Azelf (Pokémon)/Generation VII learnset

← Azelf Azelf

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Natural Gift Normal Physical 0000 100100% 15
011 Last Resort Normal Physical 140140 100100% 5
011 Rest Psychic Status 0000 00——% 10
011 Confusion Psychic Special 05050 100100% 25
066 Imprison Psychic Status 0000 00——% 10
1616 Detect Fighting Status 0000 00——% 5
2121 Swift Normal Special 06060 00——% 20
3131 Uproar Normal Special 09090 100100% 10
3636 Future Sight Psychic Special 120120 100100% 10
4646 Nasty Plot Dark Status 0000 00——% 20
5050 Extrasensory Psychic Special 08080 100100% 20
6161 Last Resort Normal Physical 140140 100100% 5
6666 Natural Gift Normal Physical 0000 100100% 15
7676 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37 TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM62 TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM64 TM64 Explosion Normal Physical 250250 100}}100% 5
TM66 TM66 Payback Dark Physical 05050 100}}100% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89 TM89 U-turn Bug Physical 07070 100}}100% 20
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM99 TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Azelf in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azelf in that game.
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Azelf can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Azelf cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Endure Normal Status 0000 00—}}—% 10
IV V VI Flash Normal Status 0000 100}}100% 20
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Incinerate Fire Special 06060 100}}100% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azelf
  • Italic indicates a move that gets STAB only when used by an Evolution of Azelf
  • Click on the generation numbers at the top to see transfer-only moves for other generations