Grappled (PSR Supplement)

PSR is an alternate ruleset compatible with most 5e content.

System Differences

The Basics

Time

The d20

Ability Check

Ability Scores

Strength
Dexterity
Constitution
Knowledge
Perception
Charisma

Saving Throws
Skills
Senses
Carry Slots

Encounters

Group Turns
RoundTable Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Defense
Cover

Shifts
Phases

Hit Points & Damage

Temporary Hit Points
Damage Types
Max Damage

Rest & Recovery

Downtime
Downtime Trading
Downtime Enterprise

Defeat

Dramatic Death

Common Hazards
Extreme Climates
Conditions


Items

Goods & Currency
Material Goods
Weapons
Improvised
Attire
Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Artillery

NPCs

Mount
Cohort
Stat Blocks
Vulnerability, Resistance, & Immunity

Grappled


While you have the Grappled condition:

  • Your speed becomes 0 and can't change.
  • You have disadvantage on attack rolls targeting anything but the grappler.
  • If the grappler moves, you are moved with it. The grappler is Slowed while moving unless it is at least one size category larger than you.
  • At the end of each of your turns, make a Scuffle save against the grappler's Strength mark, unless another mark is specified. On a success, you break free of being Grappled.
  • You also break free if the grappler is Shoved, Disarmed, or Incapacitated.


This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.