Repel
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The Repel (Japanese: むしよけスプレー Repellent Spray) is a type of item introduced in Generation I.
The Super Repel and Max Repel are stronger versions of this item.
In the core series games
Price
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Effect
This item has the same effect as the Super Repel and Max Repel for the duration of 100 steps.
When used from the Bag in the overworld, it prevents certain wild Pokémon from appearing:
- In Generation I, and from Generation VI onwards, this applies to wild Pokémon with a lower level than the first member of the party.
- From Generation II to V, this applies to wild Pokémon with a lower level than the first non-fainted member of the party.
Using multiple items
In Generation I only, it is still possible to use this item even if a previously used Repel, Super Repel, or Max Repel is still in effect, which overrides the effect of the previous item and wastes any remaining steps. From Generation II onwards, it is not possible to use this item while a previously used one is still in effect.
Starting in Pokémon Black 2 and White 2, if the player still has more of this item when the effect wears off, the game will automatically ask the player whether they want to use another one immediately.
Saved game
In Generation I only, the effect of this item is not included in the saved game. When the player continues a saved game, any previous uses of this item are ignored.
From Generation II onwards, the number of remaining steps is saved in the game data.
Step counting
If the player is walking automatically as part of an in-game event or as a result of stepping on a floor tile, no steps are counted.
Generation I
In Generation I only:
- The player character changing direction counts as an additional step, reducing the duration of this item. For instance, if the player character walks 5 steps south and then 5 steps west, this counts as 11 steps.
- Similarly, changing direction without walking (such as by trying to walk into a wall while changing direction) also counts as a step.
- Jumping over a ledge does not count as a step.
- No step is counted when the player uses Surf from the party menu (to go from land to water, or from water to land)
- If the player walks directly from water to land, that counts as a step.
- No step is counted when the player goes through any game warp point (including a door, a cave entrance, stairs, hole on the ground, or teleport tile).
- No step is counted when the player goes from an area to the other (as evidenced by the color palette and background music changing). For instance, no step is counted at the exact moment when the player leaves Viridian City and enters Route 2.
- No step is counted when the player goes if the player turns around while standing on a stairs tile or teleport tile.
- If the player is currently indoors, walking on or walking away from the two-tile horizontal carpet adjacent to the exit of the current house, building, or elevator do not count as steps. In the case of the Pokémon Tower, no carpet is visible but the two exit tiles work the same way.
- Walking inside or walking away from the healing zone on the fifth floor of the Pokémon Tower do not count as steps.
Generation II
From Generation II onwards, changing directions does not count as a step.
In this generation, this counts as a step:
- Entering a door or a cave.
- Walking through stairs that occupy a floor tile (such as in a Pokémon Center).
However, this does not count as a step:
- Exiting a door or a cave.
- Walking through stairs that occupy a wall tile (such as in the player's house).
Exceptions
This item does not affect encounters from fishing, Sweet Scent, or in-game event Pokémon seen in the overworld.
In Pokémon Emerald, this item does not prevent wild Pokémon from appearing in the Battle Pike and Battle Pyramid.
In Pokémon White, this item does not prevent wild Pokémon from appearing in the White Forest.
In Pokémon X and Y, this item does not prevent Pokémon from appearing in dirt mounds on Route 13.
In Pokémon Sword and Shield, even though this item prevents hidden encounters, it does not prevent symbol encounters or wanderers.
Description
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Acquisition
Gallery
Artwork
| Unused artwork from Scarlet and Violet |
In animation

Pokémon the Series
Pokémon the Series: Ruby and Sapphire
In Cutting the Ties that Bind!, Scott used a Repel to keep a swarm of wild Beedrill from attacking him, Brock, May, and Max.
In the manga

Pokémon Adventures
Red, Green & Blue arc
A Bug Catcher was seen using a Repel before entering a forest full of Bug Pokémon in Wake Up—You're Snorlax!.
A Repel made a brief appearance as one of the items in Red's Bag in A Hollow Victreebel.
In the TCG

- Main article: Repel (Sun & Moon 130)
Repel was introduced as an Item card in the Pokémon Trading Card Game during the English Sun & Moon Series (the Japanese Sun & Moon Era) in the Sun & Moon expansion. It was also printed in the Japanese Sun & Moon Starter Set.
This Trainer card forces the player's opponent to switch one of their Active Pokémon with one of their Benched Pokémon.
Merchandise
The Repel is featured alongside Zubat in the Pokémon Held Item Pins line by The Pokémon Company International.
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Pokémon Held Item Pins (Zubat)
In other languages
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |
