Artillery (TOWW)

This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Artillery

Artillery Qualities
Cost
Damage
Accuracy
Firing Range
Crew
Weight
Firing Artillery
Moving Artillery

Artillery Descriptions

Table: Artillery
ItemCostDamage1Accuracy2Firing RangeCrewWeight
Accurate3Maximum4
Cannon shot
Cannonball, 6-pounder$ 54d6/10d66 lb.
Cannonball, 12-pounder$ 108d6/20d612 lb.
Cannonball, 24-pounder$ 2014d6/36d624 lb.
Canister, 6-pounder$ 202d6-10%56 lb.
Canister, 12-pounder$ 403d6-10%59 lb.
Canister, 24-pounder$ 805d6-10%519 lb.
Shell, 12-pounder$ 5010d6-5%59 lb.
Shell, 24-pounder$ 10018d6-5%519 lb.
Powder charge
Charge, light$ 21 lb.
Charge, heavy$ 42 lb.
Magazine
20 bullet$ 51/4 lb.
40 bullet$ 101/2 lb.
60 bullet$ 201 lb.
80 bullet$ 301 lb.
100 bullet$ 502 lb.
Cannon
Cannon, 6-pounder$ 50020%300 yd.1500 yd.6880 lb.
Cannon, 12-pounder$ 80025%250 yd.1250 yd.81,000 lb.
Cannon, 24-pounder$ 1,20040%200 yd.1000 yd.101,300 lb.
Gatling gun$ 1,50010d625%50 yd.250 yd.4170 lb.
Bullets, rifle (50)$ 303 lb.
Carriage
Small$ 150200 lb.
Medium$ 200900 lb.
Large$ 4001,150 lb.
  1. When two damage values are given, the first is concussive damage for all creatures within the area of effect and the second is bludgeoning damage for all creatures within 5 feet of where the shot hits.
  2. The given accuracy figures are the DC required to hit the target location.
  3. How far the artillery can fire with no penalties.
  4. The maximum range is five times as far as the accurate range. Firing twice the range increment adds 10% to the DC hit, three times 20%, four times 40%, and five times 80%.
  5. Modifier to the aiming roll.


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See Also


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