Force Projector (5e Class)

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Force Projector


<!-Introduction Leader->

Force Projectors are a class of talisman wielding sorcerer that uses their proficiency in barrier magic to attack and defend.

As a Force Projector, you are a master of manipulating mystical talismans imbued with the essence of protective and offensive energies. These talismans, crafted through ancient rituals and infused with arcane power, serve as your tools to project barriers that shield allies and assailants alike. Whether you are defending a vulnerable comrade from a dragon's fiery breath or shattering the defenses of an enemy stronghold, your abilities revolve around the careful deployment and manipulation of these magical barriers.

Creating a Force Projector


Quick Build

You can make a force projector quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the soldier or sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Force Projector you gain the following class features.

Hit Points

Hit Dice: 1d8 per Force Projector level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Force Projector level after 1st

Proficiencies

Armor: none
Weapons: Simple weapons, martial weapons
Tools: Leatherworker's Tools or Tinker's Tools
Saving Throws: Constitution, Intelligence
Skills: choose two from Acrobatics, Arcana, Athletics, History, Investigation, Perception, Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 10 high quality talismans or (b) 25 medium quality talismans or (c) 40 poor quality talismans
  • (a) light crossbow and 10 bolts or (b) two daggers
  • If you are using starting wealth, you have 2d10 in funds.

Table: The Force Projector

LevelProficiency
Bonus
Features—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st+2<!-Class Feature1->2
2nd+2<!-Class Feature2->3
3rd+2<!-Class Feature3->42
4th+2Ability Score Improvement43
5th+3432
6th+3433
7th+34331
8th+3Ability Score Improvement4332
9th+443331
10th+443332
11th+4433321
12th+4Ability Score Improvement433321
13th+54333211
14th+54333211
15th+543332111
16th+5Ability Score Improvement43332111
17th+6433321111
18th+6433331111
19th+6Ability Score Improvement433332111
20th+6433332211

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Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Force Projector Spell List

You know all of the spells on the basic force projector spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the force projector class, you must meet these prerequisites:

Proficiencies. When you multiclass into the force projector class, you gain the following proficiencies:

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