Weird Might (Skill)

Weird Might PF時攻撃時物理ブースト1付与
Physical Boost 1 When Attacking in Psychic Field
Passive Skill
Weird Might 1–8
Has a chance (X%) of increasing the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain.
Weird Might 9
Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain.

Weird Might (Japanese: PF時攻撃時物理ブースト1付与 Physical Boost 1 When Attacking in Psychic Field) is a family of skills in Pokémon Masters EX.

Effect

When the Pokémon successfully lands an attack on the target while the terrain on the field is Psychic Terrain, it has a chance of increasing the user's Physical Moves ↑ Next effect by one rank. The skill can range from Weird Might 1 to Weird Might 9, with higher numbered skills resulting in a higher chance of activation. Weird Might 9 will always increase the user's Physical Moves ↑ Next effect. Currently, only Weird Might 4 is available on scoutable sync pairs. The skill applies to the Pokémon's usual attack moves, including buddy moves, but not sync moves or max moves.

Skill rank Chance of effect
Weird Might 1 20%
Weird Might 2 30%
Weird Might 3 40%
Weird Might 4 50%
Weird Might 5 60%
Weird Might 6 70%
Weird Might 7 80%
Weird Might 8 90%
Weird Might 9 100%

Availability

Weird Might 4

As grid skill (yellow tiles)

In other languages

Language Title
Japanese PF時攻撃時物理ブースト1付与
Mandarin Chinese 精神場地時攻擊時賦予物理增強(1)
French Champ Psy. Capa. Off. Boost Phys. +1
German Psychofeld-Att.-1×-Phys.-Boost
Italian Attaccampo Psichico iperfisico singolo
Korean PF시공격시물리부스트1부여
Spanish At. Sig. Físico ↑ Simple Campo Psíquico
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