| Weird Might
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PF時攻撃時物理ブースト1付与
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| Physical Boost 1 When Attacking in Psychic Field
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Passive Skill
| Weird Might 1–8
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| Has a chance (X%) of increasing the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain.
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| Weird Might 9
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| Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful while the terrain is Psychic Terrain.
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Weird Might (Japanese: PF時攻撃時物理ブースト1付与 Physical Boost 1 When Attacking in Psychic Field) is a family of skills in Pokémon Masters EX.
Effect
When the Pokémon successfully lands an attack on the target while the terrain on the field is Psychic Terrain, it has a chance of increasing the user's Physical Moves ↑ Next effect by one rank. The skill can range from Weird Might 1 to Weird Might 9, with higher numbered skills resulting in a higher chance of activation. Weird Might 9 will always increase the user's Physical Moves ↑ Next effect. Currently, only Weird Might 4 is available on scoutable sync pairs. The skill applies to the Pokémon's usual attack moves, including
buddy moves, but not sync moves or
max moves.
| Skill rank
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Chance of effect
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| Weird Might 1 |
20%
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| Weird Might 2 |
30%
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| Weird Might 3 |
40%
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| Weird Might 4 |
50%
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| Weird Might 5 |
60%
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| Weird Might 6 |
70%
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| Weird Might 7 |
80%
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| Weird Might 8 |
90%
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| Weird Might 9 |
100%
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Availability
Weird Might 4
As grid skill (yellow tiles)
In other languages
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.
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