Zamazenta (Pokémon)/Generation VIII learnset

← Zamazenta Zamazenta

Zamazenta is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Metal Burst Steel Physical 0000 100100% 10
011 Wide Guard Rock Status 0000 00——% 10
011 Metal Claw Steel Physical 05050 09595% 35
011 Howl Normal Status 0000 00——% 40
011 Quick Attack Normal Physical 04040 100100% 30
011 Bite Dark Physical 06060 100100% 25
1111 Slash Normal Physical 07070 100100% 20
2222 Iron Defense Steel Status 0000 00——% 15
3333 Iron Head Steel Physical 08080 100100% 15
4444 Laser Focus Normal Status 0000 00——% 30
5555 Crunch Dark Physical 08080 100100% 15
6666 Moonblast Fairy Special 09595 100100% 15
7777 Close Combat Fighting Physical 120120 100100% 5
8888 Giga Impact Normal Physical 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Zamazenta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Zamazenta

By TM/TR

Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM17
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19
TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21
TM21 Rest Psychic Status 0000 00—}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 00—}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM44
TM44 Imprison Psychic Status 0000 00—}}—% 10
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM60
TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61
TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM66
TM66 Thunder Fang Electric Physical 06565 095}}95% 15
TM67
TM67 Ice Fang Ice Physical 06565 095}}95% 15
TM68
TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM84
TM84 Tail Slap Normal Physical 02525 085}}85% 10
TM85
TM85 Snarl Dark Special 05555 095}}95% 15
TR12
TR12 Agility Psychic Status 0000 00—}}—% 30
TR13
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR20
TR20 Substitute Normal Status 0000 00—}}—% 10
TR21
TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32
TR32 Crunch Dark Physical 08080 100}}100% 15
TR42
TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR46
TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR53
TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR70
TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR85
TR85 Work Up Normal Status 0000 00—}}—% 30
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR90
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
TR97
TR97 Psychic Fangs Psychic Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Zamazenta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Zamazenta

By breeding

Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Zamazenta in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Zamazenta in that game.
  • Bold indicates a move that gets STAB when used by Zamazenta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Zamazenta

By tutoring

Generation VIII
Other generations:
IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Coaching Fighting Status —% 10
Sw Sh EP BD SP Steel Beam Steel Special 140 95% 5
  • Bold indicates a move that gets STAB when used by Zamazenta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Zamazenta

Form change

If Zamazenta knows Iron Head when it enters battle in its Crowned Shield form, Iron Head will become its signature move, Behemoth Bash, until the battle ends, where it becomes Iron Head again.

Generation VIII
Other generations:
 - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Enter a battle with Iron Head
in Crowned Shield form
Behemoth Bash Steel Physical 100 100% 5
Zamazenta returns to
Hero of Many Battles form
Iron Head Steel Physical 80 100% 15
  • A superscript level indicates that Zamazenta can learn this move normally in Generation VIII
  • Bold indicates a move that gets STAB when used by Zamazenta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Zamazenta