Ghouls (Tokyo Ghoul Supplement)
Ghoul
Class Features
As a Ghoul you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Ghoul level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ghoul level after 1st
- Proficiencies
Armor: None
Weapons:
Tools:
Saving Throws:
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 1 or (b) 1
- (a) 1 or (b) 1
| Level | Proficiency Bonus | Features | RC Cells | Unarmed Damage | Unarmed Movement |
|---|---|---|---|---|---|
| 1st | +2 | RC Cells, Ghoul Physiology | 10 + Con | 1d8 | +20 ft. |
| 2nd | +2 | Kagune | 20 + Con | 1d8 | +20 ft. |
| 3rd | +2 | Kagune Improvement | 30 + Con | 1d8 | +20 ft. |
| 4th | +2 | Ability Score Improvement | 40 + Con | 1d10 | +30 ft. |
| 5th | +3 | Extra Attack, | 50 + Con | 1d10 | +30 ft. |
| 6th | +3 | Kagune Improvement | 60 + Con | 1d10 | +30 ft. |
| 7th | +3 | — | 70 + Con | 1d10 | +40 ft. |
| 8th | +3 | Ability Score Improvement | 80 + Con | 1d12 | +40 ft. |
| 9th | +4 | Kagune Improvement | 90 + Con | 1d12 | +40 ft. |
| 10th | +4 | — | 100 + Con | 1d12 | +50 ft. |
| 11th | +4 | — | 110 + Con | 1d12 | +50 ft. |
| 12th | +4 | Ability Score Improvement, Kagune Improvement | 120 + Con | 2d6 | +50 ft. |
| 13th | +5 | — | 130 + Con | 2d6 | +60 ft. |
| 14th | +5 | — | 140 + Con | 2d6 | +60 ft. |
| 15th | +5 | Kagune Improvement | 150 + Con | 2d6 | +60 ft. |
| 16th | +5 | Ability Score Improvement | 160 + Con | 2d8 | +70 ft. |
| 17th | +6 | — | 170 + Con | 2d8 | +70 ft. |
| 18th | +6 | Kagune Improvement | 180 + Con | 2d8 | +70 ft. |
| 19th | +6 | Ability Score Improvement | 190 + Con | 2d8 | +80 ft. |
| 20th | +6 | Kagune Improvement | 200 + Con | 2d10 | +80 ft. |
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