Vital Throw (move)

Vital Throw
あてみなげ Strike Throw
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Machop's evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Vital Throw can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Fake Out was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.

Generation IX

Vital Throw cannot be selected in a battle.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
ColoXD Makes the user go last, but it never misses.
DPPtHGSSPBR The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XYORAS
SMUSUMPE
SwShBDSPLA
The user attacks last. In return, this throw move never misses.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0066 Machop Human-Like Human-Like 31 31 25 31 31XY
25ORAS
25 24 24
0067 Machoke Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24 24
0068 Machamp Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24 24
0127 Pinsir Bug Bug 25 25BW
22B2W2
22XY
18ORAS
18 28 28
0296 Makuhita Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22
0297 Hariyama Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22
0538 Throh Human-Like Human-Like 17 17 9 35
0674 Pancham Field Human-Like 27 27 28
0675 Pangoro
Field Human-Like 27 27 28
0794 Buzzwole
No Eggs Discovered No Eggs Discovered 19 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0619 Mienfoo Field Human-Like
0766 Passimian Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

This move effect may be in need of research.
Reason: other status that affect usage of Vital Throw
You can discuss this on the talk page.

In the Rescue Team, Vital Throw is a status move. The user gains the Vital Throw status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room. The attacker will be thrown even when using a move that hits multiple targets, such as Night Shade or if the user is paralyzed.

In Explorers, and Adventure Squad series, the user will no longer throw the attacker when paralyzed or hit by a move that hits multiple targets.

From Pokémon Super Mystery Dungeon, Vital Throw is a regular move which deals damage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - User User Yes
MDTDS - - 17 - —% - User User Yes
BSL - - 17 - —% - User User Yes
SMD 7 99 13 30 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Vital Throw
★★★★
Attack power 37.10708
Charge time 0.58 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.
MDTDS Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.
BSL じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける
MDGtI UNUSED
SMD
MDRTDX
It damages an enemy. It never misses.


In animation

Pokémon animated series


Makuhita

Hariyama

Machamp

Throh
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
Machamp Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None
Throh One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.
Team Rocket's Throh A Close Call... Practically! None

In the manga

Pokémon Adventures

In other generations

Core series games

Side series games

Spin-off series games

Trivia

Description in Generation III with erroneous accuracy data
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the animated series, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Chinese Cantonese 借力摔 Jelihk Sēui*
一招制敵 Yātjīu Jaidihk *
Mandarin 借力摔 Jièlì Shuāi *
一招制敵 Yīzhāo Zhìdí *
Dutch Vitale worp
Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
French Corps Perdu
German Überwurf
Greek Ζωτικό Ρίψιμο
Italian Vitaltiro
Korean 받아던지기 Badadeonjigi
Polish Życiowy Cios
Portuguese Brazil Lançamento Vital (AG127–present, TCG, manga)
Nocaute* (AG031)
Arremesso (AG020)
Portugal Lançamento Vital (AG127–present)
Arremesso Vital (AG020AG031)
Serbian Vitalno bacanje
Spanish Latin America Tiro Vital (AG127–present)
Fuerza Vital (AG031)
Combinación (AG020)
Spain Llave VitalIX+
Tiro VitalIIIVIII
Vietnamese Đòn Đánh Chí Mệnh
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.