| Weird Charge
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PF時技使用時技ゲージ↑
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| Move Gauge Boost After Move in Psychic Field
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Passive Skill
| Weird Charge 1–8
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| Has a chance (X%) of charging the user's move gauge by one when it uses a move while the terrain is Psychic Terrain.
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| Weird Charge 9
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| Charges the user's move gauge by one when it uses a move while the terrain is Psychic Terrain.
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Weird Charge (Japanese: PF時技使用時技ゲージ↑ Move Gauge Boost After Move in Psychic Field) is a family of skills in Pokémon Masters EX.
Effect
When the sync pair successfully uses a move while the terrain on the field is Psychic Terrain, it has a chance to increase the team's move gauge by one. The skill can range from Weird Charge 1 to Weird Charge 9, with higher numbered skills resulting in a higher chance of charging the team's move gauge. Weird Charge 9 will always charge the move gauge by one. Currently, only Weird Charge 9 is available on scoutable sync pairs. The skill applies to both the Trainer's and the Pokémon's moves, including
buddy moves, but not sync moves or
max moves.
| Skill rank
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Chance of effect
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| Weird Charge 1 |
20%
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| Weird Charge 2 |
30%
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| Weird Charge 3 |
40%
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| Weird Charge 4 |
50%
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| Weird Charge 5 |
60%
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| Weird Charge 6 |
70%
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| Weird Charge 7 |
80%
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| Weird Charge 8 |
90%
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| Weird Charge 9 |
100%
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Availability
Weird Charge 9
As grid skill (yellow tiles)
In other languages
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.
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