Prismarine Stairs
_JE2_BE2.gif)
| Renewable |
Yes |
|---|---|
| Stackable |
Yes (64) |
| Tool | |
| Blast resistance |
6 |
| Hardness |
1.5 |
| Luminous |
No |
| Transparent | |
| Waterloggable |
Yes |
| Flammable |
No |
| Catches fire from lava |
No |
| Map color (JE) |
|
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"field": "Yes",
"label": "(link to Waterlogging article, displayed as Waterloggable)"
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{
"field": "No",
"label": "(link to Flammable article, displayed as Flammable)"
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"field": "No",
"label": "Catches fire<br>from (link to lava article, displayed as lava)"
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Prismarine stairs are a prismarine variant of stairs.
Obtaining
Breaking
Prismarine stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
| Block | ||
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 7.5 | |
| 1.15 | ||
| 0.6 | ||
| 0.45 | ||
| 0.4 | ||
| 0.3 | ||
| 0.25 | ||
| 0.2 | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Speed.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Prismarine |
Stonecutting
| Ingredients | Cutting recipe |
|---|---|
| Prismarine |
Usage
Like its parent block,the normal prismarine stairs are uniquely useful for decoration as it has an animated texture. The cracks in prismarine stairs slowly cycle in color through light blue, green, purple, and dark blue. The full animation for the prismarine stair texture changes color 22 times in an irregular sequence before the whole pattern repeats; this takes 5 minutes and 30 seconds.
Note blocks
Prismarine stairs can be placed under note blocks to produce "bass drum" sounds.
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
| Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
| Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
| Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
| Players | Walking on the block | step | 0.3 | 1.0 | |
| Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
| Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
prismarine_stairs | Block & Item | stairsmineable/pickaxe | stairs | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
prismarine_stairs | 257 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -2) | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| facing | north | eastnorthsouthwest | The direction the stairs' full-block side faces. When placed in-game by a player, this matches the direction the player faces. |
| half | bottom | bottomtop | Top if the stairs are upside-down. |
| shape | straight | inner_leftinner_rightouter_leftouter_rightstraight | "straight" is the default stairs shape. "inner" is an "inside corner" stair shape, with two full-block and two stair-shaped side faces. "outer" is an "outside corner" stair shape, with two stair-shaped and two half-block side faces. "left" and "right" specify in which direction is the higher part of the step. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as these stairs. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| upside_down_bit | 0x4 | false | falsetrue | 01 | True if the stairs are upside-down. |
| weirdo_direction | 0x10x2 | 0 | 0123 | 0123 | The direction the stairs' full-block side faces.
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | ||||||
| 1.14 | 18w43a | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.2.13 Experiment | beta 1.2.13.8 | ||||||
| 1.4.0 | beta 1.2.14.2 | The prismarine stairs have been fully implemented. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| 1.90 | |||||||
Issues
Issues relating to "Prismarine Stairs" are maintained on the bug tracker. Issues should be reported and viewed there.
| Prismarine | |
|---|---|
| Prismarine Brick | |
| Dark Prismarine | |
| Miscellaneous | |
| Wood-based | |
|---|---|
| Stone-based | |
| Mineral-based | |
| Metal-based | |