Madness

Madness
Some things are best left alone.
Rarity Legendary
Price 0
Stack size 16777216
ID fumadnessresource

ABOUT SANITY

In Frackin' Universe, some things are hidden from the masses.

But then, perhaps ignorance is bliss. After all, knowing too much can lead to dark paths and physical detriments...

Then again, who says that one should curse the dark when they can light the candle-flame of knowledge?

How to become mad

  • Talk to Kevin (pink-haired Mantizi scientist at the Science Outpost). He is very mad, and if you do his quests, you will be too.
  • Walk around on Atropus and Nightmare Atropus planets (unless you are a Thelusian - they are immune to Maddening Atmosphere) or wear Crown of the Idiot. You'll suffer random debuffs.
  • Find some cadavers (often dropped by NPC bandits from those "deal with bandits" tenant quests or in Avian space pyramids), and perform autopsies on them (Kevin's lab has an Autopsy Table).
  • Write (and then read) weird/perverted books at Tome Dais station.
  • Get bitten by maddening creatures like Caerbannog or Penumbral 'Troid.
  • Carry (in your inventory) maddening paintings/statues that you sometimes find in Elder-themed biomes. Some of these paintings you can draw yourself. If they are placed on your base, you gain Madness when you are in front of them.
  • Eat disgusting foods like Edible Brains or Bloody Corpse Waffles.
  • Drug Diffuser (colony building) generates some Madness from tenants who pay rent to the Colony Core.

How to lose madness

Consequences

Having more than 50 Madness will sometimes trigger random debuffs (and, more rarely, strong short-term buffs). It's not possible to stop these effects (other than reducing Madness to 0), as nothing grants full immunity to Madness. However, the severity of these debuffs greatly varies. At low Madness you'll only experience mild/harmless effects.

Mental Resistance

Things that grant "Mental Resistance" (such as Counsellor/Psychologist/Psychiatrist crew members or foods like Snarshed Garflipp) are decreasing maximum severity of possible debuffs (meaning that the worst possible debuffs can't happen).

Mental Resistance causes a small decay of Madness over time. It also causes madness-giving paintings (Cthulhu portraits, etc.) to give Madness less frequently (so it's less of a problem to carry them in your inventory).

Difference between Madness and Insanity

These are two different things. Insanity is a debuff, Madness is a mechanic. They are often confused for each other because of the following:

  • When you are on Atropus worlds, etc., you experience a permanent Insanity debuff (also known as "Maddening Atmosphere"). This is bad on its own (defense/energy gets reduced over time, flying letters on the screen, etc.), but while you are insane, you also get small amounts of Madness (currency) over time. Once you have accumulated that currency, Madness events can happen. But they are not caused by Insanity directly.
  • After you accumulate enough Madness currency to start getting random debuffs, one of the possible debuffs is Insanity (decreasing defense/energy over time, flying letters on the screen). So Madness is not the same as Insanity: Madness sometimes causes Insanity (alongside 50+ other things).

Other differences:

Currencies
FU Research (unlocking recipes) · Madness (amount of crazy ideas) · Genes (knowledge "how living beings work") · Protheon (insight into great knowledge of the past)
Vanilla Pixels (buying/selling) · Ancient Essence (upgrading items) · Peace Credit (peacekeeper store) · Dubloon (hiring penguins)


How to obtain

Time: 6-11s

Crafting

Extractions

Exploration

Tenants

  • (over time)

Animals

Used for