Key to Room 2

Key to Room 2
2ごうしつのカギ
Room No. 2 Key
Key to Room 2
Pokémon Global Link artwork
Introduced in Generation III
Pocket
Generation III Key items
Generation VI Key items (ORAS)
Generation VII Key items

The Key to Room 2 (Japanese: 2ごうしつのカギ Room No. 2 Key), known as the Rm. 2 Key in Generation III, is a Key Item introduced in Generation III.

In the core series games

Price

Games Cost Sell price
RSEFRLG
ORAS
SMUSUM
N/A N/A

Effect

The Key to Room 2 unlocks the door to Room 2 inside the Abandoned ShipRSE/Sea MauvilleORAS, and is part of the puzzle to obtain the ScannerRSE/Storage KeyORAS. It breaks upon using it, consuming the item.

Description

Games Description
RSE A key that opens a door inside the Abandoned Ship.
FRLG A key that opens the door to Room 2 inside the Abandoned Ship. It is old and looks easily broken.
ORAS
SMUSUMPE
SwShBDSPLA
SV
A key that opens a door inside Sea Mauville.

Acquisition

Games Method
RSE Abandoned Ship (Room 3)
ORAS Sea Mauville (Room 1)

In other languages

Language Title
Chinese Cantonese 2號客房的鑰匙 2 Houh Haakfóng dīk Yeuhksìh
Mandarin 2號客房的鑰匙 / 2号客房的钥匙 2 Hào Kèfáng de Yàoshi
French Clé Salle 2
German K2-SchlüsselRSE
R2-SchlüsselORASSMUSUMPE
Italian Chiave stanza 2
Korean 이호실열쇠 I-hosil Yeolsoe
Spanish Ll. Cabina 2RSE
Ll. Habitación 2ORASSMUSUMPE

See also

This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.