/spawn_armor_trims

This feature is exclusive to Java Edition.
 
This feature is intended for debugging purposes only, and should not be used during normal play. It might cause crashes and corrupt world saves.
/spawn_armor_trims
Permission level
required

2

Restrictions

-DMC_DEBUG_DEV_COMMANDS debug property

/spawn_armor_trims is a command that can be enabled with the debug property -DMC_DEBUG_DEV_COMMANDS. It spawns armor stands wearing trimmed armor.

Usage

A 3-dimensional grid of armor stands with all armor types trimmed with all types of armor trims and trim materials is spawned into the world. The armor stands are positioned such that:

  • All armor stands on each plane along the X and Y axes have the same trim pattern.
  • All armor stands on each plane along the Y and Z axes have the same armor piece.
  • All armor stands on each plane along the X and Z axes have the same trim material.
  • Each armor stand only has one armor piece.
  • All armor stands are invisible, except the ones that wear elytra.
  • The armor stands that wear elytra are named "<trim pattern> Armor Trim & <trim material> Material", colored after the trim material's tooltip text color.
  • All armor stands have no gravity.

Syntax

spawn_armor_trims *_lag_my_game

Spawns the entire grid of armor stands.

spawn_armor_trims <pattern>

Spawns only the plane of armor stands from the grid along the X and Y axes, which has the specified trim pattern.

Result

CommandTriggerJava Edition
AnyThe command is incomplete, or any argument is not specified correctly. Unparseable
The specified <pattern> could not be found. Error
OtherwiseSuccessful

Output

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
AnyJava EditionOn success110

History

Java Edition
1.21.9Pre-Release 1Added debug property -DMC_DEBUG_DEV_COMMANDS, making the command accessible in the vanilla game.

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