Mime Jr. (Pokémon)/Generation VIII learnset

← Mime Jr. Mime Jr.

Mime Jr. is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Pound Normal Physical 04040 100100% 35
011 Copycat Normal Status 0000 00——% 20
044 Baton Pass Normal Status 0000 00——% 40
088 Encore Normal Status 0000 100100% 5
1212 Confusion Psychic Special 05050 100100% 25
1616 Role Play Psychic Status 0000 00——% 10
2020 Protect Normal Status 0000 00——% 10
2424 Recycle Normal Status 0000 00——% 10
2828 Psybeam Psychic Special 06565 100100% 20
3232 Mimic Normal Status 0000 00——% 10
3636 Light Screen Psychic Status 0000 00——% 30
3636 Reflect Psychic Status 0000 00——% 20
3636 Safeguard Normal Status 0000 00——% 25
4040 Sucker Punch Dark Physical 07070 100100% 5
4444 Dazzling Gleam Fairy Special 08080 100100% 10
4848 Psychic Psychic Special 09090 100100% 10
5252 Teeter Dance Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Confusion Psychic Special 50 60 40 100% 100% 20
6 15 Hypnosis Psychic Status 70% 90% 20
11 20 Iron Defense Steel Status —% —% 20
18 28 Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
25 None Mimic Normal Status —% —% 10
34 45 Psychic Psychic Special 80 100 60 100% 100% 10
43 54 Calm Mind Psychic Status —% —% 10
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19
TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29
TM29 Charm Fairy Status 0000 100}}100% 20
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM70
TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71
TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72
TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM89
TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM91
TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR68
TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01
TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM04
TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM11
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12
TM12 Taunt Dark Status 0000 100}}100% 20
TM16
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20
TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21
TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM22
TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
TM25 Thunder Electric Special 110110 070}}70% 10
TM29
TM29 Psychic Psychic Special 09090 100}}100% 10
TM30
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 00—}}—% 15
TM33
TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34
TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM41
TM41 Torment Dark Status 0000 100}}100% 15
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
TM45 Attract Normal Status 0000 100}}100% 15
TM46
TM46 Thief Dark Physical 06060 100}}100% 25
TM48
TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM57
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
TM58 Endure Normal Status 0000 00—}}—% 10
TM60
TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63
TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM67
TM67 Recycle Normal Status 0000 00—}}—% 10
TM70
TM70 Flash Normal Status 0000 100}}100% 20
TM73
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
TM90 Substitute Normal Status 0000 00—}}—% 10
TM92
TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Magmar
Magmortar
Sableye
Confuse Ray Ghost Status 100% 10
Hitmonlee
Hitmonchan
Hitmontop
Sableye
Mienfoo
Mienshao
Impidimp
Morgrem
Grimmsnarl
Fake Out Normal Physical 40 100% 10
Mr. Mime
Mr. Rime
Ralts
Kirlia
Gardevoir
Gallade
Gothita
Gothorita
Gothitelle
Hypnosis Psychic Status 60% 20
Elgyem
Beheeyem
Power Split Psychic Status —% 10
Gothita
Gothorita
Gothitelle
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
BunearyLopunny
Charm* Fairy Status 100% 20
MagmarMagmortarSableyeVolbeat
Confuse Ray Ghost Status 100% 10
HitmonleeHitmonchanHitmontopMakuhitaHariyamaSableye
Fake Out Normal Physical 40 100% 10
KadabraAlakazamDrowzeeHypno
Future Sight Psychic Special 120 100% 10
GardevoirBunearyLopunny
Healing Wish Psychic Status —% 10
DrowzeeHypnoSpinda
Hypnosis Psychic Status 60% 20
Spinda
Icy Wind* Ice Special 55 95% 15
Mr. Mime
Magic Room^ Psychic Status —% 10
Mr. Mime
Mimic Normal Status —% 10
Mr. Mime
Power Split^ Psychic Status —% 10
Mr. MimeSpinda
Teeter Dance Normal Status 100% 20
Mr. Mime
Tickle^ Normal Status 100% 20
Spinda
Trick* Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
IV V VI VII Captivate × Normal Status 0000 100}}100% 20
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Covet Normal Physical 06060 100}}100% 25
IV V VI VII Double Slap × Normal Physical 01515 085}}85% 10
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Healing Wish Psychic Status 0000 00—}}—% 10
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Infestation Bug Special 02020 100}}100% 20
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Meditate × Psychic Status 0000 00—}}—% 40
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Torment Dark Status 0000 100}}100% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Wake-Up Slap × Fighting Physical 07070 100}}100% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mime Jr.
  • Italic indicates a move that gets STAB only when used by an Evolution of Mime Jr.
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations