Gardevoir LV.X (Secret Wonders 131)

Gardevoir LV.X
サーナイト Sirnight
Psychic

Illus. Ryo Ueda
Evolution stage
Level up
Put onto Gardevoir
Card name Gardevoir
Type Psychic
HP 130
weakness
Psychic×2
resistance
None
retreat cost
  
English expansion Secret Wonders
Rarity Rare Holo LV.X
English card no. 131/132
Japanese expansion Dawn Dash
Japanese rarity Rare Holo LV.X
For more information on this Pokémon's species, see Gardevoir.

Gardevoir (Japanese: サーナイト Sirnight) is a Psychic-type Level-Up Pokémon LV.X card. It is part of the Secret Wonders expansion.

Card text

Poké-POWER
Teleportation
テレポーテーション
Once during your turn (before your attack), choose 1 of your Active Pokémon or 1 of your Benched Pokémon and switch Gardevoir with that Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
PsychicPsychic
Bring Down
しとめる
Choose 1 Pokémon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokémon is now Knocked Out.
282
Put this card onto your Active Gardevoir. Gardevoir LV.X can use any attack, Poké-Power, or Poké-Body from its previous Level.

Rulings

For the "Bring Down" attack:

  • The target for the attack is whichever Pokémon (except for the one using the attack) has the least HP remaining on the in-play zone of both players. Bring Down may target 1 of the player's own Pokémon if the opponent's Pokémon all have more HP remaining than it.[1][2]
  • If there are multiple Pokémon in play that are tied for having the least HP remaining, the player chooses 1 of them to Knock Out.[1]
  • If the only valid target for the "Bring Down" attack has an effect on them that prevents any effects of attacks done to it (eg. having Mist Energy or Unown G attached), the target will not be Knocked Out and the "Bring Down" attack does nothing.[1]

Trivia

Origin

References

This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.