Let's Go!
- This article is about the game mechanic in Pokémon Scarlet and Violet. For the Nintendo Switch games, see Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. For other uses, see Let's Go (disambiguation).

The Let's Go![1] (Japanese: レッツゴー Let's Go) mechanic is a feature introduced in Pokémon Scarlet and Violet. It allows players to command their party's lead Pokémon to follow them in the overworld.
Mechanics
At any point after obtaining their partner Pokémon, the player can press ZR or R to activate Let's Go!.
- Pressing ZR will throw the Poké Ball containing the lead Pokémon. If Let's Go! is already active, then ZR will recall the Pokémon.
- If throwing the Poké Ball hits a wild Pokémon, a battle will initiate; if the player lands a Back Strike, the wild Pokémon will skip its first turn.
- This method allows players to catch Pokémon that are in trees, the sky, or deep underwater, in conjunction with using ZL to aim.
- Pressing R will command the lead Pokémon to run in a straight line and Auto Battle any nearby wild Pokémon. It will automatically warp to the player to continue this action if R is pressed again or if out of range.
- If the Player whistles (pressing the L Stick while walking) the lead Pokémon will stop and stay put until the Player whistles again or walks too far away.
In Let's Go!, the Pokémon will attempt to follow the player, with its speed being dependent on the species. When moving on water, only Pokémon that can swim or fly will be able to use Let's Go! effectively. Pokémon that cannot swim or fly will stand on a floatation device, where they will be able to follow the player around, but will be unable to Auto Battle.
When standing still, the Pokémon will happily circle the player, indicated by musical notes above their head. Occasionally they will fall asleep if left alone for a while, waking up when the player walks away or talks to it. If the player moves too far away from the Pokémon, or begins an important dialogue sequence or cutscene, it will automatically return to its Poké Ball.
Status conditions
If the player's Pokémon is inflicted by a non-volatile status condition when using the Let's Go! feature, such as paralysis or poison, an animation of its effects can be seen.
| Paralyzed | Poisoned | Asleep | Burned | Frozen |
Auto Battle
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: How is the Experience/TM Material gain calculated? What is the data on how "winning" an auto battle is determined? |
When a Pokémon is commanded using the R button, an Auto Battle (Japanese: おまかせバトル Leave-it-to-You Battle) will be initiated on any nearby wild Pokémon during Let's Go!, except Terastallized and Shiny Pokémon and static encounters.
Additionally, Auto Battles occur whenever encountering another Pokémon using the Synchro Machine.
The outcome of an Auto Battle appears to be largely determined by level and type advantages, with one of four things happening:
- The wild Pokémon will faint.
- The wild Pokémon will faint, but also damage the player's Pokémon.
- The wild Pokémon will damage the player's Pokémon and not faint, forcing the player's Pokémon to retreat.
- The player's Pokémon will never faint, always leaving at least 1 HP
- The wild Pokémon will take no damage and the player's Pokémon will retreat.
When a wild Pokémon faints from an Auto Battle, the player's party will receive a fraction of the Exp. Points gained from a full battle, with the lead Pokémon gaining the most; a Lucky Egg does not increase this amount. The player will also receive TM Materials from the family of the defeated Pokémon. If the player's Pokémon does not retreat, it will continue to Auto Battle any wild Pokémon within range, until there are no more left.
An Auto Battle will not deduct PP from the moves of the player's Pokémon. EVs are not gained from Auto Battles.
If a Pokémon levels up from experience gained through Auto Battles, it will not trigger any Evolutions. This includes Pokémon that require Let's Go! to evolve.
Auto Battles will not trigger against wild Shiny or Tera Pokémon. Even if the player deliberately targets it, the lead Pokémon will refuse the order.[2]
Black and White Kyurem can only do an Auto Battle if a Pokémon is specifically targeted even if there is multiple Pokémon shown.
If Terapagos does an Auto Battle, it will change into its Terastal Form before the battle starts, then back to its Normal form after it's over.
Items
When in range of any items, including hidden items, a Pokémon during Let's Go! will automatically add them to the player's bag.
Evolutions
Certain Pokémon will evolve upon leveling up while outside of their Poké Ball after the player walks 1,000 steps in one session using Let's Go!. The step counter is reset if the player walks with any Pokémon that doesn't evolve through Let's Go! or if the game is closed.[3][4]
- Causes Pawmo to evolve into Pawmot.
- Causes Bramblin to evolve into Brambleghast.
- Causes Rellor to evolve into Rabsca.
Friendship
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Needs exact data on how friendship is raised on a per-step basis during Let's Go!. |
A Pokémon during Let's Go! will gain additional friendship when following the player.
References
- ↑ https://web.archive.org/web/20221120045948/https://scarletviolet.pokemon.com/en-us/news/lets_go/
- ↑ Pokemon Scarlet & Violet, Pokemon will refuse to Auto Battle Shiny Pokemon.
- ↑ https://twitter.com/Sibuna_Switch/status/1678027317891694593
- ↑ https://twitter.com/Sibuna_Switch/status/1680044846403272704
In other languages
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Auto Battle
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Related articles
| Pokémon battle variations | |
|---|---|
| Double Battle • Multi Battle • Triple Battle • Rotation Battle • Horde Encounter • SOS Battle • Support Play • Max Raid Battle • Full Battle Contest Battle • Launcher Battle • Sky Battle • Inverse Battle • Battle Royal • Dynamax Adventure • Auto Battle • Tera Raid Battle • Scripted battle Battle modes | |
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |






