| Sniper
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スナイパー
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| Sniper
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Flavor text
| Generation VII
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| Powers up moves if they become critical hits when attacking.
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| Generation VIII
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| Powers up moves if they become critical hits when attacking.
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| Generation IX
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| If the Pokémon's attack lands a critical hit, the attack is powered up even further.
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Sniper (Japanese: スナイパー Sniper) is an Ability introduced in Generation IV.
Effect
In battle
Sniper increases critical-hit damage by 50%.
Generation IV
Critical hits will do 3× damage instead of 2× damage. Sniper cannot be activated by Beat Up.
Generation V
Sniper can now be activated by Beat Up. Additionally, rather than changing the critical hit multiplier directly, Sniper now multiplies by 1.5 the damage dealt by a move that deals a critical hit, applied last to damage as part of the "final" modifiers that get applied to the damage, resulting in virtually the same effect.
Generation VI onward
Critical hits will now effectively do only 2.25× damage, as a result of the critical hit multiplier being lowered to 1.5×.
Outside of battle
Sniper has no effect outside of battle.
Pokémon with Sniper
In other games
In Explorers of Time, Darkness, and Sky, Sniper makes critical hits do 2× damage instead of 1.5× damage.
Description
| Games
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Description
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| MDTDS
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Boosts the damage the Pokémon inflicts with critical hits.
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| BSL
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きゅうしょに こうげきを あてたときの ダメージが おおきくなる
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| Conq.
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Powers up moves if they become critical hits.
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| MDGtI
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Unavailable
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| SMD
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Damage when an attack results in a critical hit goes up!
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| MDRTDX
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This Ability increases the damage of moves that result in critical hits.
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In the manga
Pokémon Adventures
Trivia
- All Pokémon that can have Sniper can learn Focus Energy or at least one move with a high critical-hit ratio.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.
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