Panic Parade
Panic Parade is a PvE Battle in Pokémon UNITE. PvE Battles are further a kind of Quick Battle, which is the section of the menu Panic Parade is under. Panic Parade tasks a team of five players with defending a Tinkaton from a horde of Aeos-energized wild Pokémon it provoked. There are four different difficulty levels, each with increasing the number of waves of attacking Pokémon and their power. The battle ends successfully only upon defeating the final Pokémon of the final wave, and ends as a failure should Tinkaton's HP ever reach zero. Uniquely to this mode, the player accumulates event points with each battle to purchase boosts for the Aeos Shooter, which increase their Pokémon's stats during Panic Parade.
Layout
Panic Parade has its own bespoke map, which reuses assets from Shivre City. Players start and respawn at a base in the southwest corner, though this base lacks the barrier and healing ability of a normal base. Just northeast of the base is Tinkaton, who stands in a large orange circle. There is a Sitrus Berry to the left and to the right of the space between the base and Tinkaton. There are three roads extending from Tinkaton's area, extending north, east, and northeast. Between the roads are spaces which contain three walls consisting of planters. One of them is close to Tinkaton, and it has extra edges such that it forms a trapezoid without the longest edge that opens away from Tinkaton. The second is a normal wall a bit farther out from the first wall, and its center uses benches instead of planters. The third wall is just like the second only it is farther away, lacks benches, and it borders an inaccessible river. Each road goes over that river using a bridge, and past each bridge each path ends at a wide open circle. Each of these circles are where the wild Pokémon appear from under normal circumstances. The use of bridges means that once the player has reached a bridge they cannot go to a different road without first backtracking off the bridge.
Each bridge has four sculptures of Baby Pokémon made from snow on it, two on each end. The two closer to Tinkaton depict Igglybuff, and the two farther away depict Happiny.
Gameplay
In most of Panic Parade's waves, a number of wild Pokémon spawn in at the circles on the far edges of the map and advance to reach Tinkaton. Once at Tinkaton, they will attack it until it is defeated. Most of the wild Pokémon stop to attack the players, but there are some Pokémon who largely ignore players to attack Tinkaton. In general the behaviors of wild Pokémon can vary significantly. The number of Pokémon in each wave that spawn for each wave is fixed, save for the Pokémon who have the ability to summon other Pokémon. The composition of each wave is mostly fixed, but the there are slots in each wave where the Pokémon that appears is selected at random from a pool. Waves end only after all wild Pokémon in them are defeated. Delibird are special exceptions; they are not a part of any wave.
A number of mechanics differ from normal Unite battles. The player cannot use To Base to warp back to the base, with the input being taken up by displaying the Aeos Shoorer boosts. While experience points are gained normally, the game actually sets the level of the player's Pokémon to specific values when certain waves are completed. All Pokémon start at Level 3. Completing Wave 1 sets Levels to 4, completing Wave 5 sets Levels to 9, and completing Wave 8 sets Levels to 12. Wild Pokémon do not grant Aeos energy when they are defeated, and the game further removes the ability to score, the user interace elements for the held Aeos energy, and the user interface icon for scoring. Zacian and Ho-Oh, who both use Aeos energy in their moves and/or Ability, retain the user interface elements for held Aeos energy. These two Pokémon start the battle with 30 Aeos energy and automatically gain 20 Aeos energy at the start of each wave. While other Pokémon use Aeos energy, they do not get to collect any in this mode. The amount of time it takes to respawn at the base after fainting is a constant five seconds, rather than varying based on certain conditions.
The Tinkaton's HP is always displayed at the top of the screen. It starts the battle as a Tinkatink then evolves into Tinkatuff after completing Wave 3 starts and evolves into Tinkaton after completing Wave 8. Further, it is immune to all healing effects except for the Recovery Bomb.
Near the minimap, players can see the elapsed time and an orange meter that fills up corresponding to their progression in the current wave.
Since the wild Pokémon in Panic Parade are the opposing team, moves that normally fail to activate against wild Pokémon because they normally are not members of the opposing team will work on them in Panic Parade. Not every move that this applies to is fully functional against wild Pokémon, for instance Seismic Slam and Queen Ascendant cannot grab wild Pokémon, with the former causing Charizard to snap into its flying position after the charge. Abilities that are reliant on Pokémon from the opposing team now work with wild Pokémon as well.
When a Panic Parade ends, the players are scored depending on a number of factors, though the score proper is not displayed. If they lost, the only factor is the number of waves that were cleared. If they won, then the time it took to complete the battle and Tinkaton's remaining HP are recorded. Players are rewarded a number of event points based on the score, with each player's event points further being influenced by their performance.
Panic Parade has four difficulty levels: Casual, Intermediate, Expert, and Extreme. Each successive difficulty level makes the wild Pokémon stronger and increases the number of waves in the battle. Casual ends on the fifth wave, Intermediate ends on the tenth wave, Expert ends on the twelfth wave, and Extreme ends on the fifteenth wave. Higher difficulties reward more event points when completed. When Panic Parade events start, the player can only challenge the Casual difficulty and must unlock the others by completing the difficulty below it for the first time. For completing a difficulty for the first time in each Panic Parade event period, the player receives one or more items as rewards. The first time the player completes the Casual difficulty level, they receive an Energy Boost Tank. The first time the player completes the Intermediate difficulty level, they receive an 7-Day Aeos Coin Boost Card. The first time the player completes the Expert difficulty level, they receive 100 Item Enhancers. The first time the player completes the Extreme difficulty level, they receive 150 Aeos tickets. If the player finishes a Panic Parade and chooses "Battle Again" from the post battle menus, they are automatically moved to the next difficulty level.
The player cannot record a replay of a Panic Parade. Unlike normal types of battles that are only available during events, Panic Parade is not available as a Custom Battle during its event period.
Presents
Delibird drop presents when they are defeated, as they do in Snowball Battle. Players can collect a present to get a random item put into the slot for Battle Items. Each item is a one use effect. Collecting a new item or putting a Pokémon into the Battle Item slot will overwrite an existing item. Some of the items are reused from Snowball Battle. Presents can contain the following items:[1]
| Name | Image | Description |
|---|---|---|
| Recovery Bomb |
|
Temporarily create an area of effect around the user that heals the user and their allies, including Tinkaton. The area's initial creation shoves opposing Pokémon out of it. |
| Freeze Ball |
|
Sends a ball of ice in the designated direction. If it hits a Pokémon, it bursts to temporarily create an area that reduces the movement speed of opposing Pokémon. Opposing Pokémon that stay within the area for too long are frozen for a short time. This item has a normal cooldown, but the item is expended when it hits. |
| Electro Wall |
|
Temporarily creates an rectangular electric wall at the designated location. Opposing Pokémon cannot pass through the wall, and Pokémon that attempt to go through are shoved backward and left unable to act for a short time. |
| Snowball |
|
Temporarily become a snowball. Snowballs have Hindrance Resistance and move faster than normal, but cannot use moves. Collisions with wild Pokémon deal damage to them equal to a percentage of their maximum HP and throw them. Using the Snowball a second time makes the effect end early. |
| Fury Ether |
|
Temporarily reduce the cooldown of moves. |
| Gravity Smoke |
|
Sends a ball of smoke in the designated direction. If it hits a Pokémon, it temporally creates an area that reduces the movement speed of wild Pokémon. Right before the effect ends, the area pulls all Pokémon within the area to its center. This item has a normal cooldown, but the item is expended when it hits. |
Pokémon
The Pokémon in Panic Parade are taken from all of the other stadiums and modes in the game. Generation IX Pokémon are present in this mode, making the generation's debut in Pokémon UNITE. Pokémon who have Unite licenses, such as Greninja, are also wild Pokémon in this mode. While the appearances of most Pokémon are tied to waves, some slots in waves instead pull from a specific group of Pokémon at random. Delibird are not associated with waves and appear on a timer that starts after each Delibird is defeated.
Certain wild Pokémon, though only those that have Unite licenses in the game, are surrounded with a white glow and have a gold Aeos Ball icon next to their health bar. When these Pokémon are defeated, they are stored in the Battle Item slot. When their icon is used, they are sent out from the Unite Ball near the player's Pokémon, at which point they will target the nearest wild Pokémon to use their Unite Move against them. Once complete, the Pokémon is returned to the Unite Ball and not to the Battle Item's slot. Since this mechanic uses the Battle Item slot, Pokémon put into the slot replace a prior Pokémon in the slot and any item obtained through a present. Usually only the random Pokémon can be put into the Battle Item's slot, but Talonflame is a consistent part of Wave 9 and can be put into the Battle Item's slot.
Set Wave Spawns
| Wave number | North road | Northeast road | East road | Other |
|---|---|---|---|---|
| Wave 1 | ![]() Baltoy Diggersby |
![]() Baltoy Diggersby |
![]() Baltoy Diggersby |
N/A |
| Normal appearance and movement. Baltoy has ranged basic attacks, Diggersby has melee basic attacks. | ||||
| Wave 2 | ![]() Diggersby Bellibolt |
![]() Diggersby Bellibolt |
![]() Diggersby Bellibolt |
N/A |
| Normal appearance and movement. Diggersby has melee basic attacks, Bellibolt has ranged basic attacks. Bellibolt can use Parabolic Charge to damage all enemies around it and heal itself proportionally to the inflicted damage. | ||||
| Wave 3 | ![]() Flamigo Paldean Tauros |
![]() Flamigo Paldean Tauros |
![]() Flamigo Paldean Tauros |
N/A |
| Normal appearance and movement. Flamigo and Paldean Tauros have melee basic attacks. Paldean Tauros can use Giga Impact to charge forward and throw Pokémon it hits. | ||||
| Wave 4 | ![]() Baltoy Vespiquen |
![]() Baltoy Vespiquen Random from list |
![]() Baltoy Vespiquen |
![]() Combee Eldegoss |
| Baltoy and Vespiquen have ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons Combee one at a time, who move normally and have melee basic attacks. An Eldegoss appears behind the both of the two walls closest to Tinkaton. They use Cotton Guard, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. It also uses Pollen Puff, a projectile thrown to a designated location that initially does no damage but attaches itself to a allied or opposing Pokémon in that location. The projectile eventually explodes, damaging opponents and healing allies. | ||||
| Wave 5 | N/A | ![]() Hoopa Unbound |
N/A | Random from list |
| Hoopa Unbound uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use Psybeam, sweeping a semicircular area in front of it. It can use Hyperspace Hole to summon two Pokémon from the random appearance list. One appears in the middle of the north road, and the other appears in the middle of the east road. Hoopa Unbound is immune to the majority of hindrances. | ||||
| Casual difficulty ends here | ||||
| Wave 6 | Diggersby Accelgor Random from list |
Diggersby Accelgor |
Diggersby Accelgor Random from list |
N/A |
| Normal appearance and movement. Diggersby and Accelgor have melee basic attacks. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. | ||||
| Wave 7 | Random from list | ![]() Greedent |
Random from list | ![]() Abra |
| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player's Pokémon is near an Abra or the Abra takes damage, it uses Teleport to move to another random spot on the map under the same rules. Greedent starts just in front of the bridge on its road, and uses an infinite duration Covet. It moves in a loop going toward Tinkaton, colliding with it, then either go up the north path or the east path. Before it crosses the bridge, it turns to go to the northeast path, then turns again to rush into Tinkaton, and so on. Pokémon hit by Covet are thrown. As it runs, it drops Oran Berries that can be collected for light healing. Covet makes Greedent immune to all hindrances. | ||||
| Wave 8 | Random from list | ![]() Avalugg |
Random from list | N/A |
| Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses Rapid Spin to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses Icy Wind to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses Iron Defense, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances. | ||||
| Wave 9 | ![]() Venusaur Talonflame |
![]() Venusaur Talonflame |
![]() Venusaur Talonflame |
![]() Sableye |
| Venusaur does not use basic attacks. It uses Solar Beam, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players' Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Talonflame uses melee basic attacks and Flame Sweep, which has it charge forward a long distance while repeatedly shoving Pokémon that it hits to push them to Flame Sweep's endpoint. Sableye does not use basic attacks. It uses Prankster to stay in Stealth until the players' Pokémon get close to it. It runs around the area in front of Tinkaton but behind the bridges, using Feint Attack to leave dummy Aeos energy behind it. Dummy Aeos energy explodes on contact, dealing damage over time and reducing the Pokémon's movement speed. | ||||
| Wave 10 | ![]() Electrode |
![]() Zapdos |
![]() Electrode |
N/A |
| Zapdos uses ranged basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It can use an indeterminate move to shoot a blast of electricity, hitting a rectangular area in front of it. It can use Thunder to summon thunderbolts to strike various parts of the map. It can use Shock Wave to temporarily electrify Pokémon that are near it. Being electrified does not inflict damage, but electrified Pokémon project an electric field around them that damages their allies, including Tinkaton. Zapdos is immune to the majority of hindrances.
Electrode ignores the player's Pokémon, instead moving directly to Tinkaton. Once there, it uses Explosion, fainting but dealing a large amount of damage to Pokémon around it. | ||||
| Intermediate difficulty ends here | ||||
| Wave 11 | ![]() Alolan Meowth Alolan Persian Paldean Tauros Random from list |
![]() Alolan Meowth Alolan Persian Paldean Tauros Random from list |
![]() Alolan Meowth Alolan Persian Paldean Tauros Random from list |
N/A |
| Normal appearance and movement. All non-randomized Pokémon have melee basic attacks. Paldean Tauros can use Giga Impact to charge forward and throw Pokémon it hits. Each Alolan Persian is paired with two Alolan Meowth. If either Alolan Meowth faints before the Alolan Persian they are paired with does, the Alolan Persian gets enraged and glows red. In this state, it is faster and stronger. | ||||
| Wave 12 | N/A | ![]() Regirock Regice Registeel Eldegoss |
N/A | N/A |
| Only one of Regirock, Regice, and Registeel appears, and is accompanied by a single Eldegoss. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hindrances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use Rock Tomb to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use Rock Blast to shoot three rocks forward. Regice can use Icy Wind to send ice in a small cone shape in front of it. Regice can also use Icicle Spear to shoot three ice projectiles forward. Registeel can use Bulldoze to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use Focus Blast to shoot a white projectile forward.
Eledgoss uses Cotton Guard, which grants a shield to itself and other wild Pokémon around it that restores HP when it expires. | ||||
| Expert difficulty ends here | ||||
| Wave 13 | ![]() Venusaur Vespiquen Random from list |
Venusaur Random from list |
![]() Venusaur Vespiquen Random from list |
![]() Combee Abra |
| Abra appear all across the map, but never at a point over the bridges. They do not move, instead exclusively shooting purple energy blasts directly at Tinkaton. Players can stand in the way of the blast, taking damage but blocking the attack. If a player's Pokémon is near an Abra or the Abra takes damage, it uses Teleport to move to another random spot on the map under the same rules. Venusaur does not use basic attacks. It uses Solar Beam, an attack that hits a long rectangular area in front of it. If it is left alone, it fires at Tinkaton, but instead fires at the players' Pokémon if they are too close. Instead of walking up to Tinkaton, Venusaur in the northeast road stops when it becomes level with the two walls closest to Tinkaton while the Venusaur on the north and east road moves behind the closer of of the two walls closest to Tinkaton. From these positions, their Solar Beams can still hit Tinkaton. Vespiquen has ranged basic attacks. Vespiquen moves very slowly, and does not proceed past the second wall in the area with Tinkaton, instead moving back and forth between that point and the bridge. It summons Combee one at a time, who move normally and have melee basic attacks. | ||||
| Wave 14 | ![]() Baltoy Electrode Accelgor Paldean Tauros Bellibolt Random from list |
![]() Baltoy Accelgor Paldean Tauros Bellibolt Avalugg Random from list |
![]() Baltoy Electrode Accelgor Paldean Tauros Bellibolt Random from list |
N/A |
| Baltoy and Bellibolt have ranged basic attacks and Paldean Tauros and Accelgor have melee basic attacks. Bellibolt can use Parabolic Charge to damage all enemies around it and heal itself proportionally to the inflicted damage. Paldean Tauros can use Giga Impact to charge forward and throw Pokémon it hits. Accelgor can use an indeterminate move to attack in a cone shape in front of itself up to three times, shoving opponents with each hit. Electrode ignores the player's Pokémon, instead moving directly to Tinkaton. Once there, it uses Explosion, fainting but dealing a large amount of damage to Pokémon around it.
Avalugg uses melee basic attacks. It does not use basic attacks against players while moving to Tinkaton, but will use its moves. It uses Rapid Spin to perform a spin attack, which hits Pokémon near Avalugg and shoves them far away. It uses Icy Wind to send ice energy forward which hits Pokémon a wide triangular area in front of it and freezes them. Once it reaches Tinkaton, it uses Iron Defense, setting four revolving shields around Avalugg. The shields act as walls. When Iron Defense ends, Avalugg will use it again. Avalugg is immune to the majority of hindrances. | ||||
| Wave 15 | ![]() Regieleki |
![]() Regigigas |
![]() Regidrago |
![]() Regirock Regice Registeel |
| Regigigas, Regieleki, and Regidrago do not use basic attacks against players while moving to Tinkaton, but they will use their moves. They are all immune to the majority of hindrances.
Regigigas uses melee basic attacks. Regigigas can use Hyper Beam, which hits a rectangle in front of it. Regigigas can use Shock Wave from Zapdos and Icy Wind from Avalugg. At half health Regigigas glows blue and becomes immune to damage. It also summons a randomly selected legendary giant out of Regirock, Regice, and Registeel in the middle of the north road and the middle of the east road, without picking the same giant twice. Regigigas is immune to damage until until both of those legendary giants are defeated. Regirock, Regice, and Registeel do not use basic attacks against players while moving to Tinkaton, but will use their moves. All three Pokémon are immune to the majority of hinderances. Regirock and Registeel use melee basic attacks, and Regice uses ranged basic attacks. Regirock can use Rock Tomb to drop a rock onto each nearby Pokémon, dealing damage in the circles the rocks land in. The rocks temporally stick in the ground and act as obstacles. Regirock can also use Rock Blast to shoot three rocks forward. Regice can use Icy Wind to send ice in a small cone shape in front of it. Regice can also use Icicle Spear to shoot three ice projectiles forward. Registeel can use Bulldoze to stomp the ground, damaging nearby Pokémon with a tremor. Registeel can also use Focus Blast to shoot a white projectile forward. Regieleki uses ranged basic attacks. Regieleki can use Thunder Cage to hit Pokémon in a circular area, leaving them unable to act for a short time. It can also use Electroweb to fire three webs around it, which trap Pokémon that get hit for a short time. Regidrago uses melee basic attacks. Regidrago can use Dragon Energy to fire a beam of energy that hits in a rectangular area in front of it. It can also use an indeterminate move in which it swipes forward with both its arms, also hitting in a rectangular area in front of it. Prior to the first Fairy Festival-themed Panic Parade, Regieleki and Regidrago did not appear. | ||||
Random Wave Spawns
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Random Wave Spawns is a pool of pokémon, where, in certain waves, are randomly chosen and spawned. These pokémon will immediately go down the path they spawned on (the majority being the north and east paths), targeting Tinkaton. All of these pokémon are pokémon that have Unite Licenses, also using the same moves. When it has reached Tinkaton, or a player has attempted to intercept it, it will use its moves on their target, whether it is Tinkaton or a player. Once defeated, it will replace the held item of the player who dealt the last blow to it, similiar to Catch 'Em. When selected, it will immediately use its Unite Move before disappearing, regardless of whether there is an enemy or not. The pokémon doesn't replace the player's original pokémon like in Catch 'Em nor can the player control it.
- Greninja
- Delphox
- Mew
- Garchomp
- Slowbro
- Talonflame
Delibird
| Pokémon | Location | First Appears | Respawns After | Behaviors |
|---|---|---|---|---|
![]() Delibird |
One appears in the space between the north road and the northeast road, and another appears in the space between the northeast road and the east road. | During Wave 5 | Does not attack players. Moves in a loop around the middle wall of their respective sections, speeding up after taking a certain amount of damage. Drops a present containing an item when defeated. |
Event Point Shop
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
The event points from Panic Parade are spent in its Event Points Shop. It contains items such as Extra-Energy Tanks, 7-Day Aeos Coin Boost Cards, and Aeos tickets. Some items in the shop are difficult to obtain through other means, like the Rename Card and certain Holowear. Lastly, there are Stickers depicting Tinkaton and the wild Pokémon in the mode, a Background, and a Frame for Unite Snapshots. The player can only buy a finite amount of each item. Some items can only be purchased after first clearing specific difficulties, usually Expert. When Panic Parade's event period ends, all unspent event points are lost. The Event Point Shop stays available for a day or two longer than the Panic Parade battle.
The Details pages for Panic Parade and the Event Points Shop both say, "Your event points, boosts, and ranking will not reset even after the Panic Parade event period has ended". However, the first two statements are false.
Aeos Shooter
One set of purchasable items are Aeos Shooter boosts. Aeos Shooter boosts increase the stats of the player's Pokémon at the start of a Panic Parade battle, making the battle easier. There are eight different kinds of boosts to purchase, Attack Boost, Sp. Atk Boost, Basic Attack Speed Boost, Critical-Hit Rate and Damage Boost, Recovery Effect Boost, Move Cooldown Reduction Boost, HP Boost, and Movement Speed Boost. Each one has five different levels, and the levels for each kind of boost can only be purchased in order. Lv. 1 boosts cost 50 points, Lv. 2 boosts cost 100 points, Lv. 3 boosts cost 200, Lv. 4 boosts cost 400, and Lv. 5 boosts cost 600 points. Boost of the same kind do not stack, instead the highest level one replaces the older one. When Panic Parade's event period ends, all Aeos Shooter boosts are lost despite the game's text saying otherwise.
In battle, Aeos Shooter boosts can be viewed by tapping on its icon in the bottom left corner of the scrren on mobile devices or by using the icons corresponding button on Nintendo Switch, which is the down button by default. This replaces To Base.
Fairy Festival: Panic Parade
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: What do Tinkaton's moves do? |
The Fairy Festival event has an alternate version of Panic Parade, usually also called "Panic Parade" but identified once as "Fairy Festival: Panic Parade". In this version of the event, the map is visually themed around the Fairy-type Pokémon in Pokémon UNITE. The Baby Pokémon sculptures are replaced by stone Sylveon statues. There are more balloons on the map compared to normal versions of Panic Parade. All the plants in the planters are pink instead of green. Banners on the walls closest to Tinkaton diplay Wigglytuff imagery, while one side of each bridge displays Azumarill imagery.
When Fairy-type Pokémon are on the player's team, Tinkaton gains the ability to use new moves, some of which are from the playable Tinkaton. One or more Fairy-type Pokémon allows it to use Helping Hand, two or more allows it to use Gigaton Hammer, and three or more allows it to use Smack Down. When a Panic Parade ends, all players gain extra event points for each Fairy-type Pokémon that was on the team. One Fairy-type Pokémon grants 10% extra event points, two Fairy-type Pokémon grant 20% extra event points, and three Fairy-type Pokémon grant 30% extra event points. A notification and heart meter appear during Unite license selection telling the player that they can power up Tinkaton with Fairy-type Pokémon. The meter has three levels and each is filled by a player selecting a Fairy-type Pokémon, matching the mode's mechanics.
References
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |


































