Sculk patch
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Please help expand and improve it. The talk page may contain suggestions.
Note:
Note:
add more information about the feature and some screenshots of the feature
Sculk patch

| Biomes | |
|---|---|
| Consists of |
{
"title": "Sculk patch",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite deep-dark.png article, displayed as 16x16px|link=Deep Dark|alt=|class=pixel-image|)</span>(link to Deep Dark article, displayed as <span class=\"sprite-text\">Deep Dark</span>)</span>",
"label": "(link to Biome article, displayed as Biomes)"
},
{
"field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite sculk-catalyst.png article, displayed as 16x16px|link=Sculk Catalyst|alt=|class=pixel-image|)</span>(link to Sculk Catalyst article, displayed as <span class=\"sprite-text\">Sculk Catalyst</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite sculk-shrieker.png article, displayed as 16x16px|link=Sculk Shrieker|alt=|class=pixel-image|)</span>(link to Sculk Shrieker article, displayed as <span class=\"sprite-text\">Sculk Shrieker</span>)</span>",
"label": "Consists of"
}
],
"invimages": [],
"images": [
"Sculk group generated.png"
]
}
A sculk patch is a feature that places sculk catalysts and sculk shriekers in patches in the deep dark biome.
Data values
ID
| Feature type | Identifier |
|---|---|
sculk_patch |
| Configured feature | Identifier |
|---|---|
sculk_patch_ancient_city | |
sculk_patch_deep_dark |
Config
Main article: Configured feature
[NBT Compound / JSON Object] config
- [Int] charge_count The number of charges. Value between 1 and 32 (inclusive).
- [Int] amount_per_charge The initial value of each charge. Value between 1 and 500 (inclusive).
- [Int] spread_attempts The number of attempts to spread. Value between 1 and 64 (inclusive).
- [Int] growth_rounds The number of times to generate. Value between 0 and 8 (inclusive).
- [Int] spread_rounds The number of times to spread. Value between 0 and 8 (inclusive).
- [Int][NBT Compound / JSON Object] extra_rare_growths The number of extra shriekers generated.
- Int provider see Template:Nbt inherit/int_provider/template
- [Float] catalyst_chance The probability of generating a catalyst. Value between 0.0 and 1.0 (inclusive).
An example
{
"type": "minecraft:sculk_patch",
"config": {
"amount_per_charge": 32,
"catalyst_chance": 0.5,
"charge_count": 10,
"extra_rare_growths": {
"type": "minecraft:uniform",
"value": {
"max_inclusive": 3,
"min_inclusive": 1
}
},
"growth_rounds": 0,
"spread_attempts": 64,
"spread_rounds": 1
}
}
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | Added sculk patches. | |||||
| Bedrock Edition | |||||||
| 1.18.30 Experiment | Preview 1.18.30.33 | Added sculk patches behind the "Wild Update" experimental toggle. | |||||
Issues
Issues relating to "Sculk patch" are maintained on the bug tracker. Issues should be reported and viewed there.
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