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| Solar Array
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| Uses sunlight to generate electricity. It can generate much more power than smaller units. Can potentially generate over 10W.
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| Category
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wire
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| Rarity
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common
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| Price
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300
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| Colony tags
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science
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| ID
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fu_solararray
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Solar Array is an improved Solar Panel.
Mechanics
Maximum power: 10W on normal planets (up to 20W is possible in highly unusual conditions).
While the Solar Array is in the world, it checks light level (number between 0 and 1) and the environment and adjusts its output every 10 seconds based on the following criteria:
- Solar Array doesn't produce any power during the night (even if the area seems well-lighted), when underground (where Survivor players can't beam up), when submerged (in liquid or gas) or if the light level is lower than 0.2.
- If the Solar Array is on a ship, player station, or in an asteroid belt orbiting a star, it always produces 8.75W of power regardless of light or day/night cycle.
- On regular planets it produces between 2.5W and 20W of power: 2.5W if
0.21 <= light < 0.54, 5W if 0.55 <= light < 0.64, 7.5W if 0.65 <= light < 0.74, 10W if 0.75 <= light < 0.84, and (10 * (1 + light))W if light >= 0.85. Light levels higher than 1 are considered to be 1.
- Note: maximum light level for brightest planets (Garden, Eden, etc.) is 0.78 during the day, so 10W is the maximum. Very few planets have variants with 0.86 light (only 1 out of 6 Frozen Moon planets, 1 out of 9 Proto Worlds, etc.).
- Background walls behind the Solar Array don't reduce the power directly, but they reduce the light level, and can bring it below the minimum 0.2.
- Artificial light (torches, etc.) doesn't provide power.
How to obtain
Used for