Venom Human (5e Class)

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Venom human

Venom humans are born with the ability to release poison from the body. They generally feel superior to others because of such power.

Creating a Venom human

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Venom human

You were born different from the people around you. That is, your body can release threads, even if your body looks like a normal person.


Insert non-formatted text here=== Creating a Venom human === Everyone stares at you in fear. Your poisonous body and breath keep you from having friends. No one wants to get close to you. You are just.....a monster.

Quick Build

You can make a Venom human quickly by following these suggestions. First, strength should be your highest ability score, followed by charisma. Secondly, choose a background that led to you becoming a Venom human.

Class Features

As a Venom human you gain the following class features.

Hit Points

Hit Dice: 1d12 per Venom human level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Venom human level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapon
Tools: None
Saving Throws: Strength, Charisma
Skills: Choose two from Athletics and Acrobatics, then choose another: Perception, Investigation, Intimidation, Acting, Persuasion, or Religion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a dungeoneer's pack or (b) an explorer's pack
  • (a) If you are using starting wealth, you have 5d4 × 10 gp in funds. or (b) leather armor.

Table: The Venom human

LevelProficiency
Bonus
Features
1st+2 Venom Body
2nd+2 poison bullet
3rd+2 Archetype
4th+2Ability Score Improvement
5th+3 Extra Attack
6th+3
7th+3
8th+3Ability Score Improvement, hydra
9th+4
10th+4 Transform venom demon
11th+4
12th+4Ability Score Improvement
13th+5
14th+5 Toxic fog
15th+5
16th+5Ability Score Improvement
17th+6
18th+6
19th+6Ability Score Improvement
20th+6

Venom Body

Starting at 1st level, your body is toxic whether it's your skin or your breath. You will immunity the poison and the ability to cancel the immunity that affects you will be useless. And the higher you level you will get more abilities as well. If you don't equip armor, AC 10 + Strength modifier + Charisma modifier.

,poison level 1 Starting at level 1 st, all your attacks deal 2d6 poison damage and +d6 per level. Venom Human The creature will roll Constitution Saving Throws or deal poison damage On a failed.

,poison level 2 Starting at 6 th level, poison damage + paralyzed.

,poison level 3 Starting at 13 th level, Cancel the poison resistance of creatures hit by your attacks.

,poison level 4 Starting at 16 th level, Cancel the immunity poison of creatures hit by your attacks.

,poison level 5 Starting at 20 th level, Your poison is contagious through contact and has acidic properties.

Poison Bullet

Starting at 2nd level, you can spit poison from your mouth as a 30ft ranged attack.

Archetype

Starting at level 3, you will have to choose between masters. Emerald Serpent Emperor, Illusory Serpent, and Blowfish, all of which are detailed at the end of the class description. Your options give properties at level 3 and again at levels 6, 9, 13, 15 and 18.

Extra Attack

At 5th level, you may attack twice, rather than once, when using the Attack action.

hydra

Starting at level 8, You create a poisonous dragon with only a head sticking out of your back. It attacks at a distance of 30 feet wide and 90 feet long. You may only do this as much as your Strength Modifier.

Transform venom demon

Starting at level 10, You build your body with your venom which is bigger. And your body is at the center of this body, you are immune to all damage and you deal poison damage x2. At the start of your turn you must roll Constitution Saving Throws or you get deal poison damage On a failed. This will happen until you turn off features.

Toxic fog

Starting at level 14,You let out your breath causing a poisonous fog to spread around the area, radiant distance 60 ft from where you are 20 ft tall creatures will take your poison damage all the time in this Toxic fog.

Emerald Serpent Emperor Archetype

You will need to use your actions to summon the Emerald Serpent Emperor. Its body is large. When it is summoned, you will be able to use the features of this Archetype.

death light mechanical camp

Starting at level 7, Using poison to camouflage enemies' vision, creatures can roll Wisdom saving throw (Perception) DC 20 to locate.1 per long rest

Medusa's gaze

Starting at level 18, You shoot a beam of light from the emerald Serpent emperor's eyes in a straight line of 300 feet. creature roll Dexterity saving throw DC 20 to escape or petrify.1 per long rest

The true body of the Emerald Serpent Emperor.

Starting at level 20, The Emerald Serpent Emperor really appeared. It has a gargantuan size that you can ride on it and it has flying features.1 per long rest

Illusory Serpent Archetype

You will need to use your actions to summon the Illusory Serpent. Its body is large. When it is summoned, you will be able to use the features of this Archetype.

illusion Breaking body

Starting at level 12, You distort the space around you. Radiant 60 feet from you. It allows enemies to see what they fear most. Creature rolls Wisdom saving throw (Perception) DC 20 or takes 8d10 Psychic damage. Creatures can roll Wisdom saving throw (Perception) DC 20 every time they start their round.1 per long rest

Dance of ten thousand serpents

Starting at level 18, The dimension around you shattered and an illusory serpent attacked the enemy. creature roll Dexterity saving throw DC 20 10 times to escape or take poison damage.1 per long rest

puffer fish Archetype

You will need to use your actions to summon the puffer fish. Its body is large. When it is summoned, you will be able to use the features of this Archetype.

absorb poison

Starting at level 3, You can absorb poison into your body and can use reactions to shoot poison.

thorn, pierce the bone

Starting at level 8, Your pufferfish swells up and spearlike spines shoot out. Radiant 60 feet from you. It allows enemies to see what they fear most. Creature rolls Dexterity saving throw DC 20 or takes 6d6 poison damage. 1 per long rest


Multiclassing

์You cannot multiclass into this class.



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