Combustion Generator
| Combustion Generator | |
|---|---|
| A versatile fuel-burning generator. Generates up to 12W, fuel type determines consumption rate. Heats up, heat determines output. Left Input: On/Off Switch | |
| Category | wire |
| 1 | |
| Rarity | common |
| Price | 3500 |
| Colony tags | science |
| ID | isn_thermalgenerator |
Unlocked by
Combustion Engines (Electronics tree).
Combustion Generator is an early-game generator that burns fuel to generate up to 12W of power.
Heat mechanics
The Combustion Generator must heat up to reach full power when fuel is first added, similarly it also takes time to cool down. For each second the generator increases or decreases its heat by 5%, reaching full power and 90% heat after 18 seconds.
| Fuels (s) | Burn Time (s) |
|---|---|
| Paper | 1 |
| Unrefined Wood | 2 |
| Wooden Log | 5 |
| Coal | 8 |
| Hydrogen | 9 |
| Methanol | 9 |
| Liquid Erchius Fuel | 10 |
| Oil | 10 |
| Redwood Bark | 10 |
| Biofuel Canister | 10 |
| Crystal Erchius Fuel | 12 |
| Unrefined Fuel | 13 |
| Refined Fuel | 15 |
| Penumbral Bark | 15 |
| Golden Wood | 15 |
| Erithian Biofuel Canister | 15 |
| Protocite Fuel Canister | 20 |
| Alien Weird Wood | 20 |
| Energy Wood | 25 |
| Erchius Crystal | 25 |
| Aen Wood Log | 30 |
| Crunchy Chick | 30 |
| Purrpetual Energy | 90 |
Tips
- Hydrogen can be easily automated by using an Item Transference Device to move Water (from Well or its upgrades) into an extractor (Hand Mill, Extraction Lab, etc.). This will give you 12W with "free" fuel. Solar Panel (which doesn't require fuel to begin with) produces much less.
- Giant trees (Redwood, Penumbral) yield large amounts of fuel when chopped. You can use Chainsaw to chop them faster (and later Harvester Beamgun to chop them instantly).
How to obtain
|
| Power sources | |
|---|---|
| Low-tech (fuel) | Alternator Generator (=4W) · Combustion Generator (=12W) · Hydraulic Dynamo (5-21W, depending on fuel) |
| Low-tech (renewable) | Solar Panel (<=4W) · Solar Array (<=10W) · Solar Tower (<=24W) · Wind Turbine (<12W) · Weather Beacon (tool to check light/wind level) |
| Madness | Neuro-Psionic Generator (=60W) · Nocturn Array (<=10W, renewable) |
| Advanced | Fission Reactor (10-360W, depending on fuel, + has useful byproducts) · Small Fusion Reactor (15-360W, depending on fuel) · Large Fusion Reactor (35-600W, depending on fuel) · Quantum Reactor (60-620W, depending on fuel) |
| Precursor | Precursor Reactor (up to 1055W, noncraftable: can only be found) |
