Story Mode:Basement
| Type |
Underground library/laboratory |
|---|---|
| Owner |
|
| Inhabitants |
|
| Features |
|
| First appearance |
{
"title": "Basement",
"rows": [
{
"field": "Underground library/laboratory",
"label": "Type"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:20px;width:20px\">(link to File:StoryModeCharacterSprite ivor.png article, displayed as 20x20px|link=Story Mode:Ivor|alt=|class=pixel-image|)</span>(link to Story Mode:Ivor article, displayed as <span class=\"sprite-text\">Ivor</span>)</span> (presumed)",
"label": "Owner"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeEntitySprite iron-golem.png article, displayed as 16x16px|link=MCSM:Iron Golem|alt=|class=pixel-image|)</span>(link to MCSM:Iron Golem article, displayed as <span class=\"sprite-text\">Iron Golem</span>)</span> (former)",
"label": "Inhabitants"
},
{
"field": "\n* (link to MCSM:Bookshelves article, displayed as Bookshelves)\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite ivor's-potion.png article, displayed as 16x16px|link=MCSM:Ivor's Potion|alt=|class=pixel-image|)</span>(link to MCSM:Ivor's Potion article, displayed as <span class=\"sprite-text\">Ivor's Potion</span>)</span>\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:StoryModeItemSprite potion.png article, displayed as 16x16px|link=MCSM:Potion|alt=|class=pixel-image|)</span>(link to MCSM:Potion article, displayed as <span class=\"sprite-text\">Potions</span>)</span>",
"label": "Features"
},
{
"field": "''(link to MCSM:The Order of the Stone article, displayed as The Order of the Stone)''",
"label": "First appearance"
}
],
"invimages": [],
"images": []
}
The basement[1] is a location underneath the hall, used by Ivor as a base of operations during his conflict with the Order of the Stone.
History
Ivor has used the basement for an unknown period of time, storing the materials needed to build a wither that he could command.
The events unfold after Ivor scammed Jesse and Petra during a transaction. In search of the stolen wither skull, Jesse and their gang track Ivor to the basement. They begin searching the area, and Axel finds a glowing potion. Depending on the player's choice, either Jesse or Axel takes the potion and substitutes it with another nearby potion. After taking it, Jesse notices a lever right where the nearby potion was found. Toggling the lever opens a hidden passage behind a bookshelf, revealing a configuration of command block, soul sand, and a chest containing three wither skulls.
As they talk about the configuration, they suddenly hear Ivor’s voice, rehearsing lines he plans to say to someone, who later turn out to be Gabriel. The group hides, and then Jesse decides to confront Ivor. Ivor then constructs an iron golem to stop them. The gang quickly flees the basement, except for Lukas who is inadvertently left behind. Jesse must then choose between getting Gabriel to help or returning to the basement to rescue Lukas. If Jesse chooses to go alone, Gabriel can be heard offering words of encouragement, saying, "..anyone can be a hero.", as Jesse prepares to enter the basement door. Inside, Jesse finds Lukas hiding in a chest. By throwing a potion to distract the iron golem, they are able to escape the basement.
Architecture
Points of interests
Interactables
Axel
Talk to
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Bookcase
Look at
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Fancy potion
Look at
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Lever
Pull
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Lukas
Talk to
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Olivia
Talk to
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Petra
Talk to
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
Reuben
Talk to
- Transcription missing. You can help by expanding it. See the documentation to learn how to use the template.
References
- ↑ "Looks like it used to be the basement. Weird place to have a hideout..." — Jesse
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