Magnet Pull (Ability)
| Magnet Pull | じりょく | ||||||||||||||||||||||||||||
| Magnetism | |||||||||||||||||||||||||||||
Flavor text
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Magnet Pull (Japanese: じりょく Magnetism) is an Ability introduced in Generation III.
Effect
In battle
Magnet Pull prevents adjacent Steel-type opponents from fleeing (including Teleport) or switching out as long as the user remains in battle. However, if a Pokémon with Magnet Pull switches in, Steel-type opponents are not prevented from switching out for that turn.
Using Baton Pass, U-turn, Volt Switch, Flip Turn, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or use Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or use Teleport, but not switch.
If a wild Pokémon has Magnet Pull and the player's Steel-type Pokémon faints, Magnet Pull doesn't prevent the player from fleeing.
Magnet Pull affects allies only in Generation III.
Generation VI onward
Steel-type Pokémon are now unaffected by Magnet Pull if they have Ghost as another type.
Outside of battle
From Pokémon Emerald onwards, if a Pokémon with Magnet Pull is in the first place in the party (even if fainted), then there is a 50% chance the game will force an encounter with a Steel-type Pokémon, if one is possible.
Generation IV
In Pokémon HeartGold and SoulSilver only, if a Pokémon with Magnet Pull breaks a rock, it receives a flat 5% increase in odds of finding an item.
Generation VIII
In Pokémon Sword and Shield only, the chance is 51% instead.
Generation IX
In Pokémon Scarlet and Violet, this Ability has no effect outside of battle, with its former field function effectively being replaced by Meal Powers.
Pokémon with Magnet Pull
| # | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
|---|---|---|---|---|---|---|---|
| 0074 |
|
Geodude Alolan Form |
Rock | Electric | Sturdy | Galvanize | |
| 0075 |
|
Graveler Alolan Form |
Rock | Electric | Sturdy | Galvanize | |
| 0076 |
|
Golem Alolan Form |
Rock | Electric | Sturdy | Galvanize | |
| 0081 |
|
Magnemite |
Electric | Steel | Sturdy | Analytic | |
| 0082 |
|
Magneton |
Electric | Steel | Sturdy | Analytic | |
| 0299 |
|
Nosepass |
Rock | Sturdy | Sand Force | ||
| 0462 |
|
Magnezone |
Electric | Steel | Sturdy | Analytic | |
| 0476 |
|
Probopass |
Rock | Steel | Sturdy | Sand Force | |
| 0808 |
|
Meltan |
Steel | None | None | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, a Pokémon with Magnet Pull has a 12% chance of immobilizing Steel-type Pokémon that attack it directly, preventing them from moving for a few turns.
In Pokémon Super Mystery Dungeon, Magnet Pull prevents adjacent Steel-type Pokémon from being able to move. However, they are still able to use moves or items.
Description
|
In the manga
Pokémon Adventures
![]() Nosepass ![]() Magnezone | |||
| The Pokémon prevents Steel-type Pokémon from fleeing or moving freely by pulling them in with magnetism. It can also attract metal objects to its body. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
|
Nosepass uses its magnetism to prevent Steel-type Pokémon from leaving the battlefield. The opponent also cannot jump into the air, and is stuck to the ground until Nosepass or the opponent is defeated. | ||
| Roxanne's Nosepass | Blowing Past Nosepass I | Debut | |
|
A burst of invisible energy comes off Magnezone's body and it can attract all metal objects all around it. It pulls the metal objects onto the magnets on its body. | ||
| Cyrus's Magnezone | Problematic Probopass and Mad Magnezone II | None | |
- Cyrus's Probopass was revealed to have Magnet Pull as his Ability in the PokéSPedia data-book.
Trivia
- In My Pokémon Ranch if the camera is focused on Probopass it will sometimes drop to the ground and pulse, dragging in all nearby Steel-type Pokémon and Miis.
- Excluding Meltan, all Pokémon species with access to Magnet Pull can also have the Ability Sturdy.
In other languages
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| Variations of the Ability Arena Trap | |
|---|---|
| Arena Trap • • Shadow Tag | |
| Wild Pokémon type-influencing Abilities | |
| Flash Fire • Harvest • Lightning Rod • • Static • Storm Drain | |
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |













