Battle Arcade
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Lacking info about panel generation, event generation, cursor speed and behavior, item and berry generation, and handling and intricacies of some events. This has been researched using the Platinum decomp, and can be found in this file |
| Battle Arcade バトルルーレット Battle Roulette | ||||||||||||||||||||||||
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| "Where Events Sway Outcomes" | ||||||||||||||||||||||||
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The Battle Arcade (Japanese: バトルルーレット Battle Roulette) is a facility located in the southeastern corner of the Battle Frontier. The building itself looks like a large tent, with articular domes, much like Saint Basil's Cathedral. Inside the Arcade, it is dark with strange patterns on the walls and floors like a circus tent. In the stadium room, there is a large screen called the Game Board that most of the game is displayed on.
Challenges
The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their level reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player's Pokémon will be seen on the Game Board. The foe's Pokémon will also be seen when they enter the field.
Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as Events. The roulette will stop by touching a button that appears on the touch screen, or after scrolling for 30 seconds. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent's HP, poison the opponent's Pokémon, or speed up the game board. The choice may affect the player's Pokémon, the opponent's, or even the field. The board may land on status conditions, weather changes, level changes, Berries and more. It may even land on nothing. The initial speed of the game board depends on the current round the player is in, with higher rounds having higher initial speeds.
Every battle is called a game; for example, the first battle is known as Game No. 1. After winning a battle, the player's Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder.
Roulette events
The events can be generated only on specific rounds; however, the events that do not affect Pokémon will not be generated on certain battles in a round.[1]
| Event | Target | Effect | Availability | Duration | |
|---|---|---|---|---|---|
| Lowers foes' HP | Foe | Lowers Pokémon's HP by 20% | 1 battle | ||
| Poisons foes | Foe | Poisons Pokémon | 1 battle | ||
| Paralyzes foes | Foe | Paralyzes Pokémon | 1 battle | ||
| Burns foes | Foe | Burns Pokémon | 1 battle | ||
| Puts foe to sleep | Foe | Puts one Pokémon to sleep | 1 battle | ||
| Freezes foe | Foe | Freezes one Pokémon | 1 battle | ||
| Foes get Berries | Foe | All Pokémon gain a Berry | 1 battle | ||
| Foes get items | Foe | All Pokémon gain a held item | 1 battle | ||
| Foes level up | Foe | All Pokémon gain 3 levels | 1 battle | ||
| Lowers allies' HP | Ally | Lowers Pokémon's HP by 20% | 1 battle | ||
| Poisons allies | Ally | Poisons Pokémon | 1 battle | ||
| Paralyzes allies | Ally | Paralyzes Pokémon | 1 battle | ||
| Burns allies | Ally | Burns Pokémon | 1 battle | ||
| Puts ally to sleep | Ally | Puts one Pokémon to sleep | 1 battle | ||
| Freezes ally | Ally | Freezes one Pokémon | 1 battle | ||
| Allies get Berries | Ally | All Pokémon gain a Berry | Remainder of the round | ||
| Allies get items | Ally | All Pokémon gain a held item | Remainder of the round | ||
| Allies level up | Ally | All Pokémon gain 3 levels | 1 battle | ||
| Sunny | - | Battle in Sunny weather | 1 battle | ||
| Rain | - | Battle in Rainy weather | 1 battle | ||
| Sandstorm | - | Battle in Sandstorm weather | 1 battle | ||
| Hail | - | Battle in Hail weather | 1 battle | ||
| Fog | - | Battle in thick fog | 1 battle | ||
| Trick Room | - | Battle in Trick Room conditions for the first 5 turns | 1 battle | ||
| Pokémon swap | - | Battle after swapping all Pokémon with foe | 1 battle | ||
| Speed Up | - | Increase the speed of subsequent roulette flashes by 1 | Remainder of the round | ||
| Speed Down | - | Decrease the speed of subsequent roulette flashes by 1 | Remainder of the round | ||
| Random | - | Makes subsequent roulette flashes non-sequential | Next roulette game | ||
| Get 1BP | - | Get 1BP and battle with no other event | 1 battle | ||
| No battle | - | Move onto the next Trainer without battling | 1 battle | ||
| No Event | - | Battle with no event | 1 battle | ||
| Get 3BP | - | Get 3BP and battle with no other event | 1 battle | ||
The Berries and items gained from events change depending on the set. In early sets, Berries are usually status-restoring Berries such as Aspear Berry. In later sets, they are usually stat-raising Berries, such as Ganlon Berry. Items can have beneficial effects such as White Herb, or negative effects such as Lagging Tail.
Roulette speed
The roulette stays on a given event for a specific amount of frames. The roulette will also stop on its own after 900 frames, or half a minute, as Generation IV games run at 30 frames per second. [2]
| Value | Frames | Note |
|---|---|---|
| -3 | 20 | Slowest speed |
| -2 | 16 | |
| -1 | 8 | |
| 0 | 4 | Default at win streak of 0-28 |
| 1 | 3 | Default at win streak of 29-48 |
| 2 | 2 | Default at win streak of 49 or higher |
| 3 | 1 | Fastest speed |
| 4 | 0 | Identical to 1 frame setting. |
Nullify events
Events that inflict status conditions do not apply to Pokémon that have certain types or Abilities.
| Poison | Freeze | Burn | Sleep | Paralysis |
|---|---|---|---|---|
| Ability Immunity Type Steel, Poison |
Ability Magma Armor Type Ice |
Ability Water Veil Type Fire |
Ability Insomnia Vital Spirit |
Ability Limber Type Ground |
Battle Points
| Round | Battle No. | Singles | Doubles | Multi |
|---|---|---|---|---|
| 1 | 1 to 7 | 2 | 2 | 7 |
| 2 | 8 to 14 | 2 | 2 | 8 |
| 3 | 15 to 21 | 20 (Arcade Star) |
2 | 9 |
| 4 | 22 to 28 | 2 | 2 | 10 |
| 5 | 29 to 35 | 4 | 4 | 13 |
| 6 | 36 to 42 | 4 | 4 | 14 |
| 7 | 43 to 49 | 20 (Arcade Star) |
5 | 16 |
| 8+ | 50+ | 6 | 6 | 17 |
Arcade Star
Dahlia is the Frontier Brain for the Battle Arcade. She can be challenged on the 21st consecutive Single Battle. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again on the 49th consecutive Single Battle, and will give away the gold commemorative print when defeated.
Silver Print challenge
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Gold Print challenge
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Layout
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| Outside the Battle Arcade | Inside the Battle Arcade | Hallway leading to the stage | Before battle in the Battle Arcade |
In the spin-off games
Pokémon Masters EX
Artwork depicting the Battle Arcade is seen in Dahlia's mindscape.
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In the manga

Pokémon Adventures
Platinum arc
The Battle Arcade first appeared in Deprogramming Porygon-Z as a part of the Battle Frontier. In Clobbering Claydol, Platinum challenged it as her second Battle Frontier facility. With the skills she had honed at the Veilstone Game Corner, she was easily able to land the roulette on the symbols she wanted, making the battle conditions work in her favor.
In Tackling Togekiss, Platinum won her 20th consecutive battle, being ready to face Dahlia. She planned to use the roulette to paralyze her opponent's Pokémon, but just when she was about to stop the roulette, a tremor originating from Stark Mountain disrupted her, causing her to overgo the 30 second time limit to stop the roulette, leaving it to Dahlia to do it instead. She landed on the trade panel, meaning that the Trainers had to trade their Pokémon for this battle. Platinum was reluctant to fight against her own Pokémon, initially giving Dahlia the advantage. However, Platinum refused to give up, and managed to motivate her Pokémon fight to their fullest, giving her the confidence required to make a comeback. In Cooling Off Heatran, she managed to win the battle, earning herself the Arcade Print.
In the TCG
This listing is of cards mentioning or featuring the Battle Arcade in the Pokémon Trading Card Game.
| Pokémon in Battle Arcade Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats. | |||||||
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| Card | Type | English Expansion |
Rarity | # | Japanese Expansion |
Rarity | # |
| Blaziken |
Supreme Victors | 2/147 | Beat of the Frontier | 019/100 | |||
| Dusknoir |
Supreme Victors | 26/147 | Beat of the Frontier | 051/100 | |||
In other languages
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References
Related articles
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| Johto | ||||||||
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |













