Controls/Old keys
< Controls
This page describes content that has been removed from the game.
This feature was present in earlier versions of Minecraft, but has since been removed.
This article is a work in progress.
Please help expand and improve it. The talk page may contain suggestions.
These keys of controls are no longer usable in the current versions of the game.[1]
Java Edition
| Key | Versions used | Function |
|---|---|---|
| B | 0.0.20a–Java Edition Indev 0.31 20091223-1457 | Brought up the list of usable blocks in Classic Creative, and the first two Creative Indev 0.31 versions. |
| B | Java Edition Indev 0.31 20100128-2200-Java Edition Indev 0.31 20100129-1447 | Brought up the crafting GUI. |
| I | Java Edition Indev 0.31 20091231-1856–Beta 1.3_01 | Brought up inventory before Beta 1.4 changed the key to E. (If preferred, this key can still be used by binding it in Options... → Controls... → Key Binds... → Inventory → Open/Close Inventory). |
| ↵ Enter | 0.0.14a_04–0.30 | Set spawn point in Classic Creative. |
| R | (Respawn above random[note 1] points of the map) rd-132211–0.0.13a_03
(Respawn at set spawn point) 0.0.14a_04–0.30 |
Moved the player to random points of the map, before 0.0.14a_04. Respawned the player at set spawn point. |
| Tab ↹ | Java Edition Classic 0.24 SURVIVAL TEST-0.30 | Shot arrows. |
| F4 | Java Edition Alpha v1.2.2 | Spawned a nether portal. Used for debug by Notch and removed in a second revision of the same version, without changing the version number. |
| F5 | 0.26 SURVIVAL TEST–Java Edition Indev 20100207-1703 | Toggled rain in Classic and Indev. |
| F6 | Java Edition Infdev 20100624–Alpha v1.1.2_01 | Shows lagometer if held down. |
| F3 | Alpha v1.1.1–Alpha v1.1.2_01 | Shows FPS, and debug info, if held down. |
| F6 and F7 |
Beta 1.8 Pre-release | Moved the day/night cycle backward and forward, respectively (only in singleplayer). |
| Esc | 0.0.10a - 0.0.12a_03 | On Windows, focuses on the icon of the window and freezes all of Minecraft's processes, thus stopping setting the location of the mouse to the center of the window and letting the cursor become visible, although the cursor bounds stay the same, allowing for review before taking a screenshot. Holding a movement key then toggling this on then off again makes that key stuck on, even if it is let go. Pressing the same movement key again stops it. |
| ← | rd-132211 - 0.0.22a_05 | Functioned the same way as A, would move the player left; WASD keys and arrow keys could be both used as movement. |
| → | rd-132211 - 0.0.22a_05 | Functioned the same way as D, would move the player right; WASD keys and arrow keys could be both used as movement. |
| ↑ | rd-132211 - 0.0.22a_05 | Functioned the same way as W, would move the player forward; WASD keys and arrow keys could be both used as movement. |
| ↓ | rd-132211 - 0.0.22a_05 | Functioned the same way as S, would move the player backward; the WASD keys and arrow keys could be both used as movement. |
| G | rd-160052 – 0.0.23a_01 | Spawned a mob in Pre-Classic and Classic Creative. |
| Y | Java Edition pre-Classic mc-161616–0.0.22a_05 | Inverted mouse in Classic Creative. |
| F | 0.0.12a–0.0.22a_05 | Toggled render distance (fog), changed to F3 + F in Beta 1.8. |
| M | 0.0.22a_01-0.0.22a_05 | Toggled both sound and music. |
| N | 0.0.12a - 0.0.12a_03 | Generated a new map in Classic Creative. |
| F7 | Java Edition Indev 0.31 20091231-1856 – Java Edition Indev 20100223 | Isometrically rendered a finite map in Minecraft Indev and 0.31 Indev. |
| ⇧ Shift + F2 |
Beta 1.2_02 – Beta 1.4_01 | Called an unfinished experimental screenshot function that attempted to generate a huge 645 megapixel TGA image with a resolution of 36,450×17,700 pixels.[2]
Pressing this key combination would cause Minecraft to either freeze for a while, displaying several clipped tiles of the current view or crash, depending on available RAM. During this time it would attempt to generate a file of 1.8 GB in size that may end up corrupt. |
| F8 | Beta 1.3–12w08a | Slowly pans the camera when moving. (Now must be configured in Options... → Controls... → Key Binds... → Miscellaneous → Toggle Cinematic Camera). |
| F7 | 13w47a–1.8.9 | Pause/unpause the Twitch stream |
| Any Key (defaults to NONE) |
Mute/unmute microphone, if applicable | |
| Show stream commercials | ||
| F6 | Start/stop the Twitch stream |
Debugging controls
These controls are used for debugging and were unintentionally left in-game in the following versions: Beta 1.8 Pre-release (pre-reupload only), Beta 1.9 Prerelease 5 and snapshot 12w08a.[3][4] The controls are called the "deadmau5 camera".[5]
| Key | Function |
|---|---|
| Y | Zooms in camera.[3] This and the controls below are the deadmau5 camera.[5] |
| H | Zooms out camera.[3] |
| Y + H | Resets the camera's zoom.[3] |
| N | Rotates camera Counter-Clockwise.[3] |
| M | Rotates camera Clockwise.[3] |
| N + M | Resets the camera's rotation.[3] |
| U | Pans camera forward.[3] |
| O | Pans camera backward.[3] |
| I | Slowly pans the camera up.[3] |
| K | Slowly pans the camera down.[3] |
| J | Slowly pans the camera left.[3] |
| L | Slowly pans the camera right.[3] |
| F6 | Freezes the player's y-axis position if pressed once, and pressing it again unfreezes their y-axis position.[3] |
| F9 | Freezes the player's camera in place.[3] |
Bedrock Edition
| Button | Versions used | Function |
|---|---|---|
| Search Button | Alpha 0.1.2 | The search button used to be able to change the camera to and from third person view on all Android devices (with a search button), but now this has to be done via the pause screen, since many devices do not have a search button. The Xperia PLAY retains this functionality. |
| 0.12.1-1.20.70 | The button was used to disable fly mode in Creative mode. When double clicked, the player would stop flying, the button would revert to | |
| 1.18.30-1.21.80 | The button was used to dismounts the player from rideable entities. The horse or camel jumped (Joystick only). | |
| 1.18.30-1.21.80 | The button was used to dismounts the player from horse or camel (Joystick only). | |
| ; | 1.16.200-1.21.90 | (for Windows only) Toggles between RTX rendering and the default. This only works if there is an active RTX resource pack. |
History
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Notes
- ↑ More specifically, the x and z coordinates were pseudorandom numbers from 0≤x<256 and the y coordinate was always 74
References
- ↑ http://web.archive.org/web/20090520141329/http://www.mojang.com/notch/minecraft/ Archived page of Minecraft Classic from May 20th 2009
- ↑ "I just realized shift+F2 will generate an almost 2 gb large screenshot in 1.2_02. Half-finished huge screenshot test code." – @notch (Markus Persson) on X (formerly Twitter), January 21, 2011
- ↑ a b c d e f g h i j k l m n o "As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there =/" – @jeb_ (Jens Bergensten) on X (formerly Twitter), October 27, 2011
- ↑ "I forgot to disable them in the snapshot" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 24, 2012
- ↑ a b "They don't really.. They are called "deadmau5 camera" in the code and was only added for him. They were accidentally enabled" – @jeb_ (Jens Bergensten) on X (formerly Twitter), February 24, 2012


