | |
minecraft:start_sitting
|
Entity starts sitting. | |
minecraft:start_transforming
|
Starts to transform the entity. | |
minecraft:start_twitching
|
Entity starts twitching, then dies. | |
minecraft:start_unrolling
|
Entity starts unrolling. | |
minecraft:started_riding
|
Entity starts riding. (Entity stops teleporting.) | |
minecraft:stop_aggro
|
Entity stops being aggro. | |
minecraft:stop_celebrating
|
Entity stops celebrating. | |
minecraft:stop_exploding
|
Entity has stopped exploding. | |
minecraft:stop_johnny
|
The entity stops being johnny. | |
minecraft:stop_peeking
|
– | |
minecraft:stop_playing_idle_ground_sound
|
– | |
minecraft:stop_sitting
|
Entity stands up. | |
minecraft:stop_transforming
|
Stops transforming the entity. | |
minecraft:stopped_riding
|
Entity stops riding. (Entity starts teleporting.) | |
minecraft:switch_to_melee
|
Entity switches to melee. | |
minecraft:switch_to_ranged
|
Entity switches to ranged. | |
minecraft:target_far_enough
|
The target is far enough for the entity. | |
minecraft:target_too_close
|
The target is too close for the entity. | |
minecraft:temperate_color
|
Entity is dyed a temperate color. | |
minecraft:threat_detected
|
Entity detects a threat and hides. | |
minecraft:to_full_puff
|
Entity puffs fully. | |
minecraft:trigger_raid
|
Entity triggers a raid. | |
minecraft:turn_black
|
Entity turns black. | |
minecraft:turn_blue
|
Entity turns blue. | |
minecraft:turn_brown
|
Entity turns brown. | |
minecraft:turn_cyan
|
Entity turns cyan. | |
minecraft:turn_gray
|
Entity turns gray. | |
minecraft:turn_green
|
Entity turns green. | |
minecraft:turn_light_blue
|
Entity turns light blue. | |
minecraft:turn_lime
|
Entity turns lime. | |
minecraft:turn_magenta
|
Entity turns magenta. | |
minecraft:turn_orange
|
Entity turns orange. | |
minecraft:turn_pink
|
Entity turns pink. | |
minecraft:turn_purple
|
Entity turns purple. | |
minecraft:turn_red
|
Entity turns red. | |
minecraft:turn_silver
|
Entity turns silver. | |
minecraft:turn_white
|
Entity turns white. | |
minecraft:turn_yellow
|
Entity turns yellow. | |
minecraft:unroll
|
Entity unrolls. | |
minecraft:warm_color
|
Entity is dyed a warm color. | |
navigation_off_land
|
Entity is navigating off land. | |
navigation_on_land
|
Entity is navigating on land. | |
on_calm
|
Entity has become calm. | |
on_digging_event
|
Entity despawns by digging. | |
on_digging_start
|
– | |
on_egg_spawned
|
Entity has spawned an egg. | |
on_fail_during_digging
|
Entity briefly sits down. | |
on_fail_during_searching
|
– | |
on_feeling_happy_end
|
– | |
on_item_found
|
Entity dances. | |
on_not_riding_parent
|
Entity isn't riding a parent. | |
on_poison_effect_added
|
– | |
on_pregnant
|
Entity is pregnant. | |
on_rising_end
|
– | |
on_scenting_success
|
– | |
on_search_and_digging_success
|
Entity briefly sits down. | |
on_wither_effect_added
|
– | |
perish_event
|
Entity is perishing. | |
pickup_item_delay
|
– | |
pickup_item_delay_complete
|
– | |
recover_after_dried_out
|
Entity recovers after drying out. | |
seek_shelter
|
Entity is seeking shelter. | |
spawn_adult
|
Entity spawns as an adult. | |
spawn_adult_melee
|
Entity spawns as adult in melee mode. | |
spawn_adult_melee_no_hunting
|
Entity spawns as adult in melee mode that won't hunt. | |
spawn_adult_no_hunting
|
Entity spawns that won't hunt. | |
spawn_adult_parent_jockey
|
Entity is spawned as an adult. A baby strider is spawned riding it. | |
spawn_adult_piglin_jockey
|
Entity is spawned as an adult with a zombified piglin riding it. | |
spawn_adult_ranged
|
Entity spawn as adult in ranged mode. | |
spawn_adult_ranged_no_hunting
|
Entity spawns as adult in ranged mode that won't hunt. | |
spawn_adult_unhuntable
|
Entity spawn as an unhuntable adult. | |
spawn_baby
|
Entity becomes a baby. | |
spawn_cold
|
Entity becomes cold variant. | |
spawn_large
|
Entity becomes large. | |
spawn_medium
|
Entity becomes medium-sized. | |
spawn_small
|
Entity becomes small. | |
spawn_temperate
|
Entity becomes temperate variant. | |
spawn_warm
|
Entity becomes warm variant. | |
start_drying_out
|
Entity starts drying out. | |
start_dryingout
|
Entity is starting to dry out. | |
start_event
|
Entity starts event. | |
start_suffocating
|
Entity starts suffocating. | |
start_zombification_event
|
Entity starts zombification. | |
stop_drying_out
|
Entity stops drying out. | |
stop_dryingout
|
Entity is stopping to dry out. | |
stop_panicking_after_fire
|
Entity has stopped panicking after fire. | |
stop_suffocating
|
Entity stops suffocating. | |
stop_zombification_event
|
Entity stops zombification. | |
switch_to_melee
|
Entity switches to melee mode. | |
switch_to_ranged
|
Entity switches to ranged mode. | |
villager_converted
|
Entity gets converted to a villager. | |
wololo
|
Entity spawns red. |
List of removed/replaced spawn events
| Event | Explanation | Could be applied to |
|---|---|---|
from_egg
|
Entity is from an egg, and becomes a baby. | |
minecraft:clear_add_bad_omen
|
Entity stops getting bad omen. | |
minecraft:gain_bad_omen
|
Entity gains bad omen. | |
minecraft:set_ashen_variant
|
The entity's skin turns into an ashen variant. | |
minecraft:set_black_variant
|
The entity's skin turns into a black variant. | |
minecraft:set_chestnut_variant
|
The entity's skin turns into a chestnut variant. | |
minecraft:set_pale_variant
|
The entity's skin turns into a pale variant. | |
minecraft:set_rusty_variant
|
The entity's skin turns into a rusty variant. | |
minecraft:set_snowy_variant
|
The entity's skin turns into a snowy variant. | |
minecraft:set_spotted_variant
|
The entity's skin turns into a spotted variant. | |
minecraft:set_striped_variant
|
The entity's skin turns into a striped variant. | |
minecraft:set_woods_variant
|
The entity's skin turns into a woods variant. |
Issues
Issues relating to "Spawn event" are maintained on the bug tracker. Issues should be reported and viewed there.