This article is about the removed wooded badlands plateau. For the current biomes, see
Badlands. For the regular variant, see
Wooded Badlands.
This page describes content that has been removed from the game.
This feature was present in earlier versions of
Java Edition, but has since been removed.
This article describes content that has been officially made unobtainable in
Bedrock Edition.
It can still be obtained using
third-party software. However, this can cause unexpected behavior such as bugs and
crashes.
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The modified wooded badlands plateau was a rare variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
The modified wooded badlands plateau had a weathered appearance and featured smaller plateaus with more erratic terrain, allowing for significantly fewer oak trees to grow at the highest layers. Eroded badlands replaced the usual thin desert border that this biome variant shared with other biomes.
Mobs
Modified wooded badlands plateaus used the same mob spawning chances as badlands.
The following mobs spawned naturally here:
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "2": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" } }
Data value
ID
Bedrock Edition:
| Name | Identifier | Numeric ID |
|---|
[No displayed name] | mesa_plateau_stone_mutated | 166 |
History
| Java Edition |
|---|
| 1.7.2 | 13w36a | Added mesa plateau F M, along with its variants, many other biomes, and the temperature system.
|
|---|
| Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes. |
| 13w37a | Slightly changed mesa biome generation to appear more layered. |
|---|
| 13w39a | Red sand now generates in mesa biomes and their variants. |
|---|
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
|
|---|
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
|
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
|
| Mesas can now generate dark oak mineshafts above ground. |
| 1.13 | 18w16a | |
|---|
| Renamed "Mesa Plateau F M" to "Mutated Mesa Forest Plateau". |
| 18w19a | Renamed "Mutated Mesa Forest Plateau" to "Modified Wooded Badlands Plateau". |
|---|
| 1.18 | Experimental Snapshot 1 | Modified wooded badlands plateau no longer generates naturally. |
|---|
| 21w40a | Removed modified wooded badlands plateau. |
|---|
| Pocket Edition Alpha |
|---|
| v0.9.0 | build 1 | Mesa plateau stone mutated biome added, along with many other biomes. |
|---|
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation.
|
|---|
| Mesas can now generate mineshafts on the surface. |
| v0.15.0 | build 1 | Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. |
|---|
| Bedrock Edition |
|---|
| 1.18.0 | beta 1.18.0.22 | Mesa plateau stone mutated no longer generates. |
|---|
| Legacy Console Edition |
|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
|---|
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
|---|
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. |
|---|
| New Nintendo 3DS Edition |
|---|
| 0.1.0 | Added mesa biomes. |
|---|
Data history
| Java Edition |
|---|
| 1.13 | pre5 | Changed the ID mutated_mesa_rock to modified_wooded_badlands_plateau. |
|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 166. |
|---|
Gallery
-
The first image of the mesa, tweeted by
Jeb.
-
A modified wooded badlands plateau
-
A modified wooded badlands plateau with an exposed
mineshaft. Few trees generated here
-
A modified wooded badlands plateau with a large mineshaft. Note the tree that generated in the exposed starter room
-
A modified wooded badlands plateau
single biome world.
-
A modified wooded badlands plateau.
-
A floating island in a modified wooded badlands plateau.
-
A modified wooded badlands plateau with
ray tracing.
See also
Navigation