Character encoding (Ranger)

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Reason: More details on Pokémon Ranger 1 & 3

Pokémon Ranger: Shadows of Almia uses UTF-8 as the standard encoding to store text data.

Character Set

The blocks and code points of the characters in the fonts of each game are described in the tables below.

Pokémon Ranger: Shadows of Almia

Fonts are stored in the NFTR pixel font format and used on UTF-8 encoded text. The game uses two fonts for each writing system: a main font used for dialogue and some menu text, and a small font used for most menu and GUI text. Japanese copies do not contain Latin script fonts.

Japanese

In the following table, any changes in character support from small to main versions are shown in parentheses.

English

Nonstandard Characters

Pokémon Ranger: Shadows of Almia

Both Latin fonts display the following characters in a nonstandard manner.

The main Japanese font displays the following characters in a nonstandard manner.

Unlike the main font, the small Japanese font maps nearly all of its pictograms in nonstandard locations.

Related articles

Data structure in the Pokémon games
General Character encoding
Generation I Pokémon speciesPokémonPoké MartCharacter encoding (Stadium) • Save
Generation II Pokémon speciesPokémonTrainerCharacter encoding (StadiumKorean) • Save
Generation III Pokémon species (EvolutionPokédexType chart)
Pokémon (substructures) • MoveContestContest moveItem
Trainer TowerBattle FrontierCharacter encoding (GameCube) • Save
Generation IV Pokémon species (EvolutionLearnsets)
PokémonSaveCharacter encoding (Wii)
Generation V–present Character encoding
Generation VIII Save
TCG GB and GB2 Character encoding
This data structure article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.