Motomazor (5e Creature)
Motomazor
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Gargantuan beast, unaligned Armor Class 16 (natural armor)
Saving Throws Str +13, Con +13 Blood Frenzy. The motomazor has advantage on melee attack rolls on any creature that doesn't have all its hit points. Hold Breath. The motomazor can hold its breath for 1 hour. Siege Monster. The motomazor deals double damage to objects and structures. Underwater Camouflage. The motomazor has advantage on Dexterity (Stealth) checks made while underwater. ACTIONSMultiattack. The motomazor makes three bite attacks. It can trade one of them for a tail attack but cannot use the bites and tail against the same target Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed a DC 19 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the creature loses 18 (4d8) hit points on each of its turns due to blood loss. Tail. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed a DC 19 Constitution saving throw or be stunned until the end of its next turn. BONUS ACTIONSAggressive. The motomazor moves up to its speed toward a hostile creature it can see.
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Mosasaurs are one of the defining animals of Kaimere's oceans and seas, having ancestors that date back to the Cretaceous and receiving great success without the advent of the meteor to destroy them. While whales have taken up some of their niches, the dominant species of Kaimere's seas is the motomazor, eater of whales and sinker of ships. This massive predator has pushed the giant whales to the fringes and is part of the reason why the people's of Kaimere are restricted to the Known World. |
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