Kiryu Kazuma (5e Creature)
Kiryu Kazuma
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Medium humanoid (human), neutral good Armor Class 17 (natural armor)
Saving Throws Str +9, Dex +7, con +8, cha +7. Menacing Aura. All hostile creatures that start their turn within 20 feet of Kiryu must make a DC 16 Wisdom saving throw. On a failure, the creature is frightened until the start of its next turn. If the creature's saving throw is successful, the creature is immune to Kiryu's Menacing Aura for the next 24 hours.
ACTIONSMultiattack. Kiryu makes three attacks: two with his fists and one with Stylish Sweeps. or three times with his fists. three times with Stylish Sweeps. two with his fists and one with the dragon finisher.
REACTIONSTiger Drop When Kiryu is hit with a melee weapon attack, as a reaction, Kiryu may strike back the creature with a Dragon's Fist, the creature gets pushed back 10 feet away. LEGENDARY ACTIONSThe Kiryu Kazuma can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kiryu Kazuma regains spent legendary actions at the start of its turn.
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Kiryu has a muscular build, seemingly as a result of constant street fights and various other activities in his daily routine rather than any concentrated effort to achieve this physique. He has more upper body mass than lower, which can most likely be attributed to his frequent use of heavy weapons. Kiryu's hair is short and put into a messily slicked back style, being slightly longer at the crown and featuring his sideburns, and he has facial hair grown into a pure goatee. |
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