Unused textures/Hidden in transparency

Some of the textures have pixels set to 0 opacity, which makes them appear transparent when viewed with most image viewers. However, the color information of these pixels is still present and can be retrieved by disabling the alpha channel. This can be done in GIMP for example, by going to "Colors > Levels", changing the channel to "Alpha", and then moving the black arrow under "Output Levels" to the right. Most of these textures are probably leftovers from the creation of the texture, that the editing program didn't erase but instead simply set the opacity to 0. Textures listed here had their alpha channel disabled to reveal unused/hidden pixels in the texture. Most of the invisible pixels are from development of the texture or already existing texture has been used as a template during development.
Items
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The first texture iteration of the netherite sword with hidden pixels revealed, showing plans for a unique crossguard shape. -
The boat item texture without it's alpha. A second thicker line of pixels can be seen on the top of it.
Atlas
There are many hidden pixels in the texture atlas. The first one is that some Items has the old and new textures of items:
-A lot items are mixed with Pre-1.3 and 1.3 textures, which the 1.3 textures made a lot items centered properly. Another one is from the heads, which were changed in 12w36a to center it.
-Some are from snapshots/dev versions.
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13w01a items.png with the alpha channel removed. -
13w02b stitched_items.png
Particles
There are a few hidden pixels visible within the particles.png file.
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Two duplicated villager heads can be seen, along with what seems to be a checkerboard pattern behind the potion swirl particles.
Entities
There are hidden pixels on these entities. As of 1.19.2, all mobs (except Ocelots) still have them.
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Arrow texture was used as a template for the leash knot. -
All shield textures have hidden banner texture. -
Chainmail armor was used as a template for the stray's robe. -
Bell appears to have some extra faces.
Alex
In 1.8, Alex was added to the game. Invisible pixels include Alex's face with glasses, a reference to Jeb, a Mojang developer, as well as an unfinished arm texture similar to Steve's used texture.
Silverfish
The silverfish was added in Beta 1.8, but the texture was added in Beta 1.7. Invisible pixels consist of a few different colored regions around the "hair" textures.
Creeper
There is a singular green stray pixel to the right of its head.
Endermite
The snapshot texture of the endermite is seen underneath the new one.
Bat
An unused face texture can be seen and the spider head texture is seen under the wing. The spider texture was used as a template for the bat.
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A recreation of the unused bat.
Ocelot and cat
The ocelot and the cat variants were added in 1.2.1. The ocelot's hidden pixels contain an extra head texture, and all the cat textures feature an orange texture with black lines across it. After the 1.14, the ocelot texture no longer contains hidden pixels. Most of the new cat textures are edited from the old ones, as indicated by the similar hidden patterns. The textures also appear to have been cropped, since a large part of the old hidden texture is missing, with the exception of the red cat texture, which appears to be unchanged.
- *<gallery widths="64" heights="64" caption="Pre 1.14"> File:Ocelot noalpha.png|alt=Ocelot texture with hidden pixels revealed File:Cat black noalpha.png|alt=Black cat texture with hidden pixels revealed File:Cat red noalpha.png|alt=Red cat texture with hidden pixels revealed File:Cat siamese noalpha.png|alt=Siamese cat texture with hidden pixels revealed File:UnusedOcelotTextureEarlyRender.png|A recreation of the unused ocelot. </gallery>New cat variants
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Wolf
The wolf was added in Java Edition Beta 1.4. All four wolf texture files feature similar hidden textures base on the cow, which suggests that the cow was used as a template for wolf textures. The most extreme is the collar texture, which originally contains only the collar, but there is an entire wolf and other unused textures hidden in transparency.
Blaze
The blaze has a hidden body texture.
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A recreation of the unused blaze.
Magma cube
A second pair of eyes are visible.
Wither
The wither's armor texture was based on creeper's charged armor. In the wither textures, there is a copy of the main head under the smaller one. The light blue color is visible without removing transparency.
Guardians
It seems that a template texture was used for designing the guardians.
Vex
The old vex head is bigger and there seems to be leftover wing design.
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A recreation of the unused vex.
Zombies
The zombie textures have a villager zombie head hidden in its texture.
Iron Golem
An unused face texture can be seen, along with what seems to be larger limbs.
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_JE1.png)
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A recreation of the unused iron golem.







