Ice Spikes


| Features | |
|---|---|
| Blocks | |
|
Climate | |
| Temperature |
0.0 |
| Downfall |
0.5[Java Edition only] |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color | |
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"title": "Ice Spikes",
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"label": "Blocks"
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{
"field": "",
"label": "Climate"
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"label": "(link to Biome#Temperature article, displayed as Temperature)"
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"label": "(link to Biome#Downfall article, displayed as Downfall)"
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{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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{
"field": "",
"label": "Colors"
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"images": [
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The ice spikes is a variant of the snowy plains, featuring ice spikes made of packed ice and other special features.
Description
The ice spikes features large numbers of ice spikes and ice patches dotted across its landscape. No surface structures generate in this biome. Instead of grass blocks, snow blocks cover the ground. Vegetation is extraordinarily scarce, as it can only appear in locations where the underlying dirt was exposed during terrain generation. Spruce trees, sugar cane, poppies, dandelions, and short grass can appear under such an occasion. Like in typical biomes, lava lakes and ruined portals generate. Because the whole biome experiences snowfall, lightning typically doesn't (that is, without using a Channeling trident or summon command) strike within it. The spikes are an excellent source of packed ice, which can be used for faster transportation, e.g. an unmeltable ice track for boats.
The sky uses a unique gray/blue color with Vibrant Visuals. Slightly stronger volumetric fog and changed lighting effects make the biome look more faded and gray in general.
Generated in high weirdness values, ice spikes are most commonly separated from snowy plains by frozen rivers, and might border plains, snowy slopes, snowy beaches, stony shores, windswept gravelly hills, frozen oceans and rarely a cherry grove biome. Besides weirdness, ice spikes also require low temperatures as well as low humidity values during world generation.
Survival in ice spikes is more challenging than in most biomes, comparable to the difficulty of deserts, due to the absence of trees and villages. Food is also scarce, with farm animals not spawning in the biome and the only proper food sources being the timid rabbit and the rare mount of a chicken jockey. When under direct sky access and not warmed by high block light values, water freezes, making above-ground farming and fishing more problematic. Finally, strays spawn on the surface at night alongside the usual hostile mobs, and the slippery landscape can make evasion difficult.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 80⁄515 | 4 | |
| 20⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 10⁄11 | 2–3 | |
| 1⁄11 | 1–2 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks.", "Polar Bear": "Despite attempts to spawn, it cannot spawn here in Java Edition." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "4", "mob": "Stray", "weight": 80 }, { "size": "4", "mob": "Skeleton", "weight": 20 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 11, "mobs": [ { "size": "2-3", "mob": "Rabbit", "weight": 10 }, { "note": "Despite attempts to spawn, it cannot spawn here in Java Edition.", "mob": "Polar Bear", "weight": 1, "notename": "Polar Bear", "size": "1-2" } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 96 | 1–2 | |
| 95 | 2–4 | |
| 24 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 10 | 2–4 | |
| 4 | 2–3 | |
| 1 | 1–2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 535, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "1-2", "mob": "Stray", "weight": 96 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 24 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1-2", "mob": "Polar Bear", "weight": 1 } ], "category": "creature" } }
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
ice_spikes | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
ice_plains_spikes | 140 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Adventuring Time | Discover 17 biomes. | Visit any 17 biomes. Does not have to be in a single world. | 40 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventuring Time | Discover every biome | Visit all of these 54 biomes:
|
Video
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Ice plains spikes has been added, along with many other biomes. Prior to the Update Aquatic, this biome was the only source of packed ice in the game. | |||||
| In addition to the ice spikes, the terrain in this biome is more erratic and taller than the snowy mountains, comparable to the extreme hills. | |||||||
| This biome tends to generate near snowy and cold biomes. | |||||||
| 1.10 | 16w20a | Ice plains spikes no longer spawn most passive mobs. | |||||
| 1.13 | 18w19a | Renamed "Ice Plains Spikes" to "Ice Spikes". | |||||
| 1.18 | Experimental Snapshot 1 | Ice spikes no longer generate. | |||||
| experimental snapshot 2 | Ice spikes generate once again. | ||||||
| 21w44a | Ice spikes are now required for the "Adventuring Time" advancement. | ||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in ice spikes. | |||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added ice spikes biome. | |||||
| Bedrock Edition | |||||||
| 1.21.90 | Preview 1.21.90.26 | Added cold atmospherics, color grading, fog, and lighting to ice spikes in Vibrant Visuals. | |||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | pre5 | Changed the ID mutated_ice_flats to ice_spikes. | |||||
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 140. | |||||
Issues
Issues relating to "Ice Spikes" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Ice spikes that generate under overhangs can create "icefalls", such as this in an amplified world. -
An ice spikes biome. -
A narrow ice spikes biome in a mountain valley surrounded by snowy slopes. -
Snowfall in ice spikes. -
A village reaching into an ice spikes biome during snowfall. -
Shattered terrain in an ice spikes biome. -
The sky in ice spikes with Vibrant Visuals. -
An ice spikes biome surrounded by a large frozen lake. -
Ice spikes on a mountain. -
Narrator in an ice spike biome. -
A mountain surrounded by ice spikes.
Historical screenshots
-
Survival in the ice spikes biome was more difficult due to the steep terrain before 1.18. -
Another view of ice spikes. -
An ice spikes single biome world before 1.18. -
Ice spikes with ray tracing. -
A rare occurence of ice spikes bordering eroded badlands. -
Ice spikes in the Far Lands.
See also
External links
- "Around the Block: Ice Spikes" by Duncan Geere – Minecraft.net, July 29, 2021.
