Bounce (move)

Bounce
とびはねる Bounce
Type  Flying
Category  Physical
PP  5 (max. 8)
Power  85
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation III
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Bounce (Japanese: とびはねる Bounce) is a damage-dealing Flying-type move introduced in Generation III. It was TM52 in Pokémon Sword and Shield.

Effect

Generation III

The user bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting damage with a 30% chance of paralyzing it.

The user is able to be hit by Gust, Twister, Thunder, and Sky Uppercut during the semi-invulnerable turn of Bounce, and will receive double damage from Gust and Twister. The user may also be hit during the semi-invulnerable turn if it was previously targeted by Lock-On or Mind Reader.

Wild Pokémon can be caught during the semi-invulnerable stage of Bounce.

Generation IV

A Pokémon in the semi-invulnerable stage of Bounce can also be hit if it is hit with Smack Down, is attacked by a Pokémon with No Guard, or has No Guard itself. If the user is hit by Gust or Twister during the semi-invulnerable turn, the move's power will be doubled rather than the damage dealt (resulting in virtually the same effect).

It cannot be used if Gravity is in effect.

Pokémon can no longer be caught during the semi-invulnerable stage of Bounce.

If a Power Herb is held by the user, Bounce can be executed in one turn.

Generation V

Bounce can hit non-adjacent opponents in Triple Battles. If the user is hit by Gust or Twister during the semi-invulnerable turn, the damage dealt will be doubled rather than the move's power (resulting in virtually the same effect). Hurricane can hit during the semi-invulnerable stage of .

Generation VI

Thousand Arrows can hit during the semi-vulnerable stage of . The user will then be knocked down in the same turn after being hit.

Description

Games Description
RSEColoXD Bounces up, then down the next turn. May paralyze.
FRLG The user bounces on the foe on the 2nd turn. It may paralyze the foe.
DPPtHGSSPBR The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
BWB2W2 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
XYORAS
SMUSUMPE
SwShBDSPLA
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
SV The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0077 Ponyta Field Field 45 44DP
42PtHGSS
45 45 45
0078 Rapidash Field Field 50 49DP
47PtHGSS
45 45 45
0183 Marill
Water 1 Fairy 15 15 15
0184 Azumarill
Water 1 Fairy 15 15 15
0186 Politoed Water 1 Water 1 43DP
37PtHGSS
37 37 37 1, Evo. 1, Evo. Evo.
0187 Hoppip
Fairy Grass 40 46 46 46 46 35
0188 Skiploom
Fairy Grass 48 56 56 56 56 41
0189 Jumpluff
Fairy Grass 48 64 64 64 64 49
0226 Mantine
Water 1 Water 1 40 40BW
46B2W2
46 46 40 40
0255 Torchic Field Field 24 24 24
0256 Combusken
Field Field 30 30 30
0257 Blaziken
Field Field 30 30 30
0298 Azurill
No Eggs Discovered No Eggs Discovered 23B2W2 23 23 15 15 15
0320 Wailmer Field Water 2 44 44 44XY
45ORAS
45 33 33
0321 Wailord Field Water 2 54 54 54XY
51ORAS
51 33 33
0325 Spoink Field Field 43 48 53BW
50B2W2
50 50 50 50
0326 Grumpig Field Field 55 60 68BW
60B2W2
60 60 60 60
0427 Buneary Field Human-Like 46 56 56 56 48 48
0428 Lopunny Field Human-Like 46 56 1, 56 1, 56 48 48
0456 Finneon Water 2 Water 2 45 45 45 45 45 45
0457 Lumineon Water 2 Water 2 53 53 53 53 53 53
0458 Mantyke
No Eggs Discovered No Eggs Discovered 40 40BW
46B2W2
46 46 40 40
0618 Stunfisk
Water 1 Amorphous 35 35 35 35
0618 Stunfisk
Stunfisk
Galarian Form

Water 1 Amorphous 35
0619 Mienfoo Field Human-Like 49 49 49 51 51
0620 Mienshao Field Human-Like 49 49 49 53 53
0656 Froakie Water 1 Water 1 39 39 39
0657 Frogadier Water 1 Water 1 44 45 45
0659 Bunnelby Field Field 38 38 27
0660 Diggersby
Field Field 42 43 33
0692 Clauncher Water 1 Water 3 45 45
0693 Clawitzer Water 1 Water 3 49 49
0701 Hawlucha
Flying Human-Like 32 32 28 28
0795 Pheromosa
No Eggs Discovered No Eggs Discovered 29 50
0813 Scorbunny Field Human-Like 32 32
0814 Raboot Field Human-Like 42 42
0815 Cinderace Field Human-Like 46 46
0920 Lokix
Bug Bug 48
0974 Cetoddle Field Field 31
0975 Cetitan Field Field 31
1004 Chi-Yu
No Eggs Discovered No Eggs Discovered 55
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0190 Aipom Field Field
0556 Maractus Grass Grass
0594 Alomomola Water 1 Water 2
0963 Finizen Field Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
0035 Clefairy Fairy Fairy
0036 Clefable Fairy Fairy
0039 Jigglypuff
Fairy Fairy
0040 Wigglytuff
Fairy Fairy
0077 Ponyta Field Field
0077 Ponyta
Ponyta
Galarian Form
Field Field
0078 Rapidash Field Field
0078 Rapidash
Rapidash
Galarian Form

Field Field
0106 Hitmonlee Human-Like Human-Like
0116 Horsea Water 1 Dragon
0117 Seadra Water 1 Dragon
0118 Goldeen Water 2 Water 2
0119 Seaking Water 2 Water 2
0129 Magikarp Water 2 Dragon
0130 Gyarados
Water 2 Dragon
0145 Zapdos
Zapdos
Galarian Form

No Eggs Discovered No Eggs Discovered
0151 Mew No Eggs Discovered No Eggs Discovered
0167 Spinarak
Bug Bug
0168 Ariados
Bug Bug
0170 Chinchou
Water 2 Water 2
0171 Lanturn
Water 2 Water 2
0174 Igglybuff
No Eggs Discovered No Eggs Discovered
0183 Marill
Water 1 Fairy
0184 Azumarill
Water 1 Fairy
0186 Politoed Water 1 Water 1
0187 Hoppip
Fairy Grass
0188 Skiploom
Fairy Grass
0189 Jumpluff
Fairy Grass
0190 Aipom Field Field
0211 Qwilfish
Water 2 Water 2
0223 Remoraid Water 1 Water 2
0224 Octillery Water 1 Water 2
0225 Delibird
Water 1 Field
0226 Mantine
Water 1 Water 1
0230 Kingdra
Water 1 Dragon
0232 Donphan Field Field
0234 Stantler Field Field
0255 Torchic Field Field
0256 Combusken
Field Field
0257 Blaziken
Field Field
0275 Shiftry
Field Grass
0298 Azurill
No Eggs Discovered No Eggs Discovered
0318 Carvanha
Water 2 Water 2
0319 Sharpedo
Water 2 Water 2
0320 Wailmer Field Water 2
0321 Wailord Field Water 2
0325 Spoink Field Field
0326 Grumpig Field Field
0339 Barboach
Water 2 Water 2
0340 Whiscash
Water 2 Water 2
0359 Absol Field Field
0367 Huntail Water 1 Water 1
0368 Gorebyss Water 1 Water 1
0369 Relicanth
Water 1 Water 2
0370 Luvdisc Water 2 Water 2
0424 Ambipom Field Field
0427 Buneary Field Human-Like
0428 Lopunny Field Human-Like
0453 Croagunk
Human-Like Human-Like
0454 Toxicroak
Human-Like Human-Like
0456 Finneon Water 2 Water 2
0457 Lumineon Water 2 Water 2
0458 Mantyke
No Eggs Discovered No Eggs Discovered
0489 Phione Water 1 Fairy
0490 Manaphy Water 1 Fairy
0494 Victini
No Eggs Discovered No Eggs Discovered
0522 Blitzle Field Field
0523 Zebstrika Field Field
0535 Tympole Water 1 Water 1
0536 Palpitoad
Water 1 Water 1
0537 Seismitoad
Water 1 Water 1
0550 Basculin
Basculin
Red- and
Blue-Striped Forms
Water 2 Water 2
0556 Maractus Grass Grass
0566 Archen
Flying Water 3
0567 Archeops
Flying Water 3
0570 Zorua Field Field
0571 Zoroark Field Field
0585 Deerling
Deerling
All forms

Field Field
0586 Sawsbuck
Sawsbuck
All forms

Field Field
0594 Alomomola Water 1 Water 2
0595 Joltik
Bug Bug
0596 Galvantula
Bug Bug
0603 Eelektrik Amorphous Amorphous
0604 Eelektross Amorphous Amorphous
0618 Stunfisk
Water 1 Amorphous
0618 Stunfisk
Stunfisk
Galarian Form

Water 1 Amorphous
0619 Mienfoo Field Human-Like
0620 Mienshao Field Human-Like
0638 Cobalion
No Eggs Discovered No Eggs Discovered
0640 Virizion
No Eggs Discovered No Eggs Discovered
0647 Keldeo
Keldeo
All forms

No Eggs Discovered No Eggs Discovered
0656 Froakie Water 1 Water 1
0657 Frogadier Water 1 Water 1
0658 Greninja
Greninja
All available forms

Water 1 Water 1
0659 Bunnelby Field Field
0660 Diggersby
Field Field
0668 Pyroar
Pyroar
All forms

Field Field
0673 Gogoat Field Field
0690 Skrelp
Water 1 Dragon
0691 Dragalge
Water 1 Dragon
0692 Clauncher Water 1 Water 3
0693 Clawitzer Water 1 Water 3
0701 Hawlucha
Flying Human-Like
0761 Bounsweet Grass Grass
0762 Steenee Grass Grass
0763 Tsareena Grass Grass
0777 Togedemaru
Field Fairy
0794 Buzzwole
No Eggs Discovered No Eggs Discovered
0795 Pheromosa
No Eggs Discovered No Eggs Discovered
0802 Marshadow
No Eggs Discovered No Eggs Discovered
0807 Zeraora No Eggs Discovered No Eggs Discovered
0813 Scorbunny Field Human-Like
0814 Raboot Field Human-Like
0815 Cinderace Field Human-Like
0816 Sobble Water 1 Field
0817 Drizzile Water 1 Field
0818 Inteleon Water 1 Field
0832 Dubwool Field Field
0846 Arrokuda Water 2 Water 2
0847 Barraskewda Water 2 Water 2
0894 Regieleki No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0129 Magikarp Water 2 Dragon Pokéwalker - Stormy Beach and Winner's Path
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0129 Magikarp Water 2 Dragon Dream World - Sparkling Sea
0187 Hoppip
HoppipLv. 10

Fairy Grass Dream World - Windswept Sky
0320 Wailmer
WailmerLv. 10
Field Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0129 Magikarp Water 2 Dragon Pokémon Center Nagoya MagikarpBW
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0129 Magikarp Water 2 Dragon Lunar Magikarp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bounce gives the user the bouncing status on the first turn. While the user is in the air, the Pokémon cannot be hit by moves (except moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front, possibly inflicting paralysis. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation.

Due to it being a two-turn move, this move cannot be linked. Bounce cannot be used in a Pokémon Tower in the Adventure Squad series.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 16 - 11 - 100% - Front Enemy No
MDTDS 16 - 11 - 100% - Front Enemy No
BSL 16 - 11 - 100% - Front Enemy No
MDGtI 40 99 10 50 95% 98% Front Enemy No
SMD 37 99 10 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Bounce Physical 3 182 218 85% An opponent •Quick Move
•Bouncing
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing. Lance (New Year's 2021) & Gyarados
Gloria (Alt. 2) & Cinderace
Flint & Rapidash

Notes:

  • Details:
    • While the user is bouncing, the following situations will cancel their use of this move:
      • The user's team is attacked by an opponent's sync move.
      • The user's team performs a unity attack in a co-op battle.
      • The user is attacked by an opponent's max move. (The user's ally being attacked by an opponent's max move does not count.)
    • Even if Bounce is not fully executed, MP will still be deducted from it.
    • Just like in the core series, the full execution of this move is about two-actions long.
    • Only the bouncing half of this move will reduce the user's sync-move countdown by one—not the attacking half.
    • If Bounce's user would take damage from weather or heal from their skill or status change, they only do so after they begin bouncing—not after this move's attack. These triggers happen while the set time of the user's bouncing passes.
      • If the user's bouncing is the last action before their team's sync moves are ready and if any of these triggers happen, the sync moves of the user's allies will only be ready after the trigger(s) end. This sometimes results in a sync move of the user's team only being ready after the user stops bouncing and attacks.
  • Description history:
    • Initial wording: The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed.
    • Description prior to Version 2.10.0 (from June 28, 2021): The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
    • Description prior to Version 2.11.0 (from July 28, 2021): ...If the user is hit by a sync move while bouncing, it will stop bouncing.
    • Description prior to Version 2.23.5 (from August 8, 2022): ...If the user is hit by a sync move or max move while bouncing, it will stop bouncing.

Pokémon Rumble Rush

Bounce
★★★★
Attack power 66.13162
Charge time 0.92 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May paralyze the foe

Description

Games Description
MDRB The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.
MDTD Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link this move.
MDS Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link the Bounce move.
BSL とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない
MDGtI You soar, then strike your enemy on the second turn. You evade items or moves while you're in the air. It could also cause the Paralysis status condition to the enemy.
SMD You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. It could also inflict paralysis on the enemy.


In animation

Pokémon animated series


Grumpig

Lopunny

Politoed

Lokix
The user bounces up high, then drops onto the opponent. This may also leave the opponent with paralysis.
Pokémon Method
User First Used In Notes
Grumpig Grumpig jumps on its tail, using it as a spring, and bounces into the air.
Kelly's Grumpig Lessons in Lilycove Debut
Buneary Buneary jumps high into the air, front flips as it falls and kicks the opponent, or Buneary repeatedly jumps on the opponent.
Dawn's Buneary Setting the World on its Buneary! None
Lopunny Lopunny jumps into the air and sticks its leg out, kicking the opponent and bouncing off it after.
Paris's Lopunny Arriving in Style! None
Politoed Politoed jumps high into the air, front flips as it falls, and kicks the opponent.
Misty's Politoed A Fated Face-Off! None
Lokix Lokix's body becomes surrounded by a white aura, and it jumps into the air, slamming head-first into the opponent as it falls. On occasion, this will paralyze the opponent.
Katy's Lokix Liko vs. Rika! Towards the Battle's End None

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 彈跳 Daahntiu *
飛跳 Fēitiu *
Mandarin 彈跳 / 弹跳 Tántiào *
飛跳 Fēitiào *
Dutch Sprong
Finnish Pomppu
French Rebond
German Sprungfeder
Greek Αναπήδηση
Hindi उछलो Uchlo
Indonesian Melompat
Memantul
Italian Rimbalzo
Korean 뛰어오르기 Ttwi-eo-oreugiIX+
뛰어오르다 Ttwi-eo-oreudaIVVIII
Polish Skok
Portuguese Brazil Ricochete (TCG, manga)
Ricochetear
Portugal Ataque Mola (Advanced Challenge)
Salto (Diamond and Pearl Series)
Romanian Ricoșeul
Serbian Odskok
Spanish Latin America Rebote
Spain Bote
Vietnamese Bật Nhảy
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
404142434445464748495051 • • 53545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.