Soul reaper

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soul reaper

Creating a soul reaper

a soul reaper chouses there way of life because they feel a conection to the soul world.work with your dm with what your orgin story is. why did you train your spirit did a loved on die and are you trying to protect thre soul. do you feel an overwhelming sense of justice when it comes to the after life or do you simply strive for power.

Quick Build

You can make a soul reaper quickly by following these suggestions. First, dexterity should be your highest ability score, followed by wisdom. Second, choose any background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st

Proficiencies

Armor: light armour
Weapons: simple weapons,finnese weapons and zanpakuto
Tools: none
Saving Throws: dexterity,wisdom
Skills: chose two between;athletics,accrobatics,perception,stelth,history,religeon.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 1 short sword or (b) 2 daggers or (c) 1 shortsword
  • (a) a set of light robes or (b) {{{item2b}}}
  • (a) an preists pack or (b) an explores pack
  • If you are using starting wealth, you have 4d4x10 in funds.

Table: The

LevelProficiency
Bonus
Featuresrerioku pointszanpakuto dice
1st+2zanpakuto,kido lv 1,rerioku51d6
2nd+2101d6
3rd+2151d6
4th+2Ability Score Improvement, extra attack201d6
5th+3shikai251d8
6th+3soul attacks301d8
7th+3kido lv 2351d8
8th+3Ability Score Improvement, zanpakuto ability401d8
9th+4air walk451d10
10th+4501d10
11th+4bankai551d10
12th+4Ability Score Improvement601d10
13th+5651d12
14th+5701d12
15th+5kido lv 3752d6
16th+5Ability Score Improvement802d6
17th+6zanpakuto ability852d8
18th+6902d8
19th+6Ability Score Improvement952d10
20th+6final release1002d10

zanpakuto

at level one you get a zanpakuto a zanpakuto is a magical sword that usualy takes the form of a katana unless otherwise stated.
at level one you need to chose wich zanpakuto you have.
your zanpakuto does an ammount of dammage dealt by your zanpakuto is equal to your zanpakuto dice.

kido

at level one you get acsess to a srpecial type of soul magic called kido.
kido spells will use a spell save dc and spell attack modifire
your kido save dc is equal to 10+wisdom+profishency bonus
you kido attack modifire is equal to wissdom+proffishiency bonus

rerioku

at level one you gain a pool of points that fuel your classes abilites.
you can see how many rerioku points you have as refferenced in the rerioku points column in the class table

extra attack

by four you have trained so hard that you have gotten faster.
so fast infact that you can attack twice in a turn.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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