Quick Ball
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The Quick Ball (Japanese: クイックボール Quick Ball) is a type of Poké Ball introduced in Generation IV. It can be used to catch a wild Pokémon, being more likely to succeed if used at the start of the encounter.
In the core series games
Price
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Effect
Manual activation
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. If used on the first turn of the encounter, it has an increased catch rate modifier.
The Quick Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle, the opposing Trainer will deflect the ball, wasting the player's turn.
Generation IV
If used on the first turn of the encounter, the Quick Ball has a 4× catch rate modifier; otherwise, it has a 1× modifier.
Generation V onward
If used on the first turn of the encounter, the Quick Ball has a 5× catch rate modifier; otherwise, it has a 1× modifier. If used on an Ultra Beast, the catch rate modifier is instead always set to 410/4096× (~0.1×).
Held item
Fling fails if the user is holding a Quick Ball.
Description
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Acquisition
Distribution
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NPC usage
Pokémon Scarlet and Violet
Mela and Crispin keep their Pokémon in Quick Balls.
In the spin-off games
Pokémon Frienda
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This section is missing one or more images. Please feel free to add any missing images to this section. Needed images can be uploaded to the Bulbagarden Archives. |
In Pokémon Frienda, Quick Balls can be thrown at up to five patches of grass during the "Get it now!" segment of the game. If the player selected the "Get it in battle!" option at the beginning of the game and caught any Pokémon after the battle, the number of grass patches decreases; if one Pokémon was caught after a battle, then four patches of grass are shown, and so on. Each throw costs ¥100 and the patch of grass the Quick Ball is thrown at is determined at random.
Gallery
Artwork
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| Artwork by Ken Sugimori |
Artwork from Scarlet and Violet |
Sprites
| Summary sprite from Generations IV and V |
In-battle sprite in Generation IV |
Summary sprite from Battle Revolution |
In-battle sprite in Generation V |
Models
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| In-battle model X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, and Ultra Moon |
Model from Generation VIII |
In animation

Pokémon the Series
Pokémon the Series: Diamond and Pearl
A Quick Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.
Pokémon the Series: Sun & Moon
In Acting True to Form!, a Quick Ball appeared as a part of James's Poké Ball collection. It reappeared in Splash, Dash, and Smash for the Crown!.
Pokémon Journeys: The Series
In Mad About Blue!, Bluto was shown to keep his Croagunk in a Quick Ball.
In the manga

Pokémon Adventures
Black 2 & White 2 arc
In Abyssal Ruins, Blake gave Whitley a Quick Ball and had her use it to catch a Karrablast, which was shortly afterwards traded for Blake's newly caught Shelmet, causing both of them to evolve.
X & Y arc
In Scizor Defends, a Quick Ball was seen amongst the Poké Balls that Y had used while trying to catch an Absol.
In the TCG

- Main article: Quick Ball (Mysterious Treasures 114)
The Quick Ball was introduced as an Item card in the Mysterious Treasures expansion (the Japanese Secret of the Lakes expansion). It allows the player to uncover cards from their deck until they find a Pokémon. Its effect is similar to the Fast Ball.
The Sword & Shield expansion (the Japanese Shield expansion) issued an erratum that changed the effect of Quick Ball. Quick Ball is now a more specialized version of Ultra Ball, requiring the player to discard a card from their hand to search for a Basic Pokémon from their deck and put it into their hand. Due to the erratum, all older printings of Quick Ball are treated as having the text of the Sword and Shield version.
Trivia
- As of Generation V, Pokémon with a catch rate of 153 or higher are guaranteed to be caught in a Quick Ball if it is used on the first turn of battle, provided it is not an Ultra Beast or other special type of encounter (such as the "difficulty" penalty being applied from a higher-leveled Pokémon before obtaining the eighth Badge in Generation VIII).
- In Generation IV, Pokémon with a catch rate of 192 or higher are guaranteed to be caught, though any with catch rates ranging from 151 to 191 have a 99.994% chance to succeed.
- In Pokémon Scarlet and Violet, due to the nature of the game's overworld encounters, it is possible to use the Quick Ball's boosted catch rate modifier on the same Pokémon multiple times by running from it and then reinitiating the encounter.
In other languages
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Related articles
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |




