Magnet Pull (Ability)

Magnet Pull じりょく
Magnetism
Flavor text
Generation III
Traps Steel-type Pokémon.RSEFRLG
Traps Steel-type foes.ColoXD
Generation IV
Prevents Steel-type Pokémon from escaping.
Generation V
Prevents Steel-type Pokémon from escaping.
Generation VI
Prevents Steel-type Pokémon from escaping.
Generation VII
Prevents Steel-type Pokémon from escaping using its magnetic force.
Generation VIII
Prevents Steel-type Pokémon from escaping using its magnetic force.
Generation IX
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Magnet Pull (Japanese: じりょく Magnetism) is an Ability introduced in Generation III.

Effect

In battle

Magnet Pull prevents adjacent Steel-type opponents from fleeing (including Teleport) or switching out as long as the user remains in battle. However, if a Pokémon with Magnet Pull switches in, Steel-type opponents are not prevented from switching out for that turn.

Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or use Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or use Teleport, but not switch.

If a wild Pokémon has Magnet Pull and the player's Steel-type Pokémon faints, Magnet Pull doesn't prevent the player from fleeing.

Magnet Pull affects allies only in Generation III.

Generation VI onward

Steel-type Pokémon are now unaffected by Magnet Pull if they have Ghost as another type.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Magnet Pull is in the first place in the party (even if fainted), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible.

Generation IV

In Pokémon HeartGold and SoulSilver only, if a Pokémon with Magnet Pull breaks a rock, it receives a flat 5% increase in odds of finding an item.

Generation VIII

In Pokémon Sword and Shield only, the chance is 51% instead.

Generation IX

In Pokémon Scarlet and Violet, this Ability has no effect outside of battle, with its former field function effectively being replaced by Meal Powers.

Pokémon with Magnet Pull

# Pokémon Types First Ability Second Ability Hidden Ability
0074 Geodude Geodude
Alolan Form
Rock Electric Sturdy Galvanize
0075 Graveler Graveler
Alolan Form
Rock Electric Sturdy Galvanize
0076 Golem Golem
Alolan Form
Rock Electric Sturdy Galvanize
0081 Magnemite Magnemite
Electric Steel Sturdy Analytic
0082 Magneton Magneton
Electric Steel Sturdy Analytic
0299 Nosepass Nosepass
Rock Rock Sturdy Sand Force
0462 Magnezone Magnezone
Electric Steel Sturdy Analytic
0476 Probopass Probopass
Rock Steel Sturdy Sand Force
0808 Meltan Meltan
Steel Steel None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, a Pokémon with Magnet Pull has a 12% chance of immobilizing Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.

In Pokémon Super Mystery Dungeon, Magnet Pull prevents adjacent Steel-type Pokémon from being able to move. However, they are still able to use moves or items.

Description

Games Description
MDRB
MDTDS
Immobilizes Steel-type attackers.
BSL こうげきしてきた はがねタイプの ポケモンを いどうできなくしてしまう
MDGtI Unavailable
SMD Steel-type Pokémon next to the Pokémon can't move! It has no effects on Pokémon other than Steel types and has no effect on Pokémon with the Run Away Ability.
MDRTDX Steel-type enemies next to the Pokémon can't walk. However, in some special cases, this Ability will have no effect.


In the manga

Pokémon Adventures

Trivia

  • In My Pokémon Ranch if the camera is focused on Probopass it will sometimes drop to the ground and pulse, dragging in all nearby Steel-type Pokémon and Miis.
  • Excluding Meltan, all Pokémon species with access to Magnet Pull can also have the Ability Sturdy.

In other languages

Language Title
Chinese Cantonese 磁力 Chìhlihk
Mandarin 磁力 Cílì
Czech Magnetismus
French Magnépiège
German Magnetfalle
Italian Magnetismo
Korean 자력 Jiryeok
Brazilian Portuguese Magnetismo
Russian Магнетизм Magnetizm
Spanish Imán
Turkish Manyetik Çekim
Vietnamese Từ tính
Variations of the Ability Arena Trap
Arena Trap • • Shadow Tag
Wild Pokémon type-influencing Abilities
Flash FireHarvestLightning Rod • • StaticStorm Drain
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.