Controls/Old keys

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These keys of controls are no longer usable in the current versions of the game.[1]

Java Edition

Key Versions used Function
B 0.0.20aJava Edition Indev 0.31 20091223-1457 Brought up the list of usable blocks in Classic Creative, and the first two Creative Indev 0.31 versions.
B Java Edition Indev 0.31 20100128-2200-Java Edition Indev 0.31 20100129-1447 Brought up the crafting GUI.
I Java Edition Indev 0.31 20091231-1856Beta 1.3_01 Brought up inventory before Beta 1.4 changed the key to E. (If preferred, this key can still be used by binding it in Options... → Controls... → Key Binds... → Inventory → Open/Close Inventory).
↵ Enter 0.0.14a_040.30 Set spawn point in Classic Creative.
R (Respawn above random[note 1] points of the map) rd-1322110.0.13a_03

(Respawn at set spawn point) 0.0.14a_040.30

Moved the player to random points of the map, before 0.0.14a_04. Respawned the player at set spawn point.
Tab ↹ Java Edition Classic 0.24 SURVIVAL TEST-0.30 Shot arrows.
F4 Java Edition Alpha v1.2.2 Spawned a nether portal. Used for debug by Notch and removed in a second revision of the same version, without changing the version number.
F5 0.26 SURVIVAL TESTJava Edition Indev 20100207-1703 Toggled rain in Classic and Indev.
F6 Java Edition Infdev 20100624Alpha v1.1.2_01 Shows lagometer if held down.
F3 Alpha v1.1.1Alpha v1.1.2_01 Shows FPS, and debug info, if held down.
F6
and
F7
Beta 1.8 Pre-release Moved the day/night cycle backward and forward, respectively (only in singleplayer).
Esc 0.0.10a - 0.0.12a_03 On Windows, focuses on the icon of the window and freezes all of Minecraft's processes, thus stopping setting the location of the mouse to the center of the window and letting the cursor become visible, although the cursor bounds stay the same, allowing for review before taking a screenshot. Holding a movement key then toggling this on then off again makes that key stuck on, even if it is let go. Pressing the same movement key again stops it.
rd-132211 - 0.0.22a_05 Functioned the same way as A, would move the player left; WASD keys and arrow keys could be both used as movement.
rd-132211 - 0.0.22a_05 Functioned the same way as D, would move the player right; WASD keys and arrow keys could be both used as movement.
rd-132211 - 0.0.22a_05 Functioned the same way as W, would move the player forward; WASD keys and arrow keys could be both used as movement.
rd-132211 - 0.0.22a_05 Functioned the same way as S, would move the player backward; the WASD keys and arrow keys could be both used as movement.
G rd-1600520.0.23a_01 Spawned a mob in Pre-Classic and Classic Creative.
Y Java Edition pre-Classic mc-1616160.0.22a_05 Inverted mouse in Classic Creative.
F 0.0.12a0.0.22a_05

0.0.23a_01-Beta 1.7.3

Toggled render distance (fog), changed to F3 + F in Beta 1.8.
M 0.0.22a_01-0.0.22a_05 Toggled both sound and music.
N 0.0.12a - 0.0.12a_03 Generated a new map in Classic Creative.
F7 Java Edition Indev 0.31 20091231-1856Java Edition Indev 20100223 Isometrically rendered a finite map in Minecraft Indev and 0.31 Indev.
⇧ Shift
+
F2
Beta 1.2_02Beta 1.4_01 Called an unfinished experimental screenshot function that attempted to generate a huge 645 megapixel TGA image with a resolution of 36,450×17,700 pixels.[2]

Pressing this key combination would cause Minecraft to either freeze for a while, displaying several clipped tiles of the current view or crash, depending on available RAM. During this time it would attempt to generate a file of 1.8 GB in size that may end up corrupt.

F8 Beta 1.312w08a Slowly pans the camera when moving. (Now must be configured in Options... → Controls... → Key Binds... → Miscellaneous → Toggle Cinematic Camera).
F7 13w47a1.8.9 Pause/unpause the Twitch stream
Any Key
(defaults to NONE)
Mute/unmute microphone, if applicable
Show stream commercials
F6 Start/stop the Twitch stream

Debugging controls

These controls are used for debugging and were unintentionally left in-game in the following versions: Beta 1.8 Pre-release (pre-reupload only), Beta 1.9 Prerelease 5 and snapshot 12w08a.[3][4] The controls are called the "deadmau5 camera".[5]

Key Function
Y Zooms in camera.[3] This and the controls below are the deadmau5 camera.[5]
H Zooms out camera.[3]
Y + H Resets the camera's zoom.[3]
N Rotates camera Counter-Clockwise.[3]
M Rotates camera Clockwise.[3]
N + M Resets the camera's rotation.[3]
U Pans camera forward.[3]
O Pans camera backward.[3]
I Slowly pans the camera up.[3]
K Slowly pans the camera down.[3]
J Slowly pans the camera left.[3]
L Slowly pans the camera right.[3]
F6 Freezes the player's y-axis position if pressed once, and pressing it again unfreezes their y-axis position.[3]
F9 Freezes the player's camera in place.[3]


Bedrock Edition

Button Versions used Function
Search Button Alpha 0.1.2 The search button used to be able to change the camera to and from third person view on all Android devices (with a search button), but now this has to be done via the pause screen, since many devices do not have a search button. The Xperia PLAY retains this functionality.
0.12.1-1.20.70 The button was used to disable fly mode in Creative mode. When double clicked, the player would stop flying, the button would revert to , and the and buttons would disappear.
1.18.30-1.21.80 The button was used to dismounts the player from rideable entities. The horse or camel jumped (Joystick only).
1.18.30-1.21.80 The button was used to dismounts the player from horse or camel (Joystick only).
; 1.16.200-1.21.90 (for Windows only) Toggles between RTX rendering and the default. This only works if there is an active RTX resource pack.

History

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Notes

  1. More specifically, the x and z coordinates were pseudorandom numbers from 0≤x<256 and the y coordinate was always 74

References

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