Damp (Ability)

Moisture redirects here. For information about Berries, see Berry → Generation IV.
Damp しめりけ
Moisture
Flavor text
Generation III
Prevents self-destruction.
Generation IV
Prevents combatants from self destructing.DPPt
Prevents combatants from self-destructing.HGSS
Generation V
Prevents the use of self-destructing moves.
Generation VI
Prevents the use of self-destructing moves.
Generation VII
Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Generation VIII
Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Generation IX
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Damp (Japanese: しめりけ Moisture) is an Ability introduced in Generation III.

Effect

In battle

Damp prevents all Pokémon from using Self-Destruct, Explosion, Mind Blown, and Misty Explosion; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.

Damp affects non-adjacent Pokémon in Triple Battles.

Outside of battle

Damp has no effect outside of battle.

Pokémon with Damp

# Pokémon Types First Ability Second Ability Hidden Ability
0046 Paras Paras
Bug Grass Effect Spore Dry SkinGen IV+
0047 Parasect Parasect
Bug Grass Effect Spore Dry SkinGen IV+
0054 Psyduck Psyduck
Water Water Cloud Nine Swift Swim
0055 Golduck Golduck
Water Water Cloud Nine Swift Swim
0060 Poliwag Poliwag
Water Water Water Absorb Swift Swim
0061 Poliwhirl Poliwhirl
Water Water Water Absorb Swift Swim
0062 Poliwrath Poliwrath
Water Fighting Water Absorb Swift Swim
0116 Horsea Horsea
Water Water Swift Swim SniperGen IV+
0117 Seadra Seadra
Water Water Poison Point SniperGen IV+
0186 Politoed Politoed
Water Water Water Absorb Drizzle
0194 Wooper Wooper
Water Ground Water Absorb Unaware
0195 Quagsire Quagsire
Water Ground Water Absorb Unaware
0230 Kingdra Kingdra
Water Dragon Swift Swim SniperGen IV+
0258 Mudkip Mudkip
Water Water Torrent None
0259 Marshtomp Marshtomp
Water Ground Torrent None
0260 Swampert Swampert
Water Ground Torrent None
0592 Frillish Frillish
Water Ghost Water Absorb Cursed Body
0593 Jellicent Jellicent
Water Ghost Water Absorb Cursed Body
0938 Tadbulb Tadbulb
Electric Electric Own Tempo Static
0939 Bellibolt Bellibolt
Electric Electric Electromorphosis Static
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

The floor becomes defused, preventing all explosions, including moves such as Explosion and traps such as the Explosion Trap. The Blast Seed and Blast Wand will also become ineffective in the presence of a Pokémon with Damp.

Description

Games Description
MDRB Prevents any explosions on the dungeon floor.
MDTDS Prevents explosions on the dungeon floor.
BSL しめりけのポケモンが いるフロアでは ばくはつが おこらなくなる
MDGtI Blasts from things like the move Explosion, Blast Trap, or Big Blast Trap will not go off.*
No moves like Explosion or traps like Blast Trap and Big Blast Trap will work while the Pokémon is on the floor!*
SMD No moves like Explosion or traps like Blast Trap and Big Blast Trap will work while the Pokémon is on the floor!
MDRTDX No moves, traps, or items that cause explosions will work on the floor this Pokémon is on.


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 濕氣 Sāphei
Mandarin 濕氣 / 湿气 Shīqì
French Moiteur
German Feuchtigkeit
Italian Umidità
Korean 습기 Seupgi
Brazilian Portuguese Umidade (PS301)
Ensopado (PS271PS278)
Spanish Humedad
Vietnamese Ẩm ướt
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.